Unreal

Moby ID: 16391

[ All ] [ Amiga ] [ Atari ST ] [ DOS ]

Amiga screenshots

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Intro screen.
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Playing the game with Sound FX requires 1 Mb of memory which was not standard in 1990.
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Blast your way riding a red dragon Galaxy Force-style.
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Fighting a praying mantis in the first Shadow of the Beast-inspired platform level.
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Although in a screenshot the graphics look beautiful, the animation is a bit crude.
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Once you lost all your lives, a training mode becomes active giving you infinite lives to finish the game.
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The second platformlevel sees more advanced puzzles and pixel-perfect platformleaping.
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You will get the "You crashed"-message very often. This shoot-'em-up level is a graphic mess.
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In the far distance a rotating raytraced castle can be seen. Here your final confrontation will take place.
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In the castle you will encounter many bosses.

Atari ST screenshots

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Title Screen
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First flying level: luckily the trees can be blasted
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I will try...
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Intuitively, I would suggest to gain some height
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Most likely my intuition didn't work
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Rocks cannot be blasted
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Platform level: fire can added to your sword at the fire place
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Oh, a sorcerer!

DOS screenshots

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Title screen (VGA)
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First level where you fly through an ice-age level. In this phase, the game screen does not populate the entire screen. (VGA)
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Jump around and kill things with your sword (VGA)
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