Life
Moby ID: 196516
See Also
- Life (1970 on Mainframe)
- Life (1972 on Mainframe, 1978 on Commodore PET/CBM)
- Life (1974 on Terminal)
- Life (1975 on Altair 8800, 1976 on Intel 8080, Zilog Z80...)
- Life (1978 on Commodore PET/CBM)
- Life (1978 on TRS-80)
- Life (1979 on TI Programmable Calculator)
- Life (1979 on TRS-80)
- Life (1979 on COSMAC)
- Life (1980 on Commodore PET/CBM)
- Life (1982 on Philips P2000)
- Life (1987 on TRS-80 CoCo)
- Life (1988 on Atari 8-bit)
- Life (2009 on Xbox 360)
- Life (2019 on Windows)
Description
Life is a simulation of Conway's Game of Life written in machine language. The player can draw his or her own patterns and watch how they evolve based on the simple rules of Conway's Game of Life.
- Any live cell with fewer than two live neighbours dies, as if caused by under-population.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by overcrowding.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
Groups +
Credits (TRS-80 version)
Life was invented by | |
Machine code listing that runs on the TRS-80 by |
Analytics
MobyPro Early Access
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by vedder.
Game added January 1, 2023. Last modified April 11, 2023.