Burnout: Revenge

aka: Burnout 4
Moby ID: 19356
PlayStation 2 Specs
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Description official descriptions

The fourth Burnout racing game puts you once again in the eye of traffic storms, where you do not only rush to be the fastest, but brutally, yet stylishly, take down your opponents. This is emphasized by impact time, which shows crashes in all their slowed-down glory, and the boost you receive after a successful wrecking. Reckless driving bumps your Revenge rank, unlocking new events. This can also be achieved by medal placings that grant new vehicles.

Collectible signature takedowns, crashbreakers (detonate your vehicle, now also in some regular races) and aftertouch for precise havoc remain, but one of the major changes is the ability to check traffic. Non-racing vehicles are no longer a nuisance with the sole purpose of slowing you down. They can now be actively used to obstruct traffic or send them into your foes. The Road Rage mode (take down a set number of rivals within a time limit) and Crash mode make a return, but Traffic Attack is new - race against the clock and level the traffic at the same time. Other modes include regular races, grand prix races, Burning Lap (high-speed time attack), Eliminator (last one after each round is out) and a normal time attack mode.

In the Crash mode, the multipliers and bonuses have been removed, and you cannot drive at full speed towards a crossroads. You have to time your start to receive a proper boost and then it is only about steering, crashbreakers and aftertouch. There are many new tracks and cars, a soundtrack with lots of famous artists, and a new world tour in different countries.

Online multiplayer is available for up to six players. New off-line additions are the split-screen Traffic Attack and a hot-seat Crash Tour for up to six players, next to the familiar Road Rage, Crash Party and Crash Battle modes.

Spellings

  • バーンアウト リベンジ - Japanese spelling
  • 横冲直撞:复仇 - Simplified Chinese spelling
  • 번아웃 리벤지 - Korean spelling

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Credits (PlayStation 2 version)

505 People (439 developers, 66 thanks) · View all

Criterion Studio GM
Creative Director
Creative Manager
Executive Producer
Senior Development Manager
Producer
Development Managers
Production Coordinators
Lead Race Designer
Lead Crash Designer
Level Designers
Additional Design
Art Director
Lead Artists
Presentation Visual Style
Artists
[ full credits ]

Reviews

Critics

Average score: 89% (based on 115 ratings)

Players

Average score: 4.0 out of 5 (based on 91 ratings with 5 reviews)

Everything you ever secretly wanted to do in a racing game.

The Good
When I first saw Burnout, the game objective was described as "try to make a highway pile-up as spectacular as you can". I was instantly sold.

Burnout doesn't compromise; the whole game is a hundred percent aggression with lightning speed. Flashes, sparks, flares, blurred objects in the distance suddenly becoming an obstacle, sunday drivers trying to desperately pull away the wheel when you're ramming them head first... and the tanker trucks, oh God, the beautiful tanker trucks falling into pieces when you shunt a foe into their sides.

It's the Destruction Derby 2 of the new millennium - more degrees of freedom, slicker graphics, and of course a lot more tricks to do.

The Bad
The local multiplayer mode of the game was a HUGE disappointment: there's literally NOTHING to configure. No number of laps or maximum takedowns, no splitscreen orientation... you can't even play with more than two players! Very very disappointing, especially when you consider the party-game potential in it.

Oh yeah, and the music was just a horrible selection of weak, non-violent soft-metal tunes. And Doors - which is just an insult towards both Doors and Burnout. (The sound effects weren't too fresh either.)

The Bottom Line
The best description of Burnout I ever heard was "It's actually a spaceship game, only with cars." It really is the ultimate 150% adrenaline rush game for hyperactive people.

We've been playing with the game for a few months now, and I haven't really seen anyone who DIDN'T get addicted to it.

Xbox 360 · by Gargaj (1030) · 2007

Best in Series

The Good
The graphics are easily the best the XBOX has ever seen. There is no major slowdown. This game looks very nice in the details. The sparks, the mangled cars, the explosions all look beautiful. However, the enviroments look very drab and dull, especially in the city industrial section, but at least it looks realistic. Ability to use customizable soundtracks and trust me, if you have Sammy Hagar's "I Can't Drive 55" in your XBOX, play it while racing, youwon't regret it.

The Bad
The sound is great, but standard for a racing game. The soundtrack is quite frankly a God-awful mix of punk and metal that isn't metal. If you like punk and emo , then you won't mind this soundtrack, but I do not like those two genres of music.

The Bottom Line
This game is a racing game that allows you to crash into other cars. You can crash into the back of other cars to get them into a "Takedown". A takedown is where a car crashes and momentarily does not race. You can also run other cars into a wall or other obstacles for a Takedown. As mentioned above, in the later stages, if you crash, you can blow up your car and takedown a lot of the other cars.

Xbox · by Cody Cooper (5) · 2006

Revenge is sweet

The Good
I played Burnout Revenge since its release back in '05. I think Burnout Revenge is definitely the best destructive car smashing games since Need for Speed: Hot Pursuit or Underground. Before Split Second deserves a classic retrospect to the Burnout franchise, my favorite racing feature in the game was the eliminator (where you must get past all 5 cars in 30 seconds or more before time runs out) and the Crashbreaker (a level where every car or truck you've destroyed gets you big points and awarding a gold medal). Whenever you race on a next course, there are some rival cars that can take you out, but also use your drifting skills to burn rubber, get close to the driver, and WHAM! Your rival is history. I also loved the soundtrack because it has a lot of hits blended into a mixture of pop, alternative rock, indie, dance, and electronica. I thought the game wasn't gonna be a bigger success than Takedown, but I was wrong. My biggest dream is: I wonder if EA could re-release the game along with Takedown and Paradise to make it into solid HD gold.

The Bad
The multiplayer battle features (online or offline) was pretty much the same, but a little confusing. But the loading times was pretty annoying. I was trying to prepare for the next race, but remember when Tony Hawk's American Wasteland was the only game that has no loading interruptions, it was cool. However, in Burnout Revenge, all I see was a information screen like watch out for incoming traffic and how to find unlocked cars on a grand prix event.

The Bottom Line
I've started playing Burnout Revenge for 3 hours and I kinda enjoyed every moment in the series whether its tapping a one-touch button to another or having a wonderful time demolishing auto parts. If you haven't played Burnout or any of its series, you've just missed out on all the action, the stunts, and the features that you must check it out. Maybe Burnout could make another game besides Paradise and make a sixth entry. But Burnout Revenge is pure 100% mayhem.

PlayStation 2 · by Kadeem Gomez (31) · 2012

[ View all 5 player reviews ]

Trivia

Multiplayer

The online servers for the Xbox and PlayStation 2 versions were shut down on 1 November 2007.

The Xbox 360 servers were shut down on 24 October 2017.

Savegames from other games

  • If a savegame from Madden NFL 06 is detected on the hard disk or memory card, a hidden Madden Challenge Van is unlocked.
  • If a savegame from Burnout 3: Takedown is detected on the hard disk or memory card, a hidden car is unlocked.

Soundtrack

The full soundtrack includes the following songs:

  • Andy Hunter - Come On
  • Animal Alpha - Bundy
  • Apocalyptica - Life Burns!
  • Asian Dub Foundation - Flyover
  • Avenged - Sevenfold Beast...
  • Billy Talent - Red Flag
  • Bloc Party - Helicopter
  • Bullet For My Valentine - Hand Of Blood
  • The Chemical Brothers - The Big Jump
  • CKY - As The Tables Turn
  • Comeback Kid - Wake The Dead
  • The Dead 60s - Riot Radio
  • Dogs - Tuned to a Different Station
  • The Doors - Break On Through (To The Other Side) BT vs. The Doors Remix
  • Emanuel - The Hey Man!
  • Fall Out Boy - Dance, Dance
  • Finch - Ink
  • Funeral For A Friend - All The Rage
  • Goldfinger - I Want
  • Infusion - Better World (Adam Freeland Mix)
  • Junkie XL - Today
  • LCD Soundsystem - Daft Punk is Playing at My House (Soulwax Shibuya Mix)
  • Maximo Park - Apply Some Pressure
  • Mindless Self Indulgence - Straight To Video (KMFDM Remix)
  • Morningwood - Nu Rock
  • MxPx - Heard That Sound
  • Nine Black Alps - Shot Down
  • OK Go - Do What You Want
  • Pennywise - Stand Up
  • The Academy Is... - Almost Here
  • The All-American Rejects - Top Of The World
  • The Black Velvets - Fear And Loathing
  • The Bravery - An Honest Mistake (Superdiscount Remix)
  • The Outline - Shotgun
  • The Starting Line - The World
  • Thrice - Lullaby
  • Timo Maas - First Day (General Midi Remix)
  • Tsar - Band-Girls-Money
  • Unwritten Law - F.I.G.H.T.
  • We Are Scientists - The Great Escape
  • Yellowcard - Lights And Sounds

During development, a contest called Burnout Bandslam was launched, a European-wide music competition for a place on the videogame soundtrack of a future Burnout game. Unsigned bands could upload their tracks to a website. Four bands per country were chosen to perform at Hard Rock Cafés in Barcelona, Berlin, Paris and Manchester, and had a chance to win a Gibson Guitar prize package. The four regional finalists then joined the European final at the Hard Rock Café in Barcelona on 5 October 2005 where the winner was offered a session in a recording studio.

Awards

  • GameSpy
    • 2005 – #6 PS2 Game of the Year
    • 2005 – PS2 Racing Game of the Year
    • 2006 – #5 Xbox 360 Game of the Year
    • 2006 – Xbox 360 Racing Game of the Year

Information also contributed by DarkDante

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Related Games

Burnout: Legends
Released 2005 on PSP, Nintendo DS
Burnout 3: Takedown
Released 2004 on PlayStation 2, Xbox, 2008 on Xbox 360
Burnout 2: Point of Impact
Released 2002 on PlayStation 2, 2003 on GameCube, Xbox
Burnout
Released 2001 on PlayStation 2, 2002 on Xbox, GameCube
Burnout: Paradise
Released 2008 on PlayStation 3, Xbox 360
Burnout: Paradise - The Ultimate Box
Released 2009 on Windows, Xbox 360, PlayStation 3
Burnout: Paradise - Remastered
Released 2018 on PlayStation 4, Xbox One, 2020 on Nintendo Switch
Burnout: Dominator
Released 2007 on PlayStation 2, PSP
Invisible Crush
Released 2022 on Windows

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Contributors to this Entry

Game added by Sciere.

Xbox 360 added by Kabushi. Xbox One added by Eufemiano Bullanga.

Additional contributors: Unicorn Lynx, Anthony Cooper, Patrick Bregger, Starbuck the Third, Plok, Rik Hideto, Victor Vance, Zhuzha.

Game added October 1, 2005. Last modified July 15, 2024.