Vampire Killer

aka: Akumajō Dracula
Moby ID: 18725
MSX Specs
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Description

You are young Simon, who has just entered Dracula's Satanic Castle. The world of Dransylvania is in trouble, and you are the one to set it right. You have to fight your way through 18 stages of demons to where Dracula is hiding. Once you have destroyed Dracula, the evil force behind all the trouble will show up, attempting to destroy you! Destroy this menace, and Dransylvania will return to it's happy days after a wait of hundreds of years.

Vampire Killer follows the same plot as Castlevania, but with a different gameplay. At each stage, Simon has to find a white key to open the exit door which leads to the next stage. The keys are usually hidden in the castle's walls, in which he will also find useful items. Items can also be found by whipping candles and other sources of light inside the castle.

Among the items which can be found are:

  • Gold Cross: wipes out all enemies;
  • Silver Cross: prevent enemies from appearing for a short time;
  • Sapphire Ring: renders Simon invincible for a short time;
  • Blue Crystal: renders Simon invisible for a short time;
  • Yellow Key: is used to open chests containing items;
  • Candle: highlights destructible walls;
  • Map: can be used up to three times and shows Simon location n the castle;
  • Red Book: increases item's prices;
  • White Book: decreases item's prices
  • Tan Shield: blocks enemy attacks;
  • Red Shield: reduces damage upon enemy contact;
  • Boots: make Simon walk faster;
  • Wings: make Simon jump higher;
  • Holy Water: a secondary weapon, which uses hearts as ammunition;
  • Hourglass: stops enemy movement for a short time, consuming hearts.

Hearts are both a kind of ammunition and currency in the game. They can be found by whipping candles or killing enemies. They are used for buying items from the Old Crone and as ammo for the Holy Water and the Hourglass.

Simon can also find several primary weapons in the game, such as whip upgrades, a throwing dagger, an axe and a cross. Differently from Castlevania, the dagger, axe and cross replace the whip and do not use hearts as ammo.

Spellings

  • 悪魔城ドラキュラ - Japanese spelling

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Credits (MSX version)

21 People (19 developers, 2 thanks)

Game Design
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Sound Programmer
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  • Konami

Reviews

Critics

Average score: 81% (based on 5 ratings)

Players

Average score: 3.9 out of 5 (based on 20 ratings with 2 reviews)

A classic game that should have been ported to other systems rather than its predecessor

The Good
Back in 1986, Konami’s Castlevania was released for the Nintendo NES, and this was successful enough that it warranted a sequel called Simon’s Quest, the only game in the series that breaks the original concept. There was a little known game that was released in between but still belonged to the franchise, and that game was Vampire Killer released for the MSX2. In my opinion, it should have been the one who should have received ports to other systems, rather than the debut title.

Anyone who has played Castlevania knows that you play Simon Belmont who must tour the 18 levels of the castle in search for Count Dracula, using his whip to defeat hell spawn that dare stand in his way and, providing that you don’t run out of energy, defeat Dracula’s henchmen before proceeding to the next stage. The game’s interface is similar to its parent, but some elements are rearranged. In the game, you have the score in the same place, and the stage, heart, and life indicators next to it. Below that are the player and boss health gauges, and three boxes that are reserved for specific items.

The front cover for the game has a picture of Simon showing his famous whipping skills against a backdrop featuring Dracula and his castle, and this is similar to the front cover for Castlevania. The Konami logo on the bottom is huge. Back in the day, you know the game is going to be good if the company logo is present on their packaging. The label for both the cartridge and disk is well designed, too.

Although the two games are similar to each other in terms of mechanics, Vampire Killer has one major difference. You have to search the level for the white key needed to unlock doors that lets you access the next stage, making up for the lack of a time limit. These keys can be out in the open, or hidden behind a wall you need to destroy to get to them.

There is another feature added to the game, and that is the inclusion of “Old Crones”, merchants that offer you items for a small number of hearts, which can be collected by defeating enemies. In addition to the white keys, there are also yellow keys that can be used to unlock blue chests scattered around the levels, containing weapons, holy water, crosses, and more. In my opinion, it is best to just collect as many hearts as you can, since the game uses these hearts to refill your energy bar when you defeat the end of level boss.

Some of the stages in Vampire Killer are puzzle-oriented. In one point of the game, there is a white key on a platform you can’t get to, so you have to find some way to make that key fall down. In another, you have to go through a series of openings in a specific order to get to the door, with the key that it opens located above it.

The graphics are much clearer than its parent, and although the level design is similar there are a few differences. For instance, instead of the final confrontation with Dracula in his crypt, you’ll fight him against a huge portrait of the same foe, which holds a few surprises once you defeat him. Vampire Killer also boasts some good animations. I like the way doors opens and act like portcullises. The music is brilliantly composed, and each stage in the game has their own individual piece. I like that some of the pieces fade out to make way for the boss theme. The ending music is rather catchy as well.


The Bad
The kickback is very annoying. I have lost count how many times I got hit by enemies and jumped over an entire platform and went off the bottom edge of the screen or landed in water. It seemed to be a thing in some platform games released at the time. You can also whip any candles you pass in each stage, making the addition of the blue chests pointless.

The Bottom Line
Vampire Killer is an excellent game from Konami which should have been ported to other systems other than the MSX2. The two games are similar in style, but this one is more puzzle-oriented in that you have to find a specific key that unlocks the door to the next stage. There is also no time limit. The graphics are detailed, and they have been tweaked in some areas. The sound is excellent, and given that some of the levels can be destroyed to reveal new items means that the game can be replayed over and over again. Classic.

MSX · by Katakis | カタキス (43086) · 2019

A Konami classic for MSX2 computers!

The Good
Vampire Killer had good graphics, sound effects and gameplay. It's, simultaneously, an action and a puzzle video game. Its main goals are to kill Dracula and his partners in this adventure and to solve the castle's path mysteries.

The Bad
Vampire Killer was harder than NES' Castlevania. At least, levels had no time...

The Bottom Line
It's worth to play Vampire Killer, for MSX2 (if you have one). Recommended.

MSX · by Gustavo Henrique dos Santos (97) · 2014

Trivia

Bilingual rom cartridge

As Konami is an international company with world-wide sales with it's roots in Japan, Konami needed to produce two versions of their programs, one for the Japanese market and an English version for the rest of the world. For some games Konami decided not to produce two different language versions of a rom game, no the put both language versions in one rom cartridge. This was a possibility because the MSX computer BIOS rom contains a land code. Using that code as identifier the game showed the English or Japanese version. This can easily checked when using an MSX emulator. Run that emulator with Japanese or English system roms and the Japanese or English version of the game will automatically run. Vampire Killer is one of those bilingual roms.

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Contributors to this Entry

Game added by El_Freako.

Wii U added by Michael Cassidy.

Additional contributors: Alaka, Игги Друге, koffiepad.

Game added August 12, 2005. Last modified September 8, 2024.