Deus Ex
Description official descriptions
Some time during the 2050's, the world is a dangerous place as terrorists, drug czars, and outlaw states rule, using violence and subterfuge as tools in their push for global conquest. A deadly virus dubbed "gray death" is running rampant throughout the world and the only known cure is a chemical known as "Ambrosia" manufactured by the VersaLife corporation. However Ambrosia supplies are scarce and world governments, particularly the United States, carefully monitor and control who receives this cure. As protest against these events, French terrorist organization "Silhouette" bombs the historic symbol of friendship between French and American people, The Statue of Liberty. In response to this attack, the United Nations Anti-Terrorist Coalition (UNATCO) organization is formed. Building a headquarters underground at Liberty Island, its mission is to attack terrorism and maintain peace around the world. JC Denton is a nano-enhanced agent who has been primed for UNATCO service. While JC's brother Paul is already an active agent, JC is beginning his first day of service when the National Secessionist Forces (NSF) suddenly raid a supply of Ambrosia at UNATCO headquarters.
Deus Ex is a dark cyberpunk game that combines gameplay styles of first-person shooter and RPG, with elements of stealth and puzzle-solving. The player assumes the role of JC Denton, UNATCO anti-terrorist agent. Pitted against an elaborate global conspiracy, he must interact with characters, pick up weapons and complete objectives. While JC is essentially fixed within the mission-framework of the game, he can be customized in areas such as weapons, technical skills and physical prowess. Completing objectives rewards the player with skill points, which may be distributed to increase JC's proficiencies in eleven different disciplines. The player can choose to increase the damage JC inflicts with various types of weapons, improve his lock-picking or computer hacking abilities, etc. Each such discipline has four levels of proficiency.
Another way of customizing JC is applying nano-augmentations to his body. These cybernetic implants bestow the hero with super-human abilities, and can be installed on different body parts, up to nine at the same time. Along with combat-related benefits, nano-augmentations also grant JC abilities that can be used to overcome certain obstacles within the game world. Examples of those are jumping to extreme heights, swimming, lifting heavy objects, etc. Weapons can be customized as well: their range, accuracy, and magazine sizes can be increased, and they can be enhanced by attaching scopes, silencers, or laser sights to them.
The game leads JC to various places all around the globe. The cities he visits, as well as most mission areas, are expansive and fairly open to accommodate different approaches to solving the same problems, depending on the player's preferred style of play. Most of the missions can be tackled in various ways, e.g. with brute force, stealth, or extensive usage of lock-picking and computer hacking abilities. At certain points, the course of the storyline can also be influenced by the decisions made by the player. Similarly to System Shock games, the environment is largely interactive, the player being able to pick up, use, and discard various types of objects.
Spellings
- デウスエクス - Japanese spelling
- 杀出重围 - Simplified Chinese spelling
Groups +
- 3D Engine: Unreal Engine 1
- Deus Ex series
- Eidos Premier Collection releases
- Gameplay feature: Body dragging
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Drowning
- Gameplay feature: Grid Inventory
- Gameplay feature: Multiple endings
- Gameplay feature: Radiation / radioactive poisoning
- Games with 451
- Protagonist: Cyborg
- Setting: 2050s
- Setting: City - Hong Kong
- Setting: City - New York
- Setting: City - Paris
- Setting: Country - France
- Setting: Passenger plane
- Setting: Ship / Boat
- Software Pyramide releases
- Theme: Hacking / Pseudohacking
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Credits (Windows version)
185 People (145 developers, 40 thanks) · View all
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Reviews
Critics
Average score: 89% (based on 79 ratings)
Players
Average score: 4.0 out of 5 (based on 546 ratings with 34 reviews)
The Good
There are two great things about Deus Ex. One, the gameplay system is very interactive, so you can talk to whoever, use an ATM machine, buy candy bars and cola at vending machines, use computers, and pick up or destroy almost everything, from bags of garbage to a basketball You can even Hack into computers and use lock picks. The other great part about Deus Ex is that there are always at least two solutions to any problem in the game, and the characters react differently to whatever you do. You can also upgrade any weapon, either to steady your aim, make it stronger, etc. Also, the game uses something called 'Augmentations'. Implants that help improve what you do or let you do have something like a built-in flashlight. You have different skills in the game, and as long as you have enough skill points, you an upgrade whatever skill you want. Finally, the game is very long. Although
13 levels seems short, every level takes like up to three hours to beat. Fortunately, you get to keep whatever stuff you have in your thirt-slot inventory with you. This Ion Storms first good game, and will make you forget about the horrible Daikatana.
The Bad
As good as the game is, there are a few things that could have been fixed for the final release that could not be fixed in a patch. The worst one is, sometimes gameplay can feel VERY sluggish, for example, 25% of the time you will use just the keyboard to walk around,
strafe/etc. The rest of the time you will be using the mouse and keyboard at the same time unlike other first-person games, because, well shooting the enemies (almost always other humans) is not done well, and how they react, unlike other action FPS/RPGs like System Shock 2. Also, AI can be pretty stupid sometimes, like when you shoot an NSF terrorist a few times, and then he just runs around a corner standing tere waiting for you to shoot him. Fortunately this does not happen very often. Also, the voice lack any emotion, despite the great script and plot. Also, there is zero character development, like in any RPG, and no side quests to accomplish. Also, for a game that tries to be realistic, its disapponting that
the graphics are straight average. Ion Storm should have chosen the Thief 2 engine, since because it was so good at making dark levels, and Deus Ex takes place a night, it would be perfect, instead of the Unreal engine. Another disappointment is that there is no multiplay, although, like System Shock 2, a patch is coming out for Cooperative play, which should be very fun.
The Bottom Line
Deus Ex is like a combination of sneaky gameplay like Thief, levels like the Playstation game Syphon Filter, and role playing elements put together in a plot simmiliar to Perfect Dark, and some things inspired by The Matrix. If this doesn't make you want to buy the game, nothing will!
Windows · by Dragoon (106) · 2000
It is not the God of video games... but it comes close
The Good
You know how there are sometimes games everyone keep recommending to you, asking you to play them, and you resist stubbornly, perhaps without even realizing why, talk rudely to your friends, and say: "Gimme a break! I'm not interested! Got that?!"
Well, that's what happened between my game-playing buddies, Deus Ex, and myself. Nearly everyone spoke about this game as if it were a sacred object, almost an idol, worthy of zealous admiration and maybe even human sacrifices. Nearly every review was positive - no, positive is not the correct word. The game was praised up to the point of calling it the Messiah of gaming, the savior of sinful player souls, and the way to a new, enlightened gaming paradise.
Since I usually can't stand this kind of hype, Deus Ex annoyed me long before I actually laid my paws on it. But when I read some of the reviews more carefully and realized the game was a kind of a fancy mixture between FPS, sneaking game, RPG, and adventure, I understood I wouldn't be myself if I didn't try it.
I can't say I fell in love with the game from the moment I inserted the disc into the drive. In fact, the game was heating up pretty slowly. The intro sequence is rather unspectacular, and the first mission not particularly exciting. But times has passed, and it really grew on me.
It is interesting that the atmosphere in the game also develops gradually. The more I played, the more I got sucked into the game, and finally I found myself praising it for what I was already prepared to condemn: its atmosphere. It increases slowly, the more missions you get, and the more clear the relationships between the different characters of the game become. After you get your partner, and your brother appears on the scene as a really important figure, Deus Ex becomes more than just interesting - it actually gets captivating and fascinating.
One of the decisive gameplay elements here is the fantastic interaction with the world, which can be almost compared to Ultima-style "if it is there, you can use it" kind of gameplay. You can fool around with pretty much everything you see, and sometimes the results are more interesting and rewarding than you'd expect. I absolutely love this kind of attention to interaction and detail. I mean, which other game lets you take a break from the story, walk over to a playground and play some basketball?
Deus Ex is a spiritual successor to the fantastic System Shock 2, especially in the way it experiments with different genres. Like System Shock 2, it is also primarily a FPS with strong RPG elements; but it goes even further than its predecessor in merging various playing styles into a single coherent and immensely satisfying whole.
The magic of Deus Ex is that it allows you to play it the way you want to. The different genres are not "over-imposed" on each other, but are merged in such a way that you won't notice it; you'll simply feel that you can do whatever you want. The subtlety of this genre-mixing is astounding; but even more astounding is the fact the game actually works as a representative of any of the genres it contains, taken separately.
Basically, if you liked straight-forward shooters, you can play Deus Ex as one. If you liked Thief-style sneaking, Deus Ex provides it for you as well. If you like RPGs, you can focus your attention on that aspect when playing this game. The thing is that Deus Ex only rarely throws at you tasks that can be completed only in one way; it doesn't have "shooting missions", "stealth missions", etc. You don't need to disable every single alarm or to hack every single computer system to get what you need. The game conveniently offers you several ways of solving a problem. If it doesn't go with force, try using the brains; and vice versa. You choose the approach by yourself almost at any given moment. This is the greatness of Deus Ex.
I loved the RPG touch. You gather "experience points" which you can then allocate to make your character more skillful. You choose yourself how to do it, like in a true hardcore RPG. You can upgrade your weapon skills, or your ability to pick locks, or your swimming, etc. and all those skills are important, it really shows in the game and is a testimony of its fantastic programming. Then there are the bio-upgrades which work a lot like equipment or even like magic spells, you can protect your characters from various poisons and similar things, heal him, make him jump higher, and so on.
The locations of Deus Ex are, for the most part, interesting, large and detailed. You visit large urban areas such as New York or Hong-Kong (one of the best levels), there's no linear "go there, talk to that guy, take this" advancement; on the contrary, you wander around like in a RPG or an adventure game, talk to characters, gather objects, and so on.
The story is more than just a simple "good guys vs. bad guys" thing it seems in the beginning. And the characters are more than just anonymous voices who give you missions. Yes, it takes time to get into the story, but its development and the ending makes up for the long wait. And the final part lets you choose between three ways, each one of which leads to a convincing (in its own way), yet a problematic ending. Bravo! There's no "save the world, get the girl" stuff: you should apply your philosophy and your vision of the world to the game. It is like Shin Megami Tensei, only a bit more concrete.
The Bad
I could mention some obvious flaws such as the not-so-hot graphics in certain areas, the somewhat repetitive level design (too many "square" levels, vents are a bit overused), the length of the game, which is not always a plus (it starts repeating itself, and while some parts are brilliant and full of plot twists, others are just "missions" devoid of story), the average voice acting, the dubious AI (you drop an electronic grenade to disable an alarm two meters from the guard, but he ignores it completely; you run loudly towards a terrorist, and instead of turning his head back at the noise, he waits until you aim your gun at his skull, and says something like "Aha! An intruder, eh? I think you shouldn't be here! Or am I wrong? Maybe it should be so?") and so on. But to tell you the truth, those things didn't really bother me.
The story is not that great. Interesting, yes, with a couple of very good twists, and some fantastic moral choices in the end, but it couldn't help being a bit dry and uninvolved for a game of this scope. Also, the writing is definitely less than stellar; some of the dialogue seems to be taken straight out of a not particularly brilliant B-rated movie.
The Bottom Line
There is no doubt about that: Deus Ex is amazing. Incredible gameplay flexibility, marvelous interactive world, interesting locations and a good plot make it an outstanding shooter/RPG hybrid and an overwhelming, deeply satisfying experience. It fully deserves the praise it has got and stands out as one of the most remarkable achievements of video game design.
Windows · by Unicorn Lynx (181645) · 2014
The Good
Where should I start? Okay, first, the graphics are totally awesome (but the mouths are jerky). The sound is excellent, as well as the music, and the alarm is totally freaky. The story...well, I can't praise it highly enough. I got a tingly feeling by the end because of the greatness of the twisted plot. I never got that feeling from any other game. Everything is very non-linear, and you can customize anything, and I mean anything: pathways, side quests, decisions, augmentations, skills, inventory: you name it! The game world is extremely detailed, with a network of vents and tons of different pathways in every level. Will you: sneak through the vents, wasting a lockpick; go in using the all-action approach; hijack the security; go through the backdoor elevator, using a multitool; sneak out using another path; etc. There are practically an infinite amount of paths you can take, and there are tons of buildings and characters that you don't have to visit! WOW! Finally, the game has a sort of real-world/cyberpunk feeling: a gritty feeling which I REALLY liked...it really helped the game along.
The Bad
I didn't like the fact that it was set in the night. Also, the AI doesn't instantly see you, it always has to say something stupid, even if you're in front of their nose ("Who's there, I know you're around here somewhere!"). In addition, you have limited inventory space (this isn't bad...I just didn't like it). The loading times are waaaaay to long, and you die too often. There are also loads of ammo shortages in the beginning. Finally, after you beat the game once, playing it again isn't as surprising. But that is nothing!
The Bottom Line
Damn! This is, hands down, the best game I have EVER, EVER played, and I played LOTS of games!
Windows · by Archagon (108) · 2002
Discussion
Subject | By | Date |
---|---|---|
Genres | Cantillon (89844) | May 7, 2021 |
20th anniversary | Patrick Bregger (310735) | Jun 22, 2020 |
First original US box design? | sndwv | Aug 28, 2016 |
Did you know? | Donatello (466) | Jun 23, 2013 |
Happy birthday! | Patrick Bregger (310735) | Jun 24, 2010 |
Trivia
1001 Video Games
The PC version of Deus Ex appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Alex Denton
Somewhere in Area 51 (the last stage of the game), there is a number of containers with clones in suspension. One of them is called Alex Denton. Alex Denton is the lead character to the successor Deus Ex: Invisible War.
Books
Ever wonder about the books found in Deus Ex? The Man Who was Thursday by G.K. Chesterton is a real book written in 1901, and takes place in a fantasy version of Victorian England, in which anarchists take names of days of the week it has some similarities to Deus Ex. G.K. Chesterton also wrote a book about St. Thomas Aquinas whom is referenced several time in Deus Ex.
One of the many books you can read in Deus Ex is the beginning of The Eye of Argon by Jim Theis. This is a real book, considered by many to be the worst fantasy book ever written. Information about the book and the full text can be found online.
Cancelled Linux version
The Linux version of Deus Ex was supposed to be ported by Loki Entertainment Software. Unfortunately, they went bankrupt back in 2001.
Non-lethal
Due to the array of non-lethal weapon and the numerous stealth options, it is quite possible to finish the game having only killed three people. With the explotation of glitches, the number can be dropped to one.
References
- There's a register in the hotel at the Hell's Kitchen location... click on it and you will see that the last name is Hyppolita Hall... a character from the Sandman comic books.
- One of the computer passwords used in the game, "reindeerflotilla", is actually a reference to the 1982 movie Tron, where it was used by Flynn to hack into the computer network and challenge the MCP (the time when he's actually inside the Encom building).
- The helicopter pilot Jock with which J.C. Denton allies himself in the game is possibly a reference to the movie Raiders of the Lost Ark. In the opening scenes of that movie, Indiana Jones makes a getaway in a biplane, flown by a pilot also named Jock.
- Main voices of JC Denton and Agent Navarre are eerily similar to the protagonists of Nocture... as well as their general appearances.
- A couple of tidbits. JC Denton was supposed to have a famous ancestor with the Initials J.C. If you look at the game logo, you see a very stylized J and C rotating around a tiny sphere.
- Castle Clinton, as well as the Statue of Liberty, are real buildings represented in the game as playable maps.
- In the hotel, in NYC, check the guest register. One entry is, Gabriel Syme, from London, England. Syme was the title character in the novel, The Man Who Was Thursday.
Sales
The game was sold in just over 1 million copies by 2009.
Special edition
The "special edition" that was sold for $9.99 in bargain bins at Best Buy, Circuit City, Target, etc. was a one-level demo being passed off as a full retail version. Nowhere on the packaging is it mentioned the "special edition" is a demo and not the full retail version of the game.
Title
The title "Deus Ex" comes from the latin term deus ex machina (God from the machine). It was commonly used in Greek and Roman drama as an abrupt resolution to the plot.
Twin Towers
When going to the Liberty Island, the player can see the New York skyline, but the Twin Towers are missing. According to Warren Spector's Reddit AMA in 2015, they were merely omitted in error. Until that statement, there were fan theories on why this was the case, especially after the real world terrorist attacks on 11 September 2001, over a year after the game's release.
Voice acting
Lots of Ion Storm employees were used as voice actors. Tom Hall plays the villain in the game; Jay Franke, a QA tester, played the protagonist. He used to be on the TV sitcom California Dreams.
Awards
- GameSpy
- 2000 – Game of the Year
- 2001 – #18 Top Game of All Time
- 2011 – #3 Top PC Game of the 2000s
- PC Gamer
- 2000 - Game of the Year
- October 2001 - #10 in the "Top 50 Games of All Time" list
- April 2005 - #27 in the "50 Best Games of All Time" list
Information also contributed by Adam Baratz, Alan Chan, Dr. M. "Schadenfreude" Von Katze, emanjonez, Entorphane, Jason Musgrave, jeremy strope, MasterMegid, PCGamer77, Ryan Prendiville, Scott Monster, Stephen Atkinz; Tomer Gabel and WildKard
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Related Sites +
-
Deus Ex HDTP (High Definition Texture Project)
Deus Ex lives and will soon look cooler than ever in hi-res! -
Deus Ex Incarnate
Check up on Deus Ex news, walkthroughs, and tips on this site. -
Deus Ex Machina
See Deus Ex articles, interviews, polls, and screenshots at this site. -
Deus Ex Post-Mortem (1/2)
Warren Spector and Harvey Smith speak about the development process of Deus Ex (Youtube, part 1/2) -
Deus Ex Post-Mortem (2/2)
Warren Spector and Harvey Smith speak about the development process of Deus Ex (Youtube, part 2/2) -
Postmortem: Ion Storm's Deus Ex
Gamasutra article by Warren Spector about the development process of Deus Ex -
Something Awful review
A humorous review on Something Awful (PC version) -
The Making Of: Deus Ex
A retrospective of Deus Ex at EDGE Online, provided by Warren Spector, which covers the game's development and struggles (September 11th, 2009). -
The Nameless Mod
A total conversion which features the main gameplay advantages of Deus Ex with a completely new plot. Also includes full voice acting and two mostly separate story branches.
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Contributors to this Entry
Game added by rstevenson.
PlayStation 3 added by GTramp. Macintosh added by Kabushi. PlayStation 2 added by NeoMoose.
Additional contributors: MAT, Adam Baratz, Unicorn Lynx, Shoddyan, Zeppin, Zeikman, Patrick Bregger, Plok, FatherJack, Zhuzha.
Game added June 25, 2000. Last modified February 4, 2025.