Tunnels of Armageddon
Description official descriptions
Aliens threaten to destroy the earth via a huge bomb embedded deep within the planet. As a challenge to the human race, they have agreed to let Earth's finest pilot to get into a high-speed ship to get to the bomb before the timer runs out.
Your ship has minimal shields to protect you from slamming into walls as you navigate the deep underground tunnels. But it's not easy: you'll have no idea which tunnels are the fastest/shortest until a split-second before you get to them, and there are alien weapons trying to destroy you along the way.
If you manage to complete the run and save the earth, you can tell the program to randomly generate an entirely new game with different tunnels for endless replayability.
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Credits (DOS version)
6 People
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Reviews
Critics
Average score: 75% (based on 1 ratings)
Players
Average score: 3.7 out of 5 (based on 11 ratings with 1 reviews)
A fun game for killing some time, nothing more.
The Good
Tunnels of Armageddon is one of those fun games which were released in the late eighties, when it was difficult (although not impossible) to coax the PC to do anything complicated. Similar to many of the games released at the same time period, Tunnels of Armageddon requires fast reflexes and nothing else. It uses a nice trick to create the look of flying very fast inside tunnels, but other than that the game really doesn't do anything. It doesn't need to.
Tunnels of Armageddon is all about sitting in front of the computer for 15 minutes, trying and honing your reflexes to perfection. The game starts easy, but gets increasingly difficult, and you must have exceedingly fast reflexes to finish it (I once tried for two weeks to finish the game, and so far, I haven't succeeded).
The Bad
The title music is unimaginative, and the sound effects are terrible. The game uses an Adlib card, and I can't help but thinking that with a little extra effort, they could have been much better.
The Bottom Line
Tunnels of Armageddon is fun to play yet difficult to master. A perfect mix if you have a few minutes and nothing to do. But you will get tired of it after half an hour, so if you want serious gaming - go somewhere else, like Skyroads.
DOS · by Mickey Gabel (332) · 2000
Trivia
The animation technique used for Tunnels of Armageddon displayed a rushing sense of speed down tunnels. Because it was a fairly simple display technique, the game was playable on low-speed machines, including the original 4.77MHz PC and other slow machines like the Apple IIGS.
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Contributors to this Entry
Game added by Luiz Pacheco.
Apple IIgs added by Sciere. Amiga added by Martin Smith.
Additional contributors: Trixter.
Game added July 19, 2000. Last modified January 21, 2024.