CJ's Elephant Antics
Description official description
CJ the baby elephant has fled captivity, and is desperate to reach his home in Africa. That means trekking halfway around the world, armed only with an infinite supply of peanuts and a handful of bombs (fortunately more can be collected as you go along).
You start with nine lives, but the game's design is such that a lot of deaths will be unexpected, so prior knowledge of the layouts is essential to get through most sections of the five levels without losing lives. The two-player mode involves the screen following the lead player, so the latter can lose lives by getting too far behind. With lots of precise jumps across vertically-progressing ledges involved, a lot of skill and timing is required.
Groups +
Screenshots
Credits (Amiga version)
7 People
Game Design |
|
Coding | |
Music | |
Graphics |
|
Project Director | |
Production | |
Art Manager |
Reviews
Critics
Average score: 73% (based on 12 ratings)
Players
Average score: 3.4 out of 5 (based on 24 ratings with 1 reviews)
A fun-filled addictive platform game.
The Good
The addictive platforming action, the well-designed levels and enemies, the good opening sequence. Also there's the atmospheric music, which must rank as one of the best ever soundtracks on the C64.
The Bad
A few dodgy leaps.
The Bottom Line
CJ, an elephant, has been taken from the jungle and is on his way to a zoo somewhere in the UK. But the aeroplane transporting him runs into air turbulence, which causes his cage to be knocked over and broken open. So, grabbing a nearby umbrella, CJ leaps from the plane. What follows are four large and complex levels of 2D platforming action set in France, Switzerland, Egypt and Africa. Each level contains appropriate hazards, and each ends in an encounter with a giant extra-tough villain. CJ's umbrella means he can jump from high platforms without dying. He has an unlimited number of peanuts to fire at enemies, whilst bombs can be collected along the way. A first-rate platform game, and a vast improvement over the terrible ZX Spectrum version.
Commodore 64 · by Gary Smith (57) · 2004
Trivia
Code
Much of the code for the initial C64 version was originally intended for a conversion of The New Zealand Story which Clarke and Smyth were working on for Choice Software before Ocean took the development back in-house.
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Martin Smith.
DOS added by Agamenon3. Antstream added by firefang9212.
Game added September 9, 2004. Last modified July 17, 2024.