Master of Orion II: Battle at Antares
Description official descriptions
Legends speak somewhere in space of the mystical planet Orion. Created by the Ancients, it remains unclaimed due to a powerful Guardian that orbits the planet and keeps out intruders. These same Ancients long ago fought a war against the Antarans and banished them into another dimension. Now... long after the Ancients empire has vanished, new races take to the stars, wishing to establish their own star empires, defeat the Antarans and become... The Master of Orion.
Master of Orion II: Battle At Antares is a turn-based 4x space empire game and is the sequel to Master of Orion, reinterpreting that game from scratch. Unlike the original the game can be played single player or with other human players. The player takes the role of a ruler of one of thirteen races, while also having the extra option of creating a custom one. They must manage planet resources to build ships and facilities, improving production. Exploration of the galaxy is done via scouts and colony ships, which can establish new planets as part of the empire. Research must also be done to discover and utilize new technologies. Alien civilizations which are encountered can be negotiated with, or ships can engage in combat in a turn-based grid system. As new systems are explored, random events are triggered and strange artifacts found in orbit around unexplored planets. Wormholes can also be found which allow transport across dozens of parsecs into new star systems.
The game can be won in different ways: through conquest of all other races, being voted supreme leader of the galaxy or destruction of the Antaran race.
Spellings
- 银河霸主II:安特雷斯之战 - Simplified Chinese spelling
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Credits (DOS version)
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Reviews
Critics
Average score: 81% (based on 23 ratings)
Players
Average score: 3.9 out of 5 (based on 209 ratings with 15 reviews)
The Good
Everything. good graphics, designing your own spacehips, fun battles, different alien races means different gameplay. Master of Magic colony management style.
lots of random encounters (space flux which prevents ships from travelling in space for a random amount of time, stars going supernova needing reserch points to be saved, wealthy merchants donating you money etc...) fun fun fun!
The Bad
Stupid AI, the colony autobuild is so dumb it hurts. (sometimes it decides to build trade goods instead of important buildings even though i have 70k+ credits and earning a great amount of money each turn). the diplomacy is virtually non-existant. alien races will decline a trade pact but will accept it after you offer it again after offering a reserch pact in the same conversation!
The Antarens are too easy to beat at a late stage, so even if you are going to get crushed by your enemies you can always win by destroying the Antaren homeworld. If you have a large amount of ships that need to be refitted you still have to redesign each and every one (why not change the basic design and just press a "refit to design" button?)
If you deselect Tactical Battles when starting a game by accident you'll never have a chance to change it. and you will want to change it! (as stated before, the game's AI is not exactly amazing)
The Bottom Line
Despite the evil things listed above the game is still superb and as addictive as Master of Magic and civilization (well... almost as addictive as civ ;-) )
fun. go and play it. Seriously.
Windows · by Oren Hadas (3) · 2001
Semi-Successful Blend of Master of Orion and Master of Magic
The Good
M002 instantly appeals to those who've grown bored of Master of Orion's simplistic colony management. The elegant but bland production bars are tossed in favor of buildings and queues, a la CIV and Master of Magic. The Technology advances are FUN - for example, new forms of government, the capability to create new planets from asteroid fields, and a stellar converter that rips them in half.
Designing ships is implemented well - there are lots of options and opportunities to build ships for many different purposes. Ships are no longer "grouped" - they are formed into fleets but each one can be controlled separately in combat. Obsolete designs no longer must be scrapped - they can be refitted.
Diplomacy is top-notch, and espionage works well. And nothing seems wrong with the AI.
The Bad
Multiplayer is just awful. SimTex fans have been clamoring for it for so long - and it just stinks. The main culprit is the horrible multiplay code - it'll feel like play by email even on a lan. What aggravates this is that 10 turns may pass in MOO2 without much happening for a player. In singleplayer, autoskip can be used to skip turns until something happens, but waiting for other people to complete 5 turns when you have absolutely nothing to do is unbearable. And I was so looking forward to a Master of Something done with multiplayer. sigh If you really have your hopes up and must try - set up a one on one game.
The Heroes don't add much to the game - they just add bonuses to your ships and planets. In Master of Magic they may have been unbalancing, but here they're just boring.
Oh yes, and the creative skill. Don't get me started. One of the race attributes, creative, allows the race to discover every technology, where other races can only take home 1/3 to a half at their choosing. It's an expensive trait (requiring a lot of race picks when customizing a race) but it still unbalances the game so much it's difficult to play a non-creative race after playing a creative one. Creative should have made research move at a slower, but more thorough, pace.
The Bottom Line
Now I'm pissy and don't remember why I said this game was semi-successful.
But I shouldn't be so harsh - MOO2 is still fun to play dispite its flaws, and is only a letdown because of what I've come to expect from SimTex.
Windows · by Nathan Kovner (49) · 2000
Crafted, polished and sublime.
The Good
After the magnificent failure of Master of Orion III I re-installed this game to see was the Master of Orion franchise really all that I remembered it to be.
It's nearly a decade since this game was first released and after all that time I still can be out-witted, out-classed and out-played by Master of Orion II.
Every few games I find myself immersed in a galactic struggle as I rush ship production in order to get my fleet ready for the inevitable war, or I'm putting the squeeze on scientists to get that vital bit of research done so I can construct a ship capable of exploiting the enemy's weakness.
Master of Orion II is immense. Playing it you'll be dealing with everything from basic colonial management and supply, to research and development, ship design, fleet logistics, tactical combat, diplomacy, espionage and racial assimilation.
While this aspect of the game frightens many potential players, personally I think it's the games greatest strength. One can take up to ten minutes planning, massing resources and micro-managing everything before hitting that turn button. Fast paced this game is not.
Tense, deep and immersing Master of Orion is.
The Bad
While Master of Orion II, in my opinion, is still one of the greatest games ever made it is not without its flaws.
Let's face it; the music is far from inspired. The same tune looping endlessly? It's a petty criticism I'll admit but something that defiantly could have been improved upon.
Some of the alien races attributes are laughable in comparison to others. The advantages of an Gnolam compared to a Sakkara are an example of this. The weaker races rarely present any threat to the player when computer controlled however they pose an immense challenge for the player to use, especially on the higher difficulty levels.
Many feel that the games fails to sufficiently improve on Master of Orion and in the process of adding greater detail and depth to the game the developers made the game too complex for beginners to enjoy. It's a valid point, for anybody starting with this game it will take weeks just to understand what's going on and months for them to know what they should be doing!
The Bottom Line
Master of Orion II makes my list. Anyone who has ever played computer games has one. Ok so it might not be written down, but it's a list of the few computer games you have good memories playing.
For those who love detail and the joy out beating an opponent fifty times stronger than you by tactics, technology and a little bit of luck; play a bit of great gaming history.
DOS · by Ciarán Lynch (84) · 2005
Discussion
Subject | By | Date |
---|---|---|
Compatibility - just use Steam | MerlynKing | May 8, 2022 |
Has anyone witnessed the battle at Antares? | CalaisianMindthief (8171) | Oct 6, 2015 |
Master of Orion II How to install in win7 | Dim Gri (30) | Oct 24, 2011 |
Trivia
Combat system
The whole tactical ship combat system has many similarities with the system used in Renegade Legion: Interceptor. This not is not only restricted to technical aspects. If one examines the ship graphics in Interceptor more closely, there should be a moment of déjà vu.
Development
The folks at SimTex were calling this game Master of Antares when it was in early development. Later the name was changed to Master of Orion 2 so the game would be more easily recognized by consumers as the sequel to the award-winning original.
References
- Loknar’s ship was christened as "Avenger", exactly the same as the ship required in X-COM: UFO Defense to travel to Cydonia.
- The Elerians race is similarly named to Elerium, the alien energy source from X-COM.
- Both Master of Orion games as well as the first X-COM game have an alien race named Silicoid, however the look of the creatures is very different between the two game series.
- The Antaran Star Fortress (when traveling to their homeworld via Dimensional Portal) is commanded by a Ship Captain. Their name is Xyphys, the Antaran Warrior, and has the following abilities: "Fighter Pilot* Helmsman* Ordnance* Security* Weaponry*" as noted in the moohero.lbx archive.
- Phasers, food replicators, transporters, federation type government, the human leader being bald, charismatic and democratic and a few of the ship designs may be references to Star Trek: The Next Generation.
Awards
- Origin Awards
- 1996 - Best Fantasy or Science Fiction Computer Game
Information also contributed by Chris Martin, Dum Gri, lilalurl, NGC 5194, PCGamer77, Technocrat and WildKard.
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Related Sites +
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MOO2MOD
unofficial website with MOO2 fan patch (1.50) -
Master of Orion II Home Page
A Microprose Space resource management game. Lists race characteristics, improvements, technology and has a poll. -
Master of Orion II Online
Fansite with blog, DOSBox guide and a comprehensive mod list (English) -
MicroProse Games: Master of Orion II
official page of the game at the MicroProse website, archived copy from 1996 by the Wayback Machine -
The Orion Nebula Forum
Fan forum about multiplayer and the unofficial 1.4 patch (English)
Identifiers +
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Contributors to this Entry
Game added by Tomer Gabel.
Macintosh added by Terok Nor.
Additional contributors: PCGamer77, Kalirion, David Ledgard, CaesarZX, Patrick Bregger, Dim Gri, Plok, MrFlibble, J D.
Game added August 4, 1999. Last modified December 8, 2024.