Rogue

aka: AGB_Rogue, ClassicRogue, Rogue: Exploring the Dungeons of Doom, Rogue: The Adventure Game
Moby ID: 1743

[ All ] [ Amiga ] [ Amstrad CPC ] [ Android ] [ Antstream add ] [ Atari 8-bit ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ GP2X add ] [ GP32 add ] [ Linux ] [ Macintosh ] [ Mainframe add ] [ Nintendo Switch add ] [ PC-88 ] [ PC-98 ] [ Roku add ] [ TRS-80 CoCo ] [ Windows add ] [ ZX Spectrum ]

Amiga screenshots

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Title screen
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In the dungeon
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Better than ASCII?
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Nice menu
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Fight with an ice monster
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Equipment
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Hall of fame

Amstrad CPC screenshots

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Title screen
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Enter rogue's name
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Main menu
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Starting location
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I beat a hobgoblin and found a green potion
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I found 42 gold pieces
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I have uncovered a lot of the dungeon.

Android screenshots

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Start menu
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Starting a new game
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Ending a new game

Atari 8-bit screenshots

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Loading screen
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Title screen and enter player name
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Starting location. Already, I am being attacked.
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I found 98 gold pieces.
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Some stairs going down.

Atari ST screenshots

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A flashy title screen for this graphical version of Rogue.
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Welcome to the Dungeons of Doom, mortal!
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The in-game credits. Starring... yourself!
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Found the steps to the next level, as well as a magic potion.
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Item management is icon- and windows-based, with some kind of early context menu.
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As in the original, you can rename items of a certain type to recall the effects.
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A hobgoblin, guarding some gold. Hobgoblins are dangerous, but only for beginners.
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Finally, I can see what a Kestral looks like. It's some kind of eagle!
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Reached a new rank. I'm a "Guild Novice" now, so you better watch out!
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Truer to the original, you can also play the game on this map that shows a whole level.
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Entering a dark room. It's not what you think! Your sight is limited, but it doesn't involve any sinful acts.
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Ouch! That hobgoblin has injured me! Luckily, it's not critical. Hitpoints are not shown as numbers anymore, but rather as bars.
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One of the rare treasure rooms, filled not only with treasure, but also with hordes of monsters. Can I hack them all to pieces?
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I can, and now I found a strange scroll. Hoo, let's try it out!
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Hmmm... it's a scroll of wild magic. I wonder what it does...
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Whatever it did, it didn't help me. Game Over...

Commodore 64 screenshots

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Title screen and enter player name
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Welcome to the Dungeon of Doom
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I found 74 gold pieces.
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A monster!

DOS screenshots

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Title screen
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Title and credits screen
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Reloading your game doesn't erase the threat that Hobgoblin poses!
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A wand, a scroll, and some gold. Today must be my lucky day.
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Hey, who turned out the lights?
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Mapping a dungeon is easy once you've been there
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Another lone adventurer bites the dust...
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Guide to on-screen icons
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Some of the available commands
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Your inventory, late in the game. Note that most of the magical items are unidentified.
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Sometimes the game will generate a treasure room.
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Not only the monsters may kill you... death of starvation may get you even a few steps from successful return from the dungeon...

Linux screenshots

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Exploring the first floor. About to fight a Kestrel (K)
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Continuing to explore. Just found an Emu
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Taking inventory. I have one unknown scroll.
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Testing out the scroll while fighting a Hobgoblin maybe wasn't the wisest choice. I fell asleep!
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My inventory has expanded
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Exploring floor 3. I'm getting hungry.

Macintosh screenshots

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Title screen
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Credits
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Game start
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Wandering around
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Dead

PC-88 screenshots

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Title screen
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Main menu
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Start of the game
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List of Commands (page 1)
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This is Rogue version 1.67
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List of Symbols
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Hungry, need to eat food
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Getting bitten by the Rattlesnake reduces your strength
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Inventory
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Sandwiched between a Centaur and a Yeti
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Centaur killed me
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Guildmaster's Hall of Fame

PC-98 screenshots

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Title screen
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Start of the game
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List of Commands (page 1)
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Ranked up
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Found a scroll
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List of Symbols
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Emu hit me
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Copy protection; on the tombstone you can read the evocative message
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Found a ring
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Inventory
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This is Rogue version 1.65
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Getting hungry

TRS-80 CoCo screenshots

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Intro screen in 40 columns - the default
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Intro screen in 80 columns - what one would use with an RGB monitor
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Game play in 40 columns - one has scrolling messages, and scrolling through the map. The Coco version could run in a windows as small a 28x12 characters...
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Game play in 80 columns - hardware text mode. If you had 128K, this is the only way to play 80 columns...
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Your object's in hardware text mode
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Your object's in hi-res graphics mode... you needed at least 256K RAM for this mode
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Game play in the hi-res graphics mode
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The high score list is somewhat truncated in 40 columns...
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The full hi-score screen (80 column)
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Oops... I died.

ZX Spectrum screenshots

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Enter rogue's name
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Found gold
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Time to sleep
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