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Seven Kingdoms: Ancient Adversaries
aka:
7 Kingdoms AA
Moby ID: 14590
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Windows screenshots
Main menu.
The built-in Encyclopedia contains descriptions of all nations, Greater Begins, buildings, weapons, and Fryhtan types.
The Unicorn is a new siege weapon type that was added in <i>Ancient Adversaries</i>.
The training scenario is a step-by-step tutorial which covers all key gameplay aspects.
In the training scenario the player controls a Norman village.
<i>Ancient Adversaries</i> added fifteen new single-player scenarios.
Trying to assimilate a neutral village by building a factory nearby where they can work. The finished goods from that factory may be sold into the village too.
Planting spies of corresponding nationalities into the village should reduce its resistance to the player's rule.
Victory in the first (very easy) scenario. It is possible to continue playing on the same map after the scenario goal is achieved.
The Hall of Fame screen only shows the original seven nations.
Setting up a custom game on a randomly generated map.
Playing a custom single-player game as the Egyptians on a randomly generated map.
Peaceful assimilation of a multinational village is no simple task. It requires some patience and coordinated efforts of spies and talented generals.
In-game menu. Notice that the map ID shown at the bottom. This ID is a seed number from which the same map can be generated again if the player so desires.
The load game menu. Each saved game displays the portrait of the ruling king, as well as the in-game date at which the save was made.
After you build a harbour and a market linked to a village on another coast you can engage in trade with overseas nations.
Egyptian troops use lighted arrows to destroy the Fryhtan lair.
In this snow terrain scenario, battling Fryhtans is the primary objective. The player starts with a Viking village.
An intense battle with the Rokken, a Fryhtan species that is apparently made of stone.
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