Hellfire Attack
Description
Your SuperCobra assault helicopter is the most advanced of its kind, oozing with missiles and full of power, ready to blow everything in its path into the weeds. All it needs now is a capable pilot; hopefully you can fit the bill.
The action is spread over day and night levels, across different types of terrain. On each level you must destroy a set number of aircraft to move onto the next level - otherwise the level loops back to the start. Extra lives can be collected throughout, and your plane is armed with smart bombs to use when the action is especially hectic.
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Credits (Commodore 64 version)
5 People
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Average score: 45% (based on 9 ratings)
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Average score: 1.7 out of 5 (based on 11 ratings with 0 reviews)
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Trivia
Programmers
Although a Martech product, the game was coded and designed by freelance programmers Catalyst Coders (David Wainwright and Seth Husseini) from Portsmouth. Gavin Wade was the main coder on a couple of the platforms.
Last Minute Graphic Change
Originally, Hellfire Attack was designed as an Afterburner copy. However, it was considered 'too close' to the original, and after some discussion (and much 'late into the night' panic), it was replaced by a helicopter. Several people worked on the redesigns, loading screens etc., depending on platform. The Spectrum helicopter was redesigned by David R. Cann (uncredited).
Spectrum 128K Version
The 128K Spectrum version of Hellfire Attack includes a sampled rock track. It was created and played by David R. Cann, using a Yamaha RX17 drum machine and (borrowed) distorted Ibanez guitar (model forgotten). It consisted of two tracks (drum and guitar), and four samples (drum only, main riff, 'middle 8', guitar slide), and took about an hour to create the tune and sample each segment to an acceptable level.
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Contributors to this Entry
Game added by Martin Smith.
Antstream added by firefang9212.
Additional contributors: DrWhodini.
Game added March 28, 2005. Last modified September 11, 2024.