Heartland
Description
Heartland's meta-referential plot involves a struggle between good and evil, as depicted in a book, the last six pages of which have become lost. As a result, you must dive into the game's world to complete the story, and ensure that evil doesn't win, by saving the white pages and destroying the black ones.
There are six levels, all with distinctly cutesy themes and colourful graphics. The level layouts are extremely complicated, and you have to make your way back to base after each one, before being transported onto the next one, all within a time limit. The levels are full of wizards who must be shot, as well as a small amount of character interaction.
Screenshots
Credits (Commodore 64 version)
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Gameplay Design |
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Level Design |
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Many in-game plants |
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Coding |
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Original "Heartland" was written from scratch in |
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The code for the original game was developed on a |
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Under "CPM" it was used the |
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Some input on the data structures |
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Some input on the graphics organization |
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Art |
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Background Lore |
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Loading screen based on the package illustration by |
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Loading screen by |
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Pixel art created in |
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Music |
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Sound effects |
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Music player written by |
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Potential sources of inspiration |
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[ full credits ] |
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Critics
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Trivia
ZX Spectrum version
The Spectrum version of the game reputedly crashes when the final page is collected, so you don't get to see an end sequence - to appreciate how ironic (and perhaps intentional) this is, re-read the description.
The makers used a trick in the Spectrum's screen format to hide text in the loading screen with the credits of the game's creators, since Odin did not allow personal credits in their games:
C.GRUNES.; GAME DESIGN AND GRAPHICS C.GRUNES; GAME PLAY AND PROGRAM MAX BOUNTY COUNT; GRAFX-C.GRUNES CODE-MAX.B.COUNT.
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Related Sites +
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CPC-Power (in French)
for Amstrad CPC: package material digitalizations; downloadable releases; ads; manuals; additional material -
Game Base 64
for C64: downloadable links; game entry database; music -
Lemon 64
for C64: game database; music; cover art digitalizations; additional material -
The Making of Heartland for Sinclair ZX Spectrum
Article posted by Steve Wetherill, the responsible for the coding on the Spectrum and Amstrad CPC versions. -
Wikipedia, the free encyclopedia
encyclopaedic entry for combined platforms -
World of Spectrum
for ZX Spectrum: cover art; magazine references; magazine adverts; additional material
Identifiers +
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Contributors to this Entry
Game added by Martin Smith.
Amstrad CPC added by Kabushi. Antstream added by lights out party.
Additional contributors: festershinetop, Patrick Bregger, S Olafsson, ZeTomes.
Game added September 12, 2004. Last modified June 18, 2024.