Dragon Quest VIII: Journey of the Cursed King
Description official descriptions
The court jester Dhoulmagus of the kingdom of Trodain stole a powerful magical scepter sealed beneath the royal castle. Using the power of the scepter, Dhoulmagus destroyed the castle, placed a curse upon the kingdom and its people, and turned King Trode into a troll and the princess into a horse. A sole surviving castle guard journeys with the king, the princess, a reformed bandit named Yangus and a few other companions in search of the evil jester and a way to break the curse.
Dragon Quest VIII: Journey of the Cursed King is a traditional Japanese-style role-playing game with random enemy encounters, simple turn-based combat mechanics, and management of a party consisting of four characters, each belonging to a clearly defined class. Unlike its predecessors in the series and most Japanese RPGs in general, the game features a continuous world with fairly vast landscapes and integrated towns and dungeons, as opposed to world map traveling and locations represented by icons. The game features full camera rotation and optional first-person view. Like in the previous Dragon Quest games, many objects can be interacted with; for example, barrels can be physically lifted, carried, and broken, to reveal items hidden within.
In addition to experience points, the player receives skill points from battles, which can be manually allocated into a skill category of the player's choice. These categories include three different kinds of weapons, fisticuffs, and a discipline unique to each character. After a required amount of skill points has been invested into a particular category, the correspondent character learns a new ability or becomes more proficient with the chosen weapon. The Alchemy Pot system allows players to gather recipes and mix items to create new ones.
The international version of the game features several updates to the original Japanese version, including voice acting, graphic menu, symphonic soundtracks, and flashier effects.
When the game was later released for the 3DS some alterations were made. Random encounters (besides those encountered while sailing) have been eliminated in favor of battles being started by running into enemies visible on screen, battle animations can be fast forwarded, the ability to quick save anywhere, the ability to capture and caption screenshots with a new photo mode feature (this mode is also side quest related too), the alchemy pot now produces items instantly and can also produce multiples of the same items right out of the gate, More major additions include the two characters Red and Morrie now being able to be recruited into the players party, new story sequences, two new challenging dungeons, new monster arena challenges, new costumes, new recipes, new equipment, and new monsters among other tweaks.
Spellings
- ăă©ăŽăłăŻăšăčăVIII ç©șăšæ”·ăšć€§ć°ăšćȘăăă槫ć - Japanese spelling
Groups +
- Animals: Mice / Rats
- Console Generation Exclusives: PlayStation 2
- Dragon Warrior / Dragon Quest series
- Dragon Warrior / Dragon Quest universe
- Enhanced ports / Port differences
- Fantasy creatures: Orcs
- Gameplay feature: Alchemy
- Gameplay feature: Arena fighting
- Gameplay feature: Multiple endings
- Games that include a playable demo of another game
- PlayStation 2 Platinum Range releases
- Visual technique / style: Cel shaded
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Credits (PlayStation 2 version)
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Reviews
Critics
Average score: 89% (based on 70 ratings)
Players
Average score: 3.6 out of 5 (based on 63 ratings with 4 reviews)
Dragon Quest Finally returns to NA!
The Good
Stunning visuals.
Great replay ability.
The Bad
Music at times does not seem to fit right.
The Bottom Line
Well first let me say, "Wow!". This game this is shaping up to be one of the most thrilling games I have played in a while. Where does one begin when reviewing a game of this magnitude? Let's start of with the controls! Also let me warn you that I am in no way a pro with writing reviews and I am just a hardcore RPG player and want to share my thoughts on the game with everyone! Having played DW games since the NES days I had a fair idea as to how the controls would handle. Being the game is the first fully 3-D game and with the addition of the Cel-shading I was wondering how this game would handle. The character movement is sharp and the response time for the commands is just right. I found that the controls have a fluid feel and the menu and such is well laid out. The Menu has been redefined and it takes some getting used to but after a half hour it was like second nature to me.Controls Rating = B+
Next up Visuals. The game looks beautiful. This is some of the best cel-shading I have ever seen in a game. The look and feel of the world is breathtaking. One of the neat features is the ability to go into first person viewing and take a look at your surroundings. I highly recommend running around the lush environment and taking peeks at all there is to see. Visual Rating = A+
Voice Acting. Superb from what I have seen so far. This is also the First Dragon Quest game to have voice acting and it is spot on. Pleasant voices seem to capture the emotion of the characters speaking. Voice Acting = A
Interest value. This game has set the stage for a mystery or two. The opening intro leaves a lot of question to be answered and during the first mission to the waterfall cavern still much is left out in the open. After a couple hours the game still has not really explained the relationship to the other members in your party. I believe these relationships will be slowly introduced as time goes on though. Interest Value = B-
Overall rating. So far this game is an exceptional addition to the Dragon Quest series. With the beautiful visuals, brilliant voice acting, and the growing interest value I think we have a game for the ages here. I am willing to bet this will be trumpeted as one of the best games in the series. Square-Enix has put together a exceptional game and it should attract fans young and old. I highly recommend picking this game up! Bravo Square-Enix! Overall Rating for Dragon Quest 8 = A-
PlayStation 2 · by Rich Hollands (6) · 2006
If only they made the turn-based combat better...
The Good
This is my first experience with Dragon Quest...and if a game managed to reach its 8th series, it's probably good. Usually anyways.
Well, the first thing I noticed about the game was its graphics. A rather odd blend I say, 3D anime graphics but still in cartoon version. I thought it quite odd, but I received it quite well actually. It's nice to see something new once in a while and this kind of new was very nice indeed.
The only other thing worth noting in this game is probably the story and the dialogs. Though our hero doesn't say much, the other characters do. Most of the dialogs were written very well and usually funny as hell. The story was quite entertaining, could of been better but still way better than other standard RPGs I've played.
The Final Fantasy RPG series usually has tougher issues and a more serious approach in its story (yes, we're talking about world politics...doh), while Dragon Quest VIII takes a lighter and comedy style approach. I must admit, there isn't much comedy in RPGs I've noticed, I hope there will be more laughter in RPGs in the future. (I miss Wakka from FF X)
The Bad
I still can't seem to shrug off this image that this game seems to be a "mediocre" version of Final Fantasy in the perspective of gameplay.
In fact, you'll notice a lot of similarities with this game and Final Fantasy. More noticeable are the various little mini-quests and mini-games while adventuring.
Unfortunately, this game has something in common with Final Fantasy: terrible turned based combat. I must admit, both this game and Final Fantasy has failed miserably when it comes to coming up with an entertaining type of turned based combat. Console RPG turned-based combat has never intrigued me very much, since it usually takes too long and most of the strategy only consists of pressing X (attack).
Unfortunately for this game, Final Fantasy made some arrangements so that the turn-based combat is a little more interesting or at least, forces you to fight for a reason (upgrading skills, obtaining objects from monsters, etc. The "reason" to fight is almost eliminated in this game. Again, another RPG where you don't have a reason to fight monsters.
Combat is the "soul" of an RPG while character development is the "spirit" of an RPG (or is it the other way around?). The game did a little well in the character development but failed totally in the combat department.
What's more irritating is (again) like Final Fantasy, monsters keep attacking you every 2-3 seconds when you travel. I don't know what idiot developer keeps coming up with these stupid programming ideas, but it really get irritating when you just want to change your direction, you get attacked by monsters. Really, is it that necessary to have monsters attack you every single second?
The Bottom Line
Not bad, but it wasn't good enough to make me want to finish it though. Unfortunately. I did have some good times with this here game though.
PlayStation 2 · by Indra was here (20737) · 2006
A perfect flawed experience, not unlike eating the best shit sandwich youâll ever have
The Good
The definition of an RPG has varied a lot over the years from number-crunching (like AD and D type âBalderâs Gateâ) to mouse-clicking (a la âDiabloâ) to introspective self-moralizing (as in the light or dark âKnights of the Old Republicâ or the fashion-victim shades of gray âThe Witcherâ). For me originally playing an RPG was the concept that within a game you would adopt a role and as such do things in the game your character would do but you wouldnât in reality (like not run away from evil monsters wishing you harm or illicit sex from prostitutes⊠well, so farâŠ). Yup, Iâm talking about the real meaning of the acronym RPG that does not have to do with rocket propelled grenades.
However, todayâs RPG can be better described as such: itâs a virtual representation of yourself you nurture with your time. No, not skill or reflexes or intelligence, but time. RPGâs donât measure how far you are into the story, but how advanced you have progressed with your characters. A video game RPG make you care for it because of the characters you have made strong with time. Games have many conceits to them, and the biggest traditional video game RPG conceit is that if you do anything enough times you will succeed, just the opposite of real life. Therefore, ten thousand random battle victories=success against the final boss, whereas nothing you can do or plan will trick your sexy co-worker into sleeping with you (except the tried and true method of being married and becoming her bossâso I guess itâs a boss battle where to win you must become one!)
Dragon Quest VIII takes everything and does it perfectly. This game knows how to milk all your time from you that would be better served curing cancer or hanging out meditating with the Dalai Lama. In a perfect show of game balance, Dragon Quest VIII frustrates you at just the perfect amount, enough to keep you going, a definition you can apply to old-skool gaming in general. The game itself and its game play isnât really at all complicated, what frustrates you is the illusion that it is beatable and as such convinces you to keep pouring time into it. Itâs that carnie laughing as you try to win that stuffed animal for your pouting girlfriend and keep throwing down money.
If you pour in enough time you will âbeatâ the game, but thereâs a lot to do in the first place. They range from climbing various skill trees, the usual collecting-mania, and a new kind of inventory that is not focused on currency but instead on gathering recipes and experimenting with an alchemy pot. Another cool addition to the traditional RPG is the Monster Arena where you can organize monsters that were once your enemies to fight for you against other monster teams or against other enemies. A lot of new additions, but nothing too complicated that would sway a casual gamer to not play.
You know, itâs not for the story that you would play this game. In fact, I would argue you never play any game for its story, you play it for the way it tells the story. (Iâm looking at you, Unicorn B. Jazzinâ) For example, Half-Life: a generic story that can be summed up in a haiku concocted by sixth graders on a rainy day when murder ball is out of the question, but a innovative use of FPS and triggered story events to âperformâ a story on a video game platform that inspires a boner every time. In this case, Dragon Quest VIII: a generic story of good versus evil ïŒblah blahïŒ that has been done for the eighth time on this franchise and countless times elsewhere, but an terribly effective time-sink that compels you onward to tell you the same story yet again but in an engaging manner.
It doesnât make any sense, even for a video game. Why do you stand around waiting for someone to hit you before you can hit them back in a battle? Even though itâs a wide open world, why is it the path you take always has progressively tougher monsters and more expensive items? Why is it you have eyes in your head but still canât see an oncoming random battle before it happens? Why donât NPCâs mind when you walk into their homes and pillage their personal belongings (like that Sword of Vorpal +10 they have in their dresser) and then ask them for advice? And from the âcorn, why is it the final boss just waits for you to come to him when you are leveled up instead of coming to find and kill you earlier on when you are substantially weaker?
Dragon Quest VIII isnât self-aware and going to declare war on humanity like Skynet from the Terminator movies (because that would be a GREAT game), but it over comes its shortcomings by smartly incorporating them as part of the whole game experience. Those frustrating random battles you will come to accept as part of leveling up. You need to talk to every NPC and smash every barrel to complete the collection-ism and find all the alchemy pot recipes. The game is balanced perfectly to the gamerâs progress so as to not be too hard or too easy (even with over-leveling). This game is completely traditional in the best sense of the word, and I donât mean one father, one mother, and moral values from 50 years ago.
The Bad
Dragon Quest VIII is humorous; âThe funnyâ can be witnessed everywhere from monster designs (think baby Nazis) to monster names (for example, a wolf monster with the moniker âJackal Ripperâ) to regular dialogue (I need to know how to say âCor Blimey!â in Japanese because I need a pick-up line for my next journey over). This âgive me the funny!â is equally matched by its âcuteâ presentation of cel shaded graphics done in manga form.
That said, I donât think itâs a funny game. Dragon Quest VIII tackles real-world issues (eg. thatâs non-game related) so earnestly that it contradicts its easy-going presentation. True, thereâs no reason why a cartoon character with eyes past her forehead canât tell a serious story, but a game that straddles the fence this way ends up being neither. Why should I take the story seriously when Iâve been battling cute baby imps, and by that I mean ones that look like cute babies (I think this game has the record for most drooling tongues)?
This game is more suitable for telling kids what life is going to be like rather than telling adults a compelling tale that they can identify with. All the adult themes are introduced subtly but not thoroughly explored; not a criticism, really, especially for light-hearted fare like this, I suppose itâs rather mature to think highly of your target audience.
However, when I say âthink highlyâ, I also mean cram in as many sexual innuendoes as you can. This isnât necessarily a bad thing for me, but that can be a bad thing for those burgeoning young minds. Playing games is a guilty pleasure in itself, but if I can play a game where the female hero gets knocked off her feet in battle and gives me an ample viewing of her personality up her skirt without me craning my neck, THATâS a guilty pleasure. Dragon Quest VIII has the most subtle boob physics youâll see on cel-shaded graphics to ensure youâll put the Irish redhead at the front of your party and have her turn around, and around, and around. (no jumping, this isnât a platformer) And if that wasnât enough (and where do you draw the line when it comes to sex in Japan?), you can dress up the red-haired Jessica in a variety of costumes, such as a bunny outfit or the overly-protective Magic Bikini.
So sexist: Put this on. Go fight that monster. Then make me a sandwich, bitch.
If I had to name one thing, I think the worst thing about Dragon Quest VIII is the fact that itâs an outdoor running simulator. Youâll get tired watching this one guy running around a park in Canada that is just about as clean as one too. When you finally retire and move to Canada (national health care, hello) youâll be disappointed at all the dog doo anywhere thereâs grass. Nature is so perfect when rendered electronically that no one will ever go outside again.
Also, I donât understand why people need a good game to be long. Therefore, folks, just do what I do: fall asleep with the game on and you soon will have 100+ hours logged in on your memory card. The words âworld map musicâ has significant meaning to me now, through the power of my subconsciousâŠ
The Bottom Line
This is old school gaming at its finest, a generation later when the kids donât get you and donât even know who Han Solo is; donât you know how fast he did the Kessel run? (sorry Drunken Irishman, no more pop culture references)
Another cryptic way to put it is everything wrong is right again.
PlayStation 2 · by lasttoblame (414) · 2008
Discussion
Subject | By | Date |
---|---|---|
Mobile version | CrankyStorming (2927) | May 30, 2014 |
Trivia
1001 Video Games
The PS2 version of Dragon Quest VIII: Journey of the Cursed King appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
North American version
The North American version of the game has been improved. It contains new voice acting, new animations, enhanced music and sound effects, additional spells and attacks, and a new menu interface. It is also the first game in the Dragon Quest series to bear the Dragon Quest name (rather than Dragon Warrior) in North America. The North American version also became famous for shipping with a playable demo disc of Final Fantasy XII.
Title translation
The translation of the Japanese title in English is "Sky, Sea, Land and a Cursed Princess".
Awards
- 4Players
- 2006 â #3 Best Role-Playing Game of the Year
- GameSpy
- 2005 â #8 Game of the Year
- 2005 â #3 PS2 Game of the Year
- 2005 â PS2 RPG of the Year
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Related Sites +
-
Dragon Quest
Official European Website of the game (English, Français, Deustch, Español, Italiano) -
Dragon Quest VIII: Journey of the Cursed King
Official North American website -
I Love Dragon Quest
Viral game with the fictional character Nobu -
Slime Knights
The official Dragon Quest VIII fan community -
Wikipedia: Dragon Quest VIII: Journey of the Cursed King
Information about Dragon Quest VIII: Journey of the Cursed King at Wikipedia
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Contributors to this Entry
Game added by Edward Beezy.
iPhone, Android, iPad added by Fred VT. Nintendo 3DS added by Lone_wolf.
Additional contributors: Unicorn Lynx, Sciere, Bregalad, DarkDante, jwiechers, Ronica, DreinIX, â-, Patrick Bregger, FatherJack.
Game added November 20, 2005. Last modified February 11, 2025.