Sid Meier's Civilization II
Description official descriptions
Starting out with just a single unit and knowledge of a small local area, your challenge is to guide your civilization into becoming the dominant force, either by conquering every other civilization or by sending a spaceship to Alpha Centauri.
As you'd imagine, a lot of challenges come into such a task. You must locate cities so as to make use of food, construction and trade resources, which can be later improved by constructing irrigation, roads, mines, railroads, and farmland. Each city can construct one item at a time - civilian and military units, buildings or Wonders of the World (there are 28 of these across the different eras of the game, and each can be possessed by only one city). The buildings and wonders have different effects - most buildings and some wonders improve defenses, scientific research, trade or food output, but most wonders offer unique advantages that can be used to great strategic effect.
There are over 100 scientific advancements in the game, and most require prerequisites before they can be researched. How quickly this happens depends on your scientific output, which must be traded off against financial and military concerns.
Combat can occur in cities or in the open terrain - things like forests and mountains give the defense an advantage. Unlike in the original Civilization, fights aren't always won outright - most times the winning unit will be damaged, reducing its movement speed and attacking prowess until it's repaired, but the losing unit always disappears from game. If multiple units are in a square that comes under attack, the strongest unit fights - unless it is a city or Fortress, all units will be lost if the fight is lost. Once a city has no defensive units left, it can be captured. Certain units have the ability to cover all squares as fast as if they were roads, only a few can see submarines, and air units require re-fueling in a friendly city.
There are up to 6 other Civilizations in the game, and keeping good diplomatic relations with these is crucial. At times you may want to trade knowledge or pool military resources with a neighbor - at others they may want to destroy you. If you make deals and go back on them your reputation is affected.
Spellings
- II ציביליזציה - Hebrew spelling
- 文明II - Simplified Chinese spelling
- 文明帝國 II - Traditional Chinese spelling
Groups +
- Best of Infogrames / Atari releases
- Console Generation Exclusives: PlayStation
- Covermount: Fullgames
- Famous person: Joan of Arc
- Gameplay feature: Fog of war
- Games that include map/level editor
- Games with classical music
- Games with randomly generated environments
- Games with the creator's name
- Protagonist: Female (option)
- Setting: Totality of history
- Sid Meier's Civilization series
- Sid Meier's licensees
- Theme: Famous politician
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Credits (Windows 3.x version)
70 People (65 developers, 5 thanks) · View all
Game Design | |
Original Civilization Design | |
Producer | |
Programming | |
SMEDS System Design | |
Art Director | |
Art | |
[ full credits ] |
Reviews
Critics
Average score: 88% (based on 49 ratings)
Players
Average score: 3.9 out of 5 (based on 263 ratings with 14 reviews)
Probably, the most addictive game in the world.
The Good
A brilliant example of quality over quantity. Despite its dated looks it still plays superbly and has to be THE definitive strategy game. A real test of mental skill over a superb concept makes for a classic. It constantly draws me back even now for another go...
The Bad
The graphic aren't stunning but then you want to "PLAY" a game don't you?
The Bottom Line
Any game where you can start playing at 10pm then suddenly look up and find that its daylight has to be something special.
Windows 3.x · by Craig Tanswell (10) · 2000
The Good
The first Civilization was already a great game. The second is better in part because of a detectable upgrade in sound and graphics. More importantly, the game is richer as you have more units, technology, wonders, etc to play around with. Also, the introduction of damage bars (as opposed to an all or nothing combat resolution system) goes a long way in alleviating any residual fears from Civ I where you have found yourself exclaiming in surprise, "That cheezy phalanx sunk my BATTLESHIP!!!"
So relax, don't have your battleships run away from those spear throwing punks.
The Bad
Some of the same problems as the first. The AI didn't seemed to have improved. With more unit wonders and unit types, it is now easier to beat the game. Consequently, the Emporer level in Civ I is harder than the Deity level in Civ II. So if you are looking for a greater strategic challenge from Civ II, it will disappoint.
The Bottom Line
Best game of the genre I've ever played...I never quite appreciated Fundamentalism to its full extent until Civ II.
Windows 3.x · by Yeah Right (50) · 2000
No reason to play this if you own the PC version.
The Good
This game is great for someone without access to a PC, who has a deep longing to try out the Civilization series. It captures the basic gameplay elements of the PC version well, and may provide entertainment to die-hard strategy fans.
The Bad
Unfortunately, the Sony Playstation is not a PC, and this game does not translate well to a console system. The interface is clunky and awkward, with all interactions performed through the control pad. The graphics leave a lot to be desired. The Playstation is certainly capable of making things look nicer than this. The real killer of this game however, is the unbearably long amount of wait time between turns. Late in the game, on a large map with 5 opponents, you can find yourself sitting idle for literally minutes on end, while the opponent AI manages its empires.
The Bottom Line
'Civilization II' for the Playstation is not going to make very many people happy. Only fans of the Civ series who don't have access to a computer should try this one. And really, what fans of the Civ series don't have access to a computer?
PlayStation · by Entorphane (337) · 2002
Trivia
1001 Video Games
The PC version of Sid Meier's Civilization II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Development
Brian Reynolds and his co-workers were initially reluctant to make many changes to the original game's design, as they didn't want to be known as "the guys who screwed up Civilization."
German version
The translation for the German version of Civilization II is almost legendary -- it's a total disaster. It was done by an US-American employee of Microprose, whose sole qualification had been that he "spent a couple of years in Germany". The outcome were ridiculous messages as "Russen einfangen Große Mauer" ("Russians catching Great Wall").
Sales
In 1998, the Windows 3.x version of Civilization II won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.
Awards
- Computer Gaming World
- May 1997 (Issue #154) – Strategy Game of the Year
- GameSpy
- 2001 – #22 Top Game of All Time
- PC Gamer
- April 2000 - #5 in the "All-Time Top 50 Games" poll
- October 2001 - #2 in the "Top 50 Best Games of All Time" list
- April2005 - #3 in the" 50 Best Games of All Time" list
- PC Player (Germany)
- Issue 01/1997 - Best Game in 1996
- Verband der Unterhaltungssoftware Deutschland
- 1998 - Gold Award (more information in "Sales" section)
Information also contributed by Entorphane, PCGamer77 and Xoleras
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Related Sites +
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Apolyton
Apolyton is the premiere fan site for all Civilization games, covering Civilization I and II, as well as Sid Meier's Alpha Centauri. Daily news, a huge archive of files and strategies, highly populated forums, and quite possibly everything else a civer could wish for! -
Brock Wood's Civilization 2 Site
Includes mods and more -
Civilization II Fan Wiki (German)
Fan Wiki containing lots of information about Civilization II. Has an overview of Civ2 versions (Civ2 main + addons, Multiplayer Gold, Ultimate Classic, and Test Of Time) and gives leads how to play them on modern PC systems. -
Civilization II Historic Scenarios
Has mod packs (scenarios with city flags, custom units and new rules), maps, and tips for Civilization II. Scenarios include alt_ww1 and alt_ww79 plus alt_rules.txt and europe_s.mp . -
MatFis deutsche Civ2 Seite (German)
Fan site that contains game info, help, downloads etc.
Identifiers +
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Contributors to this Entry
Game added by Brian Hirt.
Windows 3.x added by Martin Smith. PlayStation added by Adam Baratz. Macintosh added by Scaryfun.
Additional contributors: PCGamer77, -Chris, Rebound Boy, William Shawn McDonie, Unicorn Lynx, Jeanne, Martin Smith, David Ledgard, Crawly, Paulus18950, Patrick Bregger, Plok, FatherJack, aquapendulum.
Game added March 1, 1999. Last modified November 6, 2024.