Mined-Out

aka: Campo Minado
Moby ID: 14680

[ All ] [ BBC Micro ] [ Camputers Lynx ] [ Dragon 32/64 ] [ Electron add ] [ Oric ] [ ZX Spectrum ]

BBC Micro screenshots

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Loading Screen
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Title Screen
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Instructions
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Beginning to Navigate
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Instant Replay
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Almost to the Exit
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Save the Damsels

Camputers Lynx screenshots

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Title screen
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Starting out
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Coming across a mine
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Muffing it!
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Action replay
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Game over

Dragon 32/64 screenshots

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Title screen
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Instructions
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Demonstration
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Ready to go
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Encountered one mine
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Crossed the screen successfully
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Crossed screen 2
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Pick up the question marks for bonus points
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Action replay with visible mines
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The gap on the middle of the screen moves around
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Hunted by the bug
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Hit a mine
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High score

Oric screenshots

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Title screen
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Starting out
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The first level is easy, as you can see by the straight path across the screen
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After each completed screen, you see the minefield and the path you took
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The second screen has two damsels to be saved for bonus points
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Instructions
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Saved one, but hit a mine.
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Game over
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Instructions

ZX Spectrum screenshots

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Isn't that an Oasis song?
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The +2 Spectrum's test signal looked a lot like this
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Main menu
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Instructions 1
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Instructions 2
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Ready to go
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'Adjacent' mines are in the 4 main directions
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Hit a mine
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Where the mines were
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The game is over.
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<i>Bill</i> was rescued. Hip-hip..!
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Now!
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<i>YS issue 72: Magnificent Seven 9</i> version. Do you know how I happen to know this? (suspense and pause)... Psychic powers, that's how.
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I won't... I...I... (<i>YS issue 72: Magnificent Seven 9</i> version)
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<i>YS issue 72: Magnificent Seven 9</i> version. (why don't you expl...)
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Here's how I know (more suspense): this is the only English version where the controls are correct. Every other version had a mistake specifying the control keys.
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Now, let's play this awesome game, predecessor of <i>Minesweeper</i>.
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In opposition to its successor, <i>Mined-Out</i> has 9 different levels instead of just one with three degrees of difficulty. The main goal is to reach the other side's gate...
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..except for the 9th level. Now, completing the 1st one.
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Despite being a simple logical game with very simple graphics, it can have many unexpected varieties. 2 <i>Damsels</i> awaiting to be rescued.
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The field is being scouted for mines. Rescuing the first <i>Damsel</i>.
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Both <i>Damsels</i> rescued... aham...
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GO! For the third level.
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A <i>mine spreader</i> is spreading... you know what... This is only the first wave.
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A second wave scattered more mines. These become visible and can add information about the hidden ones.
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A third and a fourth wave of <i>spreading mines</i>. The <i>mine spreader</i> smashed the single pretty lady on the left. The same fate awaits the other.
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4th Level. A new foe just arrived on the scene. Let me introduce you: "The Bug".
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This nasty bugger will relentlessly chase you until you get berserk. This was the case where either I was blown into pieces or smashed against the <i>Bug</i>.
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<i>I blew</i> it at level 6!
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<i>I muffed</i> it, I admit... at level 7.
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I'm sorry ladies but I'm in a hurry! The <i>Bug</i> is a nasty one. Completing the level.
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Next one. The <i>gap</i> was closed. A new strategy has to be engineered. Fortunately the <i>Bug</i> is out of scene now.
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Hiding between 3 mines was a success. The <i>gap</i> was opened. Prepare yourself for a raising of difficulty.
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Level 9 - <i>Bill</i> is trapped within electrical moving walls.
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Surprise! The paths you'd scouted are being erased. From now on you can count only with your memory (and some savegames too).
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As can be seen, no white paths now. Almost saving <i>Bill</i>!!!... Why the heck a worm? Why not <i>Samantha Fox</i> or <i>Sabrina</i>?
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If you pay attention, <i>Bill the worm</i> erased the informative line on top.
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I dunno what's happening now, but these programmers really know how to make a commemoration with just a pack of characters. I take my hat.
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I won two thousand points, and I really do feel satisfied with this game.
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