Icewind Dale
Description official descriptions
In the Northern parts of Faerûn the winter never ends. In this harsh realm of ice only a few tough survivors live, and nowadays even those hardy few find the conditions a tad tougher. A party of adventurers has just arrived at the small fishing town of Easthaven. Its leader Hrothgar organizes an expedition to help a troubled nearby tree-village, Kuldahar. The party joins the expedition, but an ambush by frost giants causes an avalanche, killing everyone but the heroes themselves. Now they must continue Hrothgar's quest and discover the source of the evil that threatens the land.
Icewind Dale is a party-based role-playing game with real-time combat, very similar in visual style and basic gameplay mechanics to Baldur's Gate. The game utilizes the second edition of the Advanced Dungeons & Dragons rules. As opposed to Baldur's Gate (and similarly to older AD&D RPGs), the player is free to create a party of up to six characters belonging to various races and classes; no characters inhabiting the game world are able to join the party afterwards. Compared to Baldur's Gate and Planescape: Torment by the same developers, Icewind Dale is more combat-oriented; it has a linear plot advancement and focuses on extensive exploration of hostile areas rather than conversations with characters and quests.
Spellings
- 冰風之谷 - Traditional Chinese spelling
- 冰风之谷 - Simplified Chinese spelling
Groups +
- BestSeller Series (Cendant / Havas / Vivendi Universal) releases
- Dungeons & Dragons (D&D / AD&D) licensees
- Dungeons & Dragons Campaign Setting: Forgotten Realms
- Fantasy creatures: Dwarves
- Fantasy creatures: Elves
- Fantasy creatures: Gnomes
- Fantasy creatures: Halflings / Hobbits
- Fantasy creatures: Minotaurs
- Game Engine: Infinity Engine
- Gameplay feature: Equipment quick slots
- Gameplay feature: Journal
- Gameplay feature: Paper doll inventory
- Gameplay feature: Pickpocketing
- Icewind Dale series
- Physical Bonus Content: World Map
- Protagonist: Female (option)
- Replay (GT / Infogrames / Atari) releases
- White Label releases
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Credits (Windows version)
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Reviews
Critics
Average score: 81% (based on 48 ratings)
Players
Average score: 4.0 out of 5 (based on 124 ratings with 6 reviews)
Excellent break from the Baldur's Gate series.
The Good
The first thing I noticed about this game was that there is much more fighting and much less talking going on. I thought it might just be part of the beginning of the game but I was wrong, its basically an all-out hack-n-slash fest through the whole game. Its packed with tons of magical weapons, armors and items to aid you in battle, which you almost always seem to be in. It was a nice break from the 2000 page novel that you basically read by the time you finished Baldur's Gate 2. It had a decent story line where it basically left you chasing evil through out Icewind Dale searching for the source of the evil consuming the region. Lots of weird twists and turns, allows you to play an evil character with a fair degree of accuracy. Some choices such as allowing the girl-thief to escape the ice salamander lair with the slaves results in a large amount of EXP but if you side with the salamanders and kill her and the slaves, you can get a ton more EXP. Lots of good choices to keep the replay value high. Many good spells, allows you to advance your mages from 1st to 9th level casting.
The Bad
The fact that it was an all out kill fest meant that there wasn't going to be many towns. Even near the end of the game you found yourself having to wander 8 days back to Kuldahar to buy weapons that were barely good at first level. There is a good weapons dealer near Upper Dorns Deep but you have to walk through many screens to get there, it takes too long. The shops always sell the same thing and eventually become useless except for a place to get rid of junk. I hate the way in Kuldahar (which is basically the only town besides Easthaven) you have to wander from shop to shop because each shop only buys specific items. It becomes a hassle, I started just dropping equipment just to save myself the hassle of trying to sell the junk.
A thief is a must in these games, I can't stand the way that this game doesn't give your thief EXP for disarming traps. Of Course a thief should get EXP for it.
Like all of the Infinity-Engine games from Black Isle, the AI makes your characters border-line retarded. Sometimes they walk in to each other, even obvious paths to a destination cause them to get confused and end up walking a completely longer path. It gets a little better if you find a few boots of speed to separate them a little bit but the AI is still pretty bad. The scripting is a joke, I set my cleric to a Passive-Fighter and my cleric just stood there and casted bless over and over and over. I don't like the scripting. Gold is basically worthless in the game, except you spend so long saving for 1 really expensive item thats not that good anyways. You find pretty much everything that is good in the game. No resolution adjustment either, crappy 640X480 only. I couldn't figure out how to reassign the "SELECT ALL" key which is the Plus key, out of all the keys you could reassign, it won't let you reassign the most important hotkey in my opinion.
The game is fairly short compared to Baldur's Gate 2 but its still long enough though.
The Bottom Line
Definitely worth a try if you like the BG series. A great buy for only about 20 bucks not days too!
Windows · by OlSkool_Gamer (88) · 2004
Not just another overrated RPG
The Good
The entire reason that I bought this game in the first was that when I looked at the system requirements, I saw that it would not take up my entire hard drive and could be played on my computer rather well, which is more than I can say for most fun-looking RPGs that I find in the computer stores. Such factors led me to severe disappointment with games such as "Ultima IX" and American McGee's "Alice." Also, the fact that it has traditionally gotten good reviews, such as by the cashier who approvingly stated: "Icewind Dale." as I handed him the box. When I got around to actually playing the game, I was impressed with the sharpness and customizability of the graphics (i.e. you characters look different which each different item you equip on them). Also, the combat system, though it may seem rather confusing at first, was to my enjoyment because it is simple enough to get the hand of after a few battles while being complex enough to avoid the monotony of games like "Diablo." The challenge appealed to me as well. This game is a bit more difficult than most other modern RPGs, with enemy ambushes, cleverly placed traps and the like. On a more personal note, I find the game's isometric graphic interface easier to play on.
The Bad
This game, as good as it is, comes with one major catch. It takes FREAKIN' FOREVER to figure out how to play it. It took me nearly 2 hours to read the instruction manual, and starting a new game can take up to an hour as well, which beginners will find themselves doing quite often in order to find a good balance in character creation. Those unfamiliar with Dungeons and Dragons style games (i.e. me) will need a while to get used to it. But hey, if you've got the patience and the time then go for it.
The Bottom Line
While Icewind Dale uses a Dungeons and Dragons style of play, it is not a requirement that you have played D&D before to be able to play Icewind Dale. Players take a highly customizable party (six characters, the player sets everything from gender to occupation to personality) into a cold, icy, northern environment filled with a diverse assortment of locations, characters and enemy creatures. The game will test the player's wit and imagination as well as combat skills, so you won't just go around clicking on stuff (I'm not a big fan of Diablo, in case you can't tell). I definite must-play for the RPG fan.
Windows · by Sam Tinianow (113) · 2001
Old times recaptured in a straight line
The Good
Released roughly at the same time as Diablo II, Icewind Dale was Black Isle's effort to present a deeper alternative to simplistic action-based combat in role-playing games, at the same time not shying away from basing a game on simple dungeon crawling. In reality, Icewind Dale is much closer to old AD&D Gold Box games than to Diablo: it focuses on party management and tactical combat much more heavily than on character customization and item-collecting.
The game deliberately distances itself from its "older brother" Baldur's Gate, being much less story-driven and much more combat-heavy. While it's easy to dismiss it at first as a dull plot-less version of Baldur's Gate, the fact is that Icewind Dale excels in other areas. It is closer to Might and Magic in that party creation and subsequent management is in the spotlight, and the addictive fun comes from all those countless combinations you can achieve by creating your ultimate band of heroes. Neither Baldur's Gate, nor any other RPG of the "Renaissance" era (or any other that was based on Ultima, for that matter) allowed you to do that. You lose character sub-plots and inter-party bantering, but gain more control and deeper role-playing of your own characters.
AD&D rules are quite restrictive, so character creation cannot compare to, say, that of post-sixth Wizardry games, let alone the obsessive depth of Darklands, which makes Icewind Dale a less intimidating, but still reasonably hardcore RPG. It is very easy to get into and start playing. You won't be humiliatingly beaten during your first battle just because you failed to do some complex math while creating your spellcaster, but your ability to manage your party will be challenged at all times.
The main fun in the game comes from combat. Hands down, Icewind Dale has one of the best combat systems around, mixing tactical thinking and reflexes in just the right proportions. The balancing is frankly better than in any other Infinity engine game, and the difficulty level is just right. Preparation, positioning, movement, delicate balance of buffing, status ailments, offensive and defensive spells - everything plays a role, and is a joy to experiment with.
While Icewind Dale is a linear game, its dungeons, where most of it takes place, are quite large. The game also has marvelous old-fashioned 2D graphics that convey plenty of atmosphere. You won't be stuck in depressing mazes that look all the same - you'll be gradually advancing through haunting, lovingly detailed areas, accompanied by a sweet soundtrack starting with the unforgettable "Nordic" theme of the game's opening location.
Even though there are very few friendly areas or characters to talk to in the game, what little there is of the dialogue is surprisingly well-written, and almost every conversation is a pleasure to read.
The Bad
If you expect a large world, exploration, plenty of choices, interaction with many NPCs, etc., you won't find any of that here. This is a simple dungeon crawler with forgiving dungeons; it's not a game of exploration, but rather a game that throws lots of enemies at you and not much else. It's as basic as it gets: receive a quest, clear area A, proceed to area B, receive another quest, rinse and repeat. You must do everything in a particular order and only go where you are told to.
The game is very linear, the main quests are always the same and you have very few sub-quests - actually, no sub-quests worth mentioning. The story is paper-thin: there are a couple of nice twists, but the plot isn't very involving and is also quite slow-moving. You can't decide almost anything during the game, you'll have to kill everybody you are supposed to kill, and you can't kill anybody you are not supposed to kill.
In short, Icewind Dale is a throwback - a well-executed one, but a throwback nevertheless. Your final evaluation of this game would entirely depend on how much you like to see a fairly primitive, simple crawler revitalized with a superb engine.
The Bottom Line
Ease of playing, fantastically balanced combat, and addictive party-building make Icewind Dale a good, solid RPG; but it still feels somewhat too streamlined, too accommodated to the preferences of modern impatient players. I find Baldur's Gate games much more compelling in every way.
Windows · by Unicorn Lynx (181666) · 2017
Discussion
Subject | By | Date |
---|---|---|
Icewind Dale + Heart of Winter | Edwin Drost (10334) | Apr 28, 2017 |
Trivia
Preview version
In the preview version distributed to gaming magazines, the end boss had special dialogue (mostly threats), e.g. "I slaughtered many editors and their families."
Sales
Icewind Dale hit the shelves the exact same time as Blizzard's Diablo II. Despite selling numbers that were below the "Big D", Icewind Dale was a good commercial success.
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Related Sites +
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Hints for Icewind Dale
These hints are designed to give you just what you need without spoiling the game for you. -
Icewind Dale
The official homepage -
Icewind Dale: FAQs & Guides
A collection of files that includes full strategies and help for specific character types and more. -
Mike's Icewind Dale pages
A great resource site for Icewind Dale. Tips, walkthroughs, weapon charts, subquests and much more. -
Strategy Guide for Icewind Dale
by the Stratos Group
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Contributors to this Entry
Game added by Plix.
Macintosh added by Kabushi.
Additional contributors: Xantheous, j. jones, Unicorn Lynx, Jeanne, Zolansilverspear, Paulus18950, Patrick Bregger, Cavalary, Plok.
Game added September 16, 2000. Last modified November 7, 2024.