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Splatterhouse

Moby ID: 16377

[ All ] [ Antstream add ] [ Arcade ] [ BlackBerry add ] [ FM Towns ] [ iPhone add ] [ J2ME ] [ PlayStation 3 add ] [ PS Vita add ] [ PSP add ] [ TurboGrafx-16 ] [ Wii add ] [ Windows add ] [ Windows Mobile add ]

Arcade screenshots

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Title screen
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Rick and Jennifer enter the mansion. Poor creatures...
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It looks like the Mask is going to revive Rick, but he's not dead...
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Ready? Ready!
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Brutal monster-slashing
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Another set of monsters
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The bats
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Locked in a room with jumping worm-like creatures
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Continue?
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Bashing monsters upstairs
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Gore a plenty
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Rick's dead
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Sewer monster
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Dead bodies and ghosts
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Rick's slide move
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Kicking the disgusting creature
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Procrastinate for too long and a deadly cloud will move in from the left and kill you
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One of later levels
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The final level is a masochistic exercise
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It all ended well. Didn't it?

FM Towns screenshots

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Title screen
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Short intro
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Starting location
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Yeah, now this is a weapon! But be careful that this mist won't reach you
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Scripted fight against respawning disgusting worms
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Haha, I can hit you with a plank now!
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Swimming and fighting suddenly appearing dark dudes
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This fight is against possessed furniture!
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Announcing the next stage
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Graveyard stage
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You fell into a deadly trap
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Dude... just hang in there
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Boss battle against a really scary guy
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Don't fall into that hole
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Continue screen

J2ME screenshots

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The Title Screen.
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The Main Menu.
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They've retained the intro cutscene.
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Starting out.
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The gore is still there.
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Watch out for his head!
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Fighting against jumping fleshworms.
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Now with achievements!
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Level 2. Some of the enemies burp at you.
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Watch out for these guys.
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Navigating through the sewers.
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Fighting against possessed furniture and kitchenware.

TurboGrafx-16 screenshots

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Title screen
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Setup shot of the spooky old mansion
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Caverns
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Stage 1; the hero is eyeing that stick on the ground
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Batter up
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The dungeon is getting crowded
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Spikes from the ground
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The level 1 boss-- a bunch of deadly leeches
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first boss
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Stage card
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Stage 2-- watch out for the deadly vomit
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Sewer monsters
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Stage 2 boss-- a haunted room
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Stage 3 introduces the shotgun and the demon dogs
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Watch out for the mobile holes on the bridge
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Stage 3 boss, quite the menacing figure
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Stage 4, with copious spears to be thrown at ghouls
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Going low to take on this monstrosity
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The only reason a 2D game has mirrors is to fight a reflection
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The hero fights his reflection many times
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Stage 4 boss-- a series of severed heads revolving around an upside-down cross
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The sun seems to rise after defeating the revolving heads, but the game is not over yet
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Stage 5 starts off in a library
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More malicious reflections, though this time there is a reason for all the mirrors since the room is a giant closet
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Stage 5 has this interesting room where the wizard ghost can resurrect the zombies that the hero puts down
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The monsters attend to the hero's apparent girlfriend
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The girlfriend rises and turns into this boss monster
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Starting out in level 6-- these bubbles hatch into parasitical monsters
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