Sherlock Holmes: The Case of the Vanishing Thief

Moby ID: 174257

Windows screenshots

thumbnail
The game starts with Sherlock and Watson being summoned by Scotland Yard
thumbnail
Holmes and Watson arrive at the gallery where there's a lengthy introduction sequence. The radio on the wall adjusts the volume and the globe leads to a web site that's no longer there
thumbnail
Watson is sucked through a portal into other time zones
thumbnail
The title screen comes after a very long introduction. Note there are no configuration options.
thumbnail
The game's menu. Each postcard is a mini-game in a different time zone. The gun leads to the shooting gallery and the whistle leads to the car chase
thumbnail
The shooting gallery. To score a point the robber must be the same colour as the policeman when they reach the left or right hand end of their run
thumbnail
The car chase. The number keys 1,2 & 3 swap control between the three police cars which are then moved by the arrow keys
thumbnail
Jimmy the thief arrives in a manor house in Victorian England
thumbnail
Jimmy has been caught but to prove he is guilty the jewels must be found. This is a point and click adventure scene. Holmes can be consulted via the jewel box in the lower left corner
thumbnail
Ancient Rome and Watson has to work out how to get all three to the ground without injury, damage or loss
thumbnail
Spain in the 1500's: Jimmy has stolen the road signs to make robbing merchants easier
thumbnail
Spain in the 1500's: Watson's task is to restore the road signs
thumbnail
The Wild West: This scene is from the introduction, shortly Jimmy will appear, he'll destroy the picture and put out the lights
thumbnail
Paris in the 1920's: Watson's task is to show that Jimmy could have stolen the diamonds in eleven moves or less
Are we missing some important screenshots? Contribute.