Iron Lord

Moby ID: 14405

[ All ] [ Acorn 32-bit ] [ Amiga ] [ Amstrad CPC ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ ZX Spectrum ]

ZX Spectrum screenshots

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This is the game load screen. It displays for quite a while after the game has loaded while the game plays music. It goes when the player presses 0 (zero)
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This is a sort of game menu. The player moves the cursor via number keys, 8 - down, 9 - up, 6 left, 7 right and 0 to select
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In one of the houses is a mysterious old man. The player must use the number keys to select an option from the menu
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This is what is displayed when the 'Discuss' option is selected, it seems like a bit of a disappointment ...
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Thankfully there's more. It seems as though Uncle is up to his tricks again.
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To exit the conversation screen This player had to point to the 'X' at the top of the menu and select it
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This is the inventory screen, its accessed from the same menu as the dialogue
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Selecting the yellow house just off centre of the screen. The game plays a little animation in the top left window and moves a small pale blue dot along the road to the destination
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The big yellow house is the players ancestral home, bit of a dump now though. The window in the top right shows the player moving about a map of the location
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So the only good bit of this castle is the tower, all the player must do is try to find the door
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Once in the tower the scene changes to a view of the landscape. Here the player can review the armies raised so far and issue a command to go to war
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So there are zero armies available, he won't be going to war just yet then
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As he leaves the player is attacked by an assassin
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This is the combat screen. Using the numeric keys the player must attack or block the assassins sword
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The upper bar is the player, the lower is the assassin
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Looks like dear old uncle is behind this
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