Roadwar 2000

aka: Road∗War 2000
Moby ID: 1728

[ All ] [ Amiga ] [ Apple II ] [ Apple IIgs ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ PC-88 ] [ PC-98 ] [ Sharp X1 add ]

Atari ST screenshots

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Title screen
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Starting a new gang
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Abstract mode streamlines the combat for you
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That was a bit too streamlined for me
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Let's try this again in Florida
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A curious event
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Curiouser and curiouser!
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An encounter report
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Preparing for combat
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Just how thoroughly do I want to micromanage here?
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How about the hood ornament, can we target that?
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Combat results display on the page
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For fine tuning, the player can manually deploy their units on the road surface.
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