Dangerous Dave in the Deserted Pirate's Hideout!

aka: Dangerous Dave, Dangerous Dave in Trophy Trouble
Moby ID: 195
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Description

Guide Dave through ten terrifying levels as he tries to reclaim his trophies from a deserted pirate's hideout! This is a standard platform run and jump game although with only 10 levels it's meant to be more difficult than the usual.

This game is in 16-color double-res mode on the Apple II and is essentially the same as the original Apple II hi-res version titled "Dangerous Dave in the Deserted Pirate's Hideout".

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Credits (Apple II version)

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Reviews

Critics

Average score: 55% (based on 2 ratings)

Players

Average score: 3.4 out of 5 (based on 29 ratings with 4 reviews)

Neat little 72 KB game.

The Good
It's just so much fun to play. And there's the option to change the graphics from o.k. VGA graphics to annoying EGA graphics to the weird CGA graphics (all of them have their own charm!). Easy controls, really easy controls.

The Bad
The EXTREME difficulty of actually finishing the game. Annoying sound.

The Bottom Line
Neat little game to play but not actually win! I can't belive I'm doing this, but anyway, 5/5 for Softdisk's cool 72 kb platform game.

DOS · by Jim Fun (206) · 2001

Very cool.

The Good
The sound was totally rad. I never knew my machine could make those noises! Every time I jumped there would be a weird noise coming out of the computer. I never knew people could make noises by jumping. Then again, I never saw a person jump ten feet straight up in the air. Or giant rupies floating in the... ah, nevermind.

The Bad
I wasn't foolish enough to try and get those gems floating next to the water. I don't know anybody that would, as it would mean instant death. Or would it?

The Bottom Line
It's like Super Mario with guns and stuff.

DOS · by Bill Greenlee (2) · 2004

Challenging

The Good
In the late 80s, a group of programmers got together and formed a company called Softdisk. Their aim was to make good quality shareware titles that could sell the most copies than any other title. Three years later, one programmer named John Romero wrote a game for them under the title of Dangerous Dave.

In Dangerous Dave, you control a guy named Dave, a person who looks like a pizza delivery guy, who is held in a dungeon consisting of ten sections. Your mission is to collect the ten trophies and get out alive. Once you get each trophy, you can exit through the wooden door. You can't exit through the door if you haven't got the trophy already. You can tell whether you have it if it says "Go thru the door" and a trophy appears on each side of it. Some trophies appear out of reach, and to help you get them, you can pick up jetpacks that allows you to fly to them. The funny thing about getting the trophy is when it is located at the edge of the screen, I go back and forth locations just to make the sound distorted.

You have four lives and an extra life is awarded every 20,000 points. To help you get that extra life, you can grab the gems, rings, and crowns that are scattered through several levels. There is also four warp zones that you have to find yourself that contain some goodies. Whether or not you find these warp zones, the game will tell you about them when you get to the end.

Enemies such as red suns, UFOs, WeirdWeeds, FearsomeFire, and WickedWater, appear in some levels. The UFOs and red suns rotate in a circle, try to stop you from reaching a trophy, and shoot yellow comets at you. Fortunately enough, you can use a gun found in the level to shoot the bastards, and your gun has unlimited bullets. The rest of the enemies you can't shoot, in which case you have to either jump over them or use your jetpack if there are groups of them. There are also invisible platforms in the later levels that can land you in trouble. The best way to know whether which platform, or parts of a platform, are invisible is to do some trial-and-error yourself so you get the idea about the platforms you jump over.

While the jetpack is handy for getting across many obstacles, you only have a limited supply of fuel. So make sure you can jump to your destination area before using the jetpack. This is the first game in the Dangerous Dave Series, and this game is not like the four games that follow it. This game does not have you kill zombies unlike the future games.

The Bad
This game is very difficult to get around, but with a little bit of practice and enough knowledge of each level, and you have no worries getting through all of the 10 levels. To prove this, you cannot use cheats and you cannot save the game.

Also, it's very likely that you'll accidentally lose a life by doing something stupid. For example, crashing into an enemy or jumping when there is a yellow comet flying straight at you. I remember using a jetpack for long periods of time since you have to in some levels, and then falling because I ran out of fuel. I suggest you do have as many lives as possible when you get to later levels in case you most likely to make a mistake. The maximum number of lives you can get is four, no more.

Another thing that annoyed me is that in level five, you have to use a jetpack to get over some dangerous areas. Sometimes, when I get to level five later, the jetpack does not appear where it should be, so I had to rely on my perfect jumping skills to get through this level. This did not happen in later levels though.

Although the game feature basic VGA graphics for its time, it doesn't feature Sound Blaster support, like some games that were released in its time.

It took me days, possibly weeks, to get through all levels without making a mistake. And when I did, I was very proud of myself.

The Bottom Line
So in conclusion, no access to cheats or save feature make this game indeed quite a challenge. Expect to make a few mistakes here and there but try not to avoid losing lives too much. ***

DOS · by Katakis | カタキス (43086) · 2003

[ View all 4 player reviews ]

Trivia

Development

Very little-known fact directly from John Romero:

The fire with the word "Dangerous Dave" in it that you see on the main screen of the PC version was totally lifted from Ultima V: Warriors of Destiny. Basically, I thought that fire animation was really cool so I just pressed reset during Ultima V's main menu and rebooted to a clean disk and saved out the 2nd Apple II HIRES screen that had all the animations on it. Move it to the PC from the Apple II, touch it up a little and *voila*.

Graphics

This is probably the only game that lets you change the graphics mode into CGA, EGA or VGA, instantly while playing the game!

References

  • At the end of level 2 you can see the letters PCR that are made out of WeirdWeeds. PCR stands for PCRcade or PC Arcade, which was the name of the gaming department at Softdisk before they changed the name to Gamer's Edge, which was the final name. John Romero put that into the level as a reference to it.
  • Level 9 was made by Lane Roathe. You can see his name spelled out at the end of that level.

Information also contributed by Frenkel

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  • MobyGames ID: 195
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Contributors to this Entry

Game added by Donny K..

Apple II added by Frenkel.

Additional contributors: KnockStump, Frenkel, Patrick Bregger.

Game added August 10, 1999. Last modified October 25, 2024.