🐳 11,948 items were approved and added to the database in the past week!

Indiana Jones and the Temple of Doom

Moby ID: 1838

[ All ] [ Amiga ] [ Amstrad CPC ] [ Apple II ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ MSX ] [ NES ] [ ZX Spectrum ]

Critic Reviews add missing review

Average score: 53% (based on 19 ratings)

Player Reviews

Average score: 2.6 out of 5 (based on 76 ratings with 3 reviews)

Indy has never whipped so many bats or fireballs in his life

The Good
This is the first Indiana Jones game that is based on the second movie. The first thing I noticed was the close resemblance of Harrison Ford on the title screen. Ford looks adventurous as he did in the movie. The infamous theme tune is there. I like how it plays out in its entirety.

Then there are the three action sequences based on events from the film. First up, you have to save a number of children stuck in cages while whipping Thugee guards and bats. If you don't get a move on, Mola Ram will appear and send a fireball at Indy. (It is called a flaming heart in the coin-op version.) I don't find whipping the fireball that difficult, but many times have I been in the position where a fireball and one or two bats are all coming for Indy at once, it was sometimes impossible for me to whip them all. Once you've saved all children, it's into the mine cart where you have to whip those guards again and avoid booby traps to reach the ceremonial chamber. Finally, you have to retrieve one of three Sankara stones. Get them all, and you will be able to defeat Mola Ram on the bridge.

I really like the first action scene. Nothing beats going around the mine and whipping everything you see. Hazards such as spikes and lava are great to get past. You even have the opportunity to use your whip to swing between platforms.

Although the music during the game is quite basic, the same music can be heard from the movie, and I didn't mind listening to it while I was playing. I enjoy hearing the crack of Indy's whip, and hearing the Thugees scream when they are whipped.

In all action scenes, the status bar is visible on the right side of the screen. I like the way it tells you how many children need rescuing, and how many stones you have collected so far. Having played all the scenes, I found out that whipping has never been so fun. You just whip something every five seconds.

The Bad
Some users have complained that the game is quite repetitive, that you have to replay the action scenes once you get one of the stones. I agree with them. It would have been nice if you just have to play the scenes and get all three stones at once, only this time make the task of getting the stones difficult, perhaps by making Indy cross one of those crap bridges, with some parts of the bridge collapsing under his weight.

Having watched the second movie, I believe that the action scenes in the game are out of sequence. As far as I know, Indy recovers the Sankara stones first, frees the children, escapes in the mine cart, then defeats Mola Ram. But in the game, the children are freed, Indy escapes in the mine cart, recovers the stones, and then Mola Ram is defeated.

The side-scrolling only occurs when Indy gets to the left and right edges of the screen, and not as he walks around. The movement of all characters (Indy, Thugees, and bats) is a bit choppy, and this also applies to Indy swinging between platforms. Once you have defeated Mola Ram on the bridge, there is a bonus scene where you have to free about nine children, and when you free all of them, there is no mine cart at the top of the mine and no way I could leave. All I had to do was load up the game again.

The Bottom Line
Indiana Jones and the Temple of Doom consists of three action scenes that are found in the second movie. In the first one, Indy has to rescue children trapped in cages; the second has him riding a mine cart down to the temple entrance; and the third has him recovering the Sankara stones. Once you complete all three scenes, you have to do it again twice so that you have three stones and can defeat Mola Ram on the bridge. What's common in all of these is how you have to whip Thugees, bats, and fireballs, and I learned from doing this that whipping could never be so fun. There are three difficult levels, with each level introducing new challenges.

The home conversions are good, but they are nothing compared to the coin-op version. In the coin-op version, there is more music, the graphics are excellent, and the animations are smooth. It is also quite amusing because not only in the way Indy runs like a chicken, it has some hilarious audio clips which are heard during you play. These are the main reasons why I still play this version. If you didn't get to play the coin-op version in the arcades, then you have a opportunity to download MAME and the ROM images of the game.

Amiga · by Katakis | カタキス (43086) · 2009

One of the weaker Indiana Jones games.

The Good
There's not a lot I like about this game. Nevertheless, the mine cart levels are fun to play. And when I first played the game (a long, long time ago) I thought the title screen looked great (look, it's Harrison Ford!). Also the game had the original Indiana Jones tune, albeit lousily rendered by the PC Speaker.

The Bad
Well there are really just three different levels. The mine level, the mine cart level and the temple levels. When you've completed a temple level, you have to play another mine level to save some more children, after which you have to escape in a mine cart AGAIN etc. Of course the levels do get tougher. [added later: well I recently played it again and found out this is not entirely true, after you've completed several cycles there's a level in which you face Mola Ram on the rope bridge (just like the end of the movie). Defeating Mola Ram is so easy you can't even call this a boss battle. After that you're dropped in another mine level and this time you can't escape in the mine cart. You'll need to whip a never-ending series of golden statues, that appear randomly throughout the level, just to increase your score until you die. The game has no decent ending.]

The designers could have done so much more with the Temple of Doom license. Following the storyline of the movie for example (I admit I was looking forward to eating monkey brains :-> ). The problem is that this game is a conversion from a simple arcade game. And there's no room for a storyline in arcade games.

Bad controls make the game really difficult when you're approached by several enemies. And it's not always easy to hit Mola Ram's fireballs with your whip.

The sound of an approaching bat is not what I like to hear. But then again most of these old games have sound effects (produced by the PC Speaker) that will make me turn off the sound.

The Bottom Line
A not so interesting conversion of an Atari arcade game that uses an Indiana Jones license. If you want to play a decent Indiana Jones game, play Fate of Atlantis. Even if you can look past the dated graphics and sound you probably won't enjoy playing this one. You'll likely have more fun with watching the movie once again.

DOS · by Roedie (5238) · 2001

Piece of bull

The Good
It's a game about Indiana Jones, and it has a nice picture of Harrison Ford in the first screen. That's just about everything good in this game

The Bad
Controls are sluggish at best, and most times just godawful. When you stand, Indy just stares at you like a freaky village idiot. You also have to move toward enemies when you hit them, because otherwise you just have to risk the fact that indy hits at the right direction. If the guy would stand, facing the direction he was moving before he stopped (like ANY OTHER GAME CHARACTER would do) whipping enemies would'n be so bad, but it is. Standing and watching at the player, isn't so bad, when you fight thugs and snakes, but when a bat or fireball comes at you, knowing where the would slash his whip, might become critical factor. If that's not too bad, Indy also has little bit of delay, before he does anything, and sometimes when you push the button, nothing happens. This comes as an irritating factor later on, when you have to avoid hitting certain objects as you ride the mining rails. There is also terrible hit detection, where as sometimes you can't land a direct hit, that should be on the target, then other times you can kill an enemy when you miss them by a mile.

Graphics are horrible! Indy look like a scare crow with no face. Thugs look like Bee Gees in gay red clothing. Bats look like... well, actually they don't look like anything really. Children you have to save, look like anime punk rockers. Everything just look like something else that it should be. Music during the game suck bad, even if do get the Indiana Jones theme song before the game starts.

The Bottom Line
Just about everything about this game sucks bull. Mothertruckers who made this game, had some serious lack of genetic diversity, or they were just using drugs the whole time, they should have been programming this game. Indiana Jones and the Temple of Doom is a classic example of a game, that's suppose to sell just with it's name. Don't ever play it. Don't ever pay for it. If you own it - BURN IT!

Atari ST · by Hannu Siivonen (15) · 2007

Contributors to this Entry

Critic reviews added by Jo ST, Havoc Crow, Dietmar Uschkoreit, Patrick Bregger, Tim Janssen, FatherJack, chirinea, S Olafsson, RhYnoECfnW, Ritchardo, Scaryfun, Alsy, Big John WV.