Pro
Browse
Random
Platforms
Games
Companies
People
Groups
Genres
Attributes
Critics
This Day
Stats
Contribute
Most Wanted
Missing Games
Add Game
Instructions
Standards
Style Guide
Community
Contributors
Forums
Reviews
Discord
Twitter
Login
Login
Register
🕹️
Pre-Order the NEW Atari 7800+ Today!
Unreal
Moby ID: 16391
Overview
Credits
Reviews
Covers
Screenshots
Videos
Promos
Trivia
Specs
Releases
Patches
Prices
Forum
Contribute
[
All
]
[
Amiga
]
[
Atari ST
]
[
DOS
]
Amiga screenshots
Intro screen.
Playing the game with Sound FX requires 1 Mb of memory which was not standard in 1990.
Blast your way riding a red dragon Galaxy Force-style.
Fighting a praying mantis in the first Shadow of the Beast-inspired platform level.
Although in a screenshot the graphics look beautiful, the animation is a bit crude.
Once you lost all your lives, a training mode becomes active giving you infinite lives to finish the game.
The second platformlevel sees more advanced puzzles and pixel-perfect platformleaping.
You will get the "You crashed"-message very often. This shoot-'em-up level is a graphic mess.
In the far distance a rotating raytraced castle can be seen. Here your final confrontation will take place.
In the castle you will encounter many bosses.
Atari ST screenshots
Title Screen
First flying level: luckily the trees can be blasted
I will try...
Intuitively, I would suggest to gain some height
Most likely my intuition didn't work
Rocks cannot be blasted
Platform level: fire can added to your sword at the fire place
Oh, a sorcerer!
DOS screenshots
Title screen (VGA)
First level where you fly through an ice-age level. In this phase, the game screen does not populate the entire screen. (VGA)
Jump around and kill things with your sword (VGA)
Are we missing some important screenshots?
Contribute
.