The Matrix Online
Moby ID: 17101
Windows credits (2005)
307 people (247 professional roles, 60 thanks) with 310 credits.
General |
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Directed by | Lana Wachowski, Lilly Wachowski (credited as The Wachowski Brothers) |
Produced By | Joel Silver |
Voice of "Morpheus" | Laurence Fishburne |
Voice of "The Oracle" | Mary Alice |
Voice of "Sati" | Tanveer Atwal |
Voice of "Persephone" | Monica Bellucci |
Voice of "Seraph" | Collin Chou |
Voice of "Zee" | Nona Gaye |
Voice of "Lock" | Harry Lennic |
Voice of "Link" | Harold Perrineau |
Voice of "Niobe" | Gina Torres |
Voice of "The Merovingian" | Lambert Wilson |
Voice of "The General" | Jim Gall |
Voice of "Tyndall" and "Shimada" | Kit Harris |
Voice of "Agent Gray" | John Patrick Lowrie |
Additional Voices | Jessi Badami, Nick Eldredge, Matt Reidy, Cynthia Weintraub, David Frederick White, Alésia Glidewell |
Music Composition, Composer | Don Davis |
Music Composition, Recording Engineer | Larry Mah |
Monolith Productions |
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Director of Audio | James Ackley |
Art Lead, Animation | Daryl Affleck |
Senior Artist | Cory Allemeier, Seiko Kobayashi |
Game Designer | Adam D. Bormann, Bruce Harlick, Brian Yeung, Geoffrey Zatkin, Brannon Boren, Brian Yeung |
Game Designer, Game Objects Intern | Anthony Arpin, Justin LaLone |
World Designer | Marcus Bailie, Mark Brown, Shawn Bomers, Daniel Miller |
Senior World Designer | Bill Vandervoort |
Artist/Animator | Steven Bender, Ron Harvey, John Piel, Theodore Warnock |
Writer | Brannon Boren |
Artist | Brice Broaddus, Won Choi, Benjamin Harrison, Blake Hirsch, Eric Lawson, Chun Lu, James Ma, Gene Lange, Maegan Walling |
Game Designer/Missions Intern | Erik J. Caponi, Brandii R. Grace, Andy Seavy |
Game Designer/Missions | Ben Chamberlain, Brad Lansford |
Game Designer/Intern | Eugene Cheng |
Software Engineer, Game System Tools | Taylor Clark |
Quality Assurance Engineer | Nathaniel Cleveland, Tim Royal, Richard Yeager, Eric Friesen, Tim Reeves |
Software Engineer, World and Graphics | Michael Copley |
Senior Software Engineer, Server Systems and Infrastructure | Erik DeBonte |
Producer, Live Team | Ellen Guon Beeman |
Associate Producer | Brian De Marco, Tanya R. Emmert, Joshua Fleming, John Petrick |
Technical Operations Lead | Colin DuPre |
Senior Software Engineer, Graphics and Client Systems | Jeff Evertt |
Senior Software Engineer, Database and Game Systems | Mark Emmert |
Senior Software Engineer, Mission and Server Systems | Jeremy Friesen |
Software Engineer, Server and Distributed Object System | Ryan O'Rourke |
Software Engineer, Game Systems | Terry Franguiadakis, Dan Valerius, Shane Whitfield |
Senior Software Engineer, Tools and Client Systems | Toby Gladwell |
Composer, Music Coordinator | Nathan Grigg |
Lead World Designer | Nathan Hendrickson |
Senior Software Engineer, Game Systems and Client Systems | Peter Higley |
Art Directory | Andy Hoyos |
Lead Software Engineer, Tools, Installer (and Client Systems) | Andy Kaplan |
Art Lead | Kevin Kilstrom |
Directory of Online Technology, Lead Software Engineer, Server Systems Engineering and Architecture | Rick Lambright |
Senior Software Engineer, Tools | Andrew Mattingly |
Sound Designer | Kristofor Mellroth |
Art Lead, Characters | Jeffrey R. Miller |
World Designer, Intern | Angella Mooney, Ben Shirley |
Sound Designer, Assisting and Composing | Brian Pamintuan |
Lead Quality Assurance Engineer | Matthew Pantaleoni, David Satnik |
Sound Designer, Assisting | Kristen Quebe, Cassano Thruston |
Software Engineer, Game Objects | Dylan Paris |
Technical Art Lead | David Plunkett |
Online Creative Director, Lead Game Designer | Toby Ragaini |
Software Engineer, Animation and Tools | Jeffrey Reitman |
Software Engineer, UI and Client Systems | Adam Schaeffer |
Lead Software Engineer, UI, Game and Client Systems | Mark Seminatore |
Database Administrator | Maruti Sharma, Saravanan Vallinayagam |
Software Engineer, AI and Game Systems Engineering | Daniel Swadling |
Senior Graphic Designer | Shane Thompson |
Senior Software Engineer, AI and Game Systems | Matthew Titelbaum, David Wenger |
Software Engineer, Mission Tools | Adam M. Vandenberg |
Senior Artist/Animator | Brian Waite |
Software Engineer, Mission and Game Systems | Doug Warren |
Quality Assurance Analyst | Brett Blair, Brian Blechschmidt, Josh Bobillot, Seth Broman, Julie Sedgwick, Conan E. Chamberlain, Wendy Church, Nathan Edson, Aaron Giddings, Justin Maloney, Matthew Metke, Ed Miller, Collin Moore, G. Kelly Toyama, Scott Warr, Aaron Giddings, Bert Harvey |
Director of Online Development, Producer Of THe Matirx Online | William Westwater |
Lead Motion Capture Engineer | Simon Wong |
Technical Operations Analyst | Anesly Alvear Bravo, Michael Calhoun, Lorien Gremore, Michael Gilbert, Mike Kohary |
Production Assistant | Kristine Bryan |
Production Assistant, Intern | Michael Goncalves |
Senior Game Master | David Kidney |
Online Content Lead | Chris Mancil |
Online Community Lead | Daniel Myers |
Content Specialist | Kevin Salcedo |
Technical Specialist | Paul Schumacher |
Producer | Troy Skinner |
Additional Development, Senior Artist | Matthew T. Allen, Geoffrey Kaimmer, Sasha Runnels |
Game Master | David Aston, Daniel Callan, Rachel David, Howard Englehart, John Gayness, Jared Guthmiller, Richard Hager, Kjell Jacobson, Gene O'Dell, James Phillips, Benjamin Phongluangtham, Christopher Sands, Timothy Sandvik, Ben Saurer, David Triunfo, Richard Covi Jr., Ian Metke |
Community Events Lead | Troy Hewitt |
Additional Development, Writer | Patrick E. Bradley, William D. Robinson |
Additional Development, Story Write and Artist | Paul Chadwick |
Additional Development, Artist | Mark Duncan, Courtney Evans, Daniel Thibadeau |
Additional Development, Software Engineer | Benjamin Ellinger |
Additional Development, Senior Software Engineer, Tools | Peter Heinrich |
Additional Development, Software Engineer, Game Systems | Dave LeCompte |
Additional Development, Senior Software Engineer, Game Systems | Brian Long |
Additional Development, Game Designer | Mike Pondsmith |
Additional Development, Software Engineer (Server Systems) | Mark Spadoni |
Zero Gravity, Martial Arts Reference | Kerry Wong, Lateef Crowder dos Santos, Larry Leong, Darian Vorlick |
Special Thanks | Andrea Barringer, Daniel Brady, Wayne Burns, Chris Hewett, Patti Pudinski, Joshua Lebow, Spencer Maiers, Larry Mellon, Paul Quinn, Samantha Ryan, Kevin Stephens, Sibel Sunar, Sandra Watanabe, Jim Wallingford, Teresa Todd |
Sega of America |
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President & COO | Hide Irie |
Director Of Product Development | Osamu Shibamiya |
Quality Assurance Project Manager | David Wood |
Quality Assurance Assistant Leads | Justin Pace, Beejey Enriquez |
Quality Assurance | Jason Bianchi, Curtis Chiu, Kevin Connolly, Chester Lee, Cesar Lemus, David Leighton, Scott Matt, Kai Nagai-Rothe, Michael Shamsid-Deen, Davidson Talag, Jeremy Wheat |
Vice President Entertainment Marketing | Scott A. Steinberg |
Product Marketing Manager | Mark J. Polcyn |
Associate Product Marketing Manager | Teri A. Higgins |
Creative Services | Chris Mowry |
Public Relations | Bret Blount, Ethan Einhorn, Access Communications |
Web Team | Chris Olson, Bridget Oates, Matt Lawrence |
Special Thanks | Robert Lightner, Noah P. Musler, Scott Lambrecht, Tom Dudley, Hitoshi Okuno, Andy Berkenfield, Parker Channon, Chris Stirling, Diane Levy, Lisa at Moore Design Group, Tara Blair, Dolores Jett, Jim Cotter, Ricky Bailey, Eliot Kent-Uritam, Pete Caban, Tommy Means, Jeri Linn |
Warner Bros Online |
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Vice President, Engineering & Technology | Khalid Oreif |
Development Team | Kim-Ming Lau, Essam Mahmoud, John Ma, Kim Vu, Lisette Osterloh, Jeff Cheng, Sonam Parikh, Robert Leyva, Ling Tu, Jongwook Woo, Andrew Rapo, Eman Abohebeish |
Systems Team | Chuck McDaniels, Eric J. Dennis, Jerome Daroya, Kris Feldmann, Mike Kuriger, Wil Heitritter, Reid Whitsett, Bret Boivin, Selam Wang |
Support Team | James Tong, Michael Bradshaw, Brian Warner, Jeff Jones, John Kao, Francisco Chamorro |
Warner Bros Interactive Entertainment |
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Senior Vice President | Jason Hall |
Vice President, Business and Legal Affairs | Debra Baker |
Vice President, Finance | Steve Chalk |
Director Of Business Development | Jeffrey Junge |
Senior Producer | Joe Ybarra, Travis Williams |
Associate Producer | Angel Sisson |
Manager, Games Marketing | Leo Olebe |
Public Relations Manager | Remi Sklar |
Attorney | Michael Steuerwald |
Special Thanks | Kevin Tsujihara, Chuck Dages, Jim Noonan, Clarissa Weirick, Spencer Yu, Staci Miller, Christopher Chen, Irika Slavin, Susannah Payne Scott, Michelle Shnaider, Melissa Miller, John Sparrman, Joe Nelms, Ricky Mintz, Lance Sloane, Karen Pierson, Marti Esteva, Denise Maratas, Vanessa Carmichael, Owen Patterson, Steve Richards, Aaron Ouch, Sim Bajaj, Scott Cuthbertson, Jason Ades, James Spadafore, Silver Pictures Staff |
Incan Monkey God Studios |
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Lead Documentation Writer | Chris W. McCubbin |
Coordinator | David Ladyman |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- Condemned: Criminal Origins, a group of 55 people
- F.E.A.R. 2: Project Origin, a group of 47 people
- F.E.A.R.: First Encounter Assault Recon (Director's Edition), a group of 34 people
- F.E.A.R.: First Encounter Assault Recon, a group of 34 people
- Aliens Versus Predator 2, a group of 34 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Remi Sklar on 195 other games
- Scott A. Steinberg on 175 other games
- Kevin Salcedo on 164 other games
- Debra Baker on 163 other games
- Samantha Ryan on 156 other games
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Credits contributed by LDespot.