Doom³
Doom³ (2019 on PlayStation 4, Xbox One, Nintendo Switch...)
Description official descriptions
The third game of the DOOM series (now in full 3D) takes gamers through the depths of Hell, where technology and demons meet. But this time round, the game is more focused on horror elements than previous games in series.
Doom 3 is set in the year 2145, on Mars. You start as an unnamed marine soldier sent to the Red Planet, where a corporation named The Union Aerospace Corporation makes secret experiments based on ancient aliens' technology. People around the base are on the edge, & something is not right. You receive your first simple mission and when you depart, the game really kicks off.
This third major release of the Doom series is especially based on single player experience. As in most First Person Shooter games, you aim, you shoot, & you run... Enemies are zombified humans from the base or daemons straight from Hell. Doom 3 is much darker visually than previous games - you can use a flashlight in dark corridors, but you must choose between various weapons and the flashlight (the marine can't use them both in same time.)
The game has multiplayer with four game modes for four players.
Spellings
- Doom 3 - Alternative spelling
- 毁灭战士3 - Simplified Chinese spelling
- 둠 3 - Korean spelling
Groups +
- 3D Engine: id Tech 4
- Console Generation Exclusives: Xbox
- Doom series
- Game feature: In-game screenshot capture
- Games made into books
- Games made into movies
- Games referenced in movies
- Games that include map/level editor
- Games with officially released source code
- Green Pepper releases
- Middleware: Bink Video
- Middleware: PunkBuster
- Middleware: SDL
- Setting: Hell
- Setting: Mars
- Software Pyramide releases
- Technology: amBX
- Video games turned into board / card games
- Weapon: Chainsaw
- Xbox Platinum Hits releases
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Credits (Windows version)
141 People (135 developers, 6 thanks) · View all
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Office Manager and id Mom | |
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[ full credits ] |
Reviews
Critics
Average score: 85% (based on 108 ratings)
Critic [ Expand All ] | Platform | Score |
---|---|---|
GamesRadar | Windows | 100% |
Computer Gaming World (CGW) | Windows | 100% |
1UP (USA) | Xbox | 100% |
UOL Jogos | Windows | 100% |
Thunderbolt Games | Windows | 100% |
Game industry News (GiN) | Xbox | 100% |
Tap-Repeatedly/Four Fat Chicks | Windows | 100% |
GameSpy | Xbox | 100% |
2404.org PC Gaming | Windows | 98% |
Game Chronicles | Xbox | 97% |
Xboxdynasty (XD) | Xbox | 95% |
Deeko | Xbox | 95% |
GameZone | Xbox | 94% |
IGN | Xbox | 93% |
PC Zone Benelux | Windows | 93% |
GamesFire | Windows | 93% |
Fragland.net | Windows | 93% |
XboxAddict | Xbox | 92% |
Mygamer.com | Windows | 92% |
Daily Game | Xbox | 91% |
DarkZero | Xbox | 91% |
UGO (UnderGroundOnline) | Xbox | 91% |
Game Chronicles | Windows | 91% |
Computer and Video Games (CVG) | Windows | 90% |
Sydney Morning Herald | Windows | 90% |
Eurogamer.net (UK) | Windows | 90% |
Gamereactor (Denmark) | Xbox | 90% |
Armchair Empire | Windows | 90% |
Gamigo | Windows | 90% |
Worth Playing | Xbox | 90% |
[ 105 More ]
Players
Average score: 3.7 out of 5 (based on 318 ratings with 28 reviews)
The Good
Even in 2009, Doom 3 still is visually impressive. There are a lot of great shadow and texture effects that make for a great and often scary atmosphere. The game does a good job of making metal surfaces and fleshy surfaces look quite real. There is a good variety of weapons to blow demons back to hell with. Doom 3 will provide you with some new types of monsters to kill as the game progresses so you never get bored and will have to develop new strategies to fight. Often something would jump out of the shadows and scare me and I would be swearing out loud. That might sound like a bad thing but it was fun in the end. There is much more health and ammo in this game than you will likely need, giving it an almost arcade like feel.
The Bad
There were a few things that I did not find so hot about Doom 3:
Eventually you get tired of the enemies popping out from hidden rooms that make no sense to be realistically.
Your character moves very slowly and you have a limited amount of stamina for running.
There was no native widescreen support. I had to edit the games system files manually.
You can not wield a flashlight and weapon at the same time... And some rooms have you in complete darkness.
The Bottom Line
Having purchased Doom 3 as part of the ID software Super Pack on Steam, I would say it was worth every penny. ( The package also includes the expansion to Doom 3, all the older Doom, Quake and Wolfenstein 3D Games, and a lot of other games). 5 Years later this game still looks great and was a blast to play. At times it might have been a little TOO scary, but i took my courage pills and finished it. I would have liked some Co-op multiplayer but I hear that it is only in the Xbox version. Overall, its a great shooter and lots of fun.
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Windows · by Matthew Melbourne (18) · 2009
Another Id Engine seller, but nice.
The Good
Well, It's basically Doom. Lot's of enemies, ammo and fights. This is a game that revives the old classic in a modern way.
The Bad
A good lightning, but with an excess of dark. It's really boring to walk around all the time with the flashlight... Some really nice enemies make just a few appearances (pink demons) while others appear all time (imps).
The bosses are too easy, and there isn't much more to do once you finish it.
Another bad thing is the usual lack of variety in the levels. When I reached Hell I was amazed, but after that, the game went back to the dark base theme. Pity!
The Bottom Line
Id, more than anything, likes to make engines. Their great blockbusters are always, like some say, tech demos. This game is no exception. It does have a feeling that Id tried to do something better, but it relies too much on their old concepts to be a something different.
Despite that, it's still a good old school shooter and you should be pleased playing it.
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Windows · by Geraldo Falci (12) · 2004
Doom 3 is competent, but simply not up to par
The Good
What can I say about Doom? Its easily one of the best shooters ever and revolutionized the industry. Every PC gamer worth his or her salt has played Doom, so I don't think I need say anymore.
When Doom 3 first came out, our eyes popped out of our sockets. Then again, that is what ID has always been good it. Each new engine they pop out looks incredible and has some new graphical feature never featured in a game before. In Doom 3's case, its new technical marvel was "Unified lighting," essentially a trick that means every square inch will have a realistic shadow with constant real time alteration and realistic flow. The game looked great, and even now despite the age the lighting is incredible.
Gameplay, for better of for worse, isn't changed much from the old Doom games. Its pretty straight forward stuff: You have a gun. Satan just haphazardly dumped a bunch of demons from his evil bucket o' monsters and with your trusty gun you are going to put those demons back in the bucket, but when they go home they'll be twisted flesh and full of holes. The game does use a more directed level design to make the UAC complex seem like a real place and it does work out, while there are majour problems (more on that later) with this world there are various things strewn about them that will catch your attention assuming you are into science and as a nerdy science geek I was pleased to stop occasionally and stare at some cool scientific doohickey and listen to some surprisingly logical and believable machines.
While I can't say much about the monsters as they are mostly run of the mill, I can say this: The new PinkyDemon design kicks ass. Y'know, those pink dudes with the giant head that liked to bite your ass off? Well, they're a bit different in Doom 3 and their design is creative and cool. I really enjoyed it, because their design really fits the whole "Demonic flesh mingling with future tech" theme that has always permeated the Doom universe. Plus, their mechanical legs justify why they were so friggen' fast despite their physically strange bodies in the old games. The Pinky's in Doom 3 have become one of my all time favourite game monsters.
Betruger is damn creepy and is a good villain, even though it would've been nice to see his motif for opening the gates of hell and how he got so many demonic powers.
Although it doesn't last long, the games trip to hell is memorable and a majour mind f**k, and really breaks up the monotony for a little bit because of how trippy, sinister, and scary it is.
The plasma rifle is still awesome, same with the BFG ^^
The Bad
The problem with Doom 3, is that while it is a competent shooter and it does have the simplistic style of its elder games, the game tries too hard to be scary. If a game is truly scary, a slow pace and building atmosphere will be forgiven because you will be so deep in the game your heart will palpitate and you will dread the time that a monster finally comes. While there are a few good creep out moments in Doom 3 and when the atmosphere does thicken, it is done well, but all in all the game simply isn't scary which means that the slow pace isn't justified and ends up making the game sometimes dreadfully boring.
The game tries to mix two types of horror: Haunted house horror and System Shock horror. Both fail. The haunted house effect works once or twice with something jumping out of the shadows, but then you'll find it happening every second and you'll often stare at a wall with your finger on the trigger and the second the monster jumps you'll have already fed it a healthy dose of shell pellets because you knew where it was going to jump from.
The System Shock horror doesn't work because the audio logs/emails are often stupid and cliche thanks to bad writing and bad voice acting. It bogs the game down, and unless you like taking naps when playing video games, you'll grow tired of it and the worst part is that sometimes you can't progress unless you listen or read all of the logs.
The sound design is awful. Imps make sounds ripped directly from "Aliens," and various monsters make silly or strange sounds that aren't scary. The worst of them all though are the guns. The pistol sounds like a wet fart. The shotgun makes this wimpy little "Poof" noise which is quickly drowned out by a tinny "Thunk" sound effect as the shells hit the wall. They all sound weak, and save for the chainsaw, bfg, and plasma rifle all the weapons are extremely passe and not very interesting nor fun to use. There's no music, and save for a few creepy ghost sound effects the game sounds lame.
The graphics may be great technically, but the artistic department is lacking. Doom 3 suffers from a severe case of Browninitis. Maybe its because its related to Quake, and Quake has always had the illness, but this is one of the worst cases of Browninitis ever seen and after this games release Browninitis became much more common and is practically a plague.
The multiplayer is dull. Out of the box only four players can play. Are you bloody serious? 4 players? ID, if you did that just to try and be nostalgic and make an exact remake of the original Doom's multiplayer.. congratulations! You are extremely thick. I mean, OUCH. Doom only supported 4 players because it was the first shooter to support multiplayer, so of course it was limited, but almost every game after it has supported more than 4! Quake alone had 16 players which was revolutionary, and 4 is pathetic! Maps are small and cramped, and save for Edge 2, none are really worth playing.
There's only one Hell level, and its short :( Also, congrats on making the cyberdemon, one of the most feared and twisted monster badasses to appear in a video game a complete and total wimp. Hes big, he looks scary, but throw a cube at him 4 times and he explodes. If you tried to throw a stupid cube at the original cyberdemon, he'd shove that rocket launcher so far up your ass you'd split in half!
No Co-op. Co-op would've really livened the game up. Co-op in Doom was always chaotic, stupid fun. Hopping around shooting bullets and trying to out do each other in demon slaughtering was always good, mindless fun that really brought more reason to replay Doom's single player. Co-op could've helped Doom 3; big time.
The Bottom Line
So yeah, Doom 3. A disappointing reboot of the franchise. That's not to say its awful, it is competent and at times fun, but it has no replay value and if you've played through it once you've seen everything it has to offer. It focuses on horror, something its not particularly good at, instead of action and this makes it often dull, boring, and repetitive. It has its moments and is fun in short bursts, but simply cannot live up to the legendary Doom name.
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Windows · by Kaddy B. (777) · 2009
Trivia
1001 Video Games
Doom³ appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Board Game
This game was loosely adapted into 2004's Doom: The Boardgame.
Budget
The budget for this game was US$ 15 million.
Cut Content
Original concepts for the game included:
- Longer outdoor excursions that got scrapped mostly due to engine considerations. Their removal being quoted as the final nail in the coffin for the inclusion of a railgun (the weapon from Quake was originally going to be in the game as the long-range/sniper weapon).
- More female personnel in Phobos, including a never confirmed female receptionist and an apparently complete topless dead female modeled by Kenneth Scott that was to be found on an autopsy table later in the game.
- A flamethrower was at one point considered, and the PDA was going to include a map feature like in the original DOOM games.
- Finally, (and most infamously) the game's initial concept called for a use key like in the original, but this feature was removed by head honcho John Carmack who called the feature "just a gimmick".
German release
In Germany, the game was released unlocalized and uncut, both which are very unusual.
Language
The name of the doctor responsible for the disaster is Dr. Malcolm Betruger. "Betrug" is the German word for fraud or deceit, which is exactly what the doctor does.
Narrative
The Doomguy speaks only one word in the entire game. That word is "God..." as he sees the Cyberdemon. Incidentally, this is the first time the main character in a Doom game talks.
Novels
As of 2009, two novels based on the game have been released, Doom³: Worlds on Fire, and Doom³: Maelstrom. Both were written by author Matthew J. Costello, who helped writing the story and dialog on Doom³ and its expansion pack, Doom³: Resurrection of Evil.
References: General
- In a certain section of the Delta Complex, the player comes across a whole area of employee offices. The names on the door are names of actual id Software employees.
- On Site 3 and the Excavation Dig Site, there are four stone tables which the archaeologists had found. One of these is showing the ancient hero in a battle against the forces of hell. This ancient hero is actually the Marine from the original Doom, and the stone tablet looks almost exactly like the front cover of the original US DOS Doom box. Other examples of hidden images in the pentagram are the UAC (Union Aerospace Corporation) logo and a Moon symbol (probably referring to the moons of Mars, Phobos and Deimos, but it is not sure whether this really is a reference)
- At one point in the game, the player comes across a nearly-dead soldier named E. Webb. This is most likely a reference to id Software monkey Eric Webb.
- At certain points within the game, magazines with various covers can be discovered. One of them, called Booty actually sports a picture of Hunter's (a female character from Quake III: Arena) lovely backside.
- The game's intro (text and voice-over) and story bare an uncanny resemblance to Resident Evil: The Movie.
- Among the many names the game uses for owners of the PDF pads are Seamus Blake and Ben Wolfe. Besides being laborers who have turned into the undead, these people are also renowned contemporary jazz musicians.
- The logo of the Super Turbo Turkey Puncher 3 mini-game is a parody on the Street Fighter Alpha 3 logo.
References: Internet
- id Software registered www.ua-corp.com, making it look like the homepage of the Union Aerospace Corporation.
- The player will receive e-mails on their PDA that advertise for Martianbuddy (the greatest company ever conceived!). It is a jab at the annoying Bonzibuddy. When visiting martianbuddy.com, the player will receive the cabinet code 0508, which can be used prior to the end of Alpha Labs to unlock the chaingun and at the end of Delta Labs 2 to unlock the BFG9000.
- The player will get a message on their PDA that refers to the famous 419 Nigerian scams. The sender, John Okonkwo, is not a random name, just read this.
Secrets
- Near the end of the game, there is a clickable brick on the wall bearing the id Software logo. Click it and a wall opens. Inside, a secret PDA can be found, with messages from the id employees thanking everyone for playing the game.
- The character who supplies the protagonist with the PDA turns back to typing after doing so. If the player takes a look on the man's screen, they can see him typing an e-mail about the main character being rude for watching over his shoulder.
- In the very first levels you can see UAC employees that can not be reached normally. When using the noclip cheat code and going through the walls to reach the unreachable areas, it can be seen that all of these employees share the name Joe.
- Try one of the old cheat codes from the other Doom games; in addition to the obvious "unknown command" reply, the message "your memory serves you well" will also be shown.
Super Turbo Turkey Puncher 3
After arriving in Mars City, go to the kitchen. There the arcade game Super Turbo Turkey Puncher 3 can be played. The game looks like a previous Doom game, except for the turkey of course. And so it plays (playing the Marine while he is in Berserk mode). After having punched enough turkeys and reaching a score of 25,000, the player receives an e-mail via their PDA saying: "Your parents can rest easier knowing they have raised another shining example of humanity. Due to the incredible amount of time you wasted punching poor defenseless turkeys, your vacation time has been docked two days."
Technology
- The game refuses to run not only if CD/DVD emulation software is installed on your computer (CloneCD, Alcohol), but certain burning software as well (Nero).
- According to the promotional video G4 History of Doom when Doom³ was first demonstrated at the E3 Expo in 2002 the E3 Judges had to offer people to play a part of the game or to play the game themselves in order to show that the game being demonstrated on the screen was in fact real. People were that impressed by the graphics.
User Created Content
- While most new FPS games have outrageous minimum system requirements, especially for video cards (at least 128 MB, Texture & Lightning required), the Doom III engine is, despite the hefty overall requirements, quite scalable. Some users have developed a small patch that makes the game compatible with the Voodoo 2 card, among others in the Voodoo line. These are some of the very first 3D cards and they often do not carry more than 12 MB. The game does not look better than Quake II with such setup, but it still is a fine piece of programming.
- Within approximately 1 day of release, there was already a game modification which added a light to the pistol. In the game itself, players must swap between the flashlight and a gun.
Awards
- Computer Gaming World
- March 2005 (Issue #249) – Best Sound of the Year
- GameSpy
- 2004 – Special Achievement in Graphics Award (together with Far Cry)
- 2005 – #5 Xbox Game of the Year
- 2012 – #7 Top PC Gaming Intro
- Interfaith Center of Corporate Responsibility
- 2004 - one of the Top 10 Worst Violent Video Games of 2004
- Golden Joystick Awards
- 2004 - PC Game of the Year
- 2004 - Ultimate Game of the Year
- PC Powerplay (Germany)
- Issue 03/2005 - #4 Biggest Disappointment
Information also contributed by AHO, bobthewookiee, Hamish Wilson, Karthik KANE, lasttoblame, lvnvgmb, M4R14N0 Maw, piltdown man, Pseudo_Intellectual, Sciere, Silverblade, Steve ., Tiago Jacques, Xoleras, Zack Green and Zovni.
Analytics
Related Sites +
- A Guide for Beginners
IMG's introduction to playing Doom 3. - Doom 3
Official website - Doom 3
Official game page on id Software's website - Doom 3 HQ
A well-rounded Doom 3 fansite, with custom levels, game info and a forum. - Doom 3 Portal
Comprehensive fansite for all things Doom 3 from fan art and fiction to a mod index. - Doom 3 on Win98
A quick and easy to follow tutorial on running Doom 3 on Windows 98 - Doom Wiki
A Wiki site for the Doom series. - Doomworld
Website with classic Doom and Doom 3 news and forums. - Hints for Doom 3
Question and answer type solution guide gives you nudges in the right direction before revealing the final solutions. - Lord FlatHead's Homepage
Hasn't been updated since Doom 3's release, but contains a lot of interesting articles about the technology behind Doom 3 and some speculation. - Once More into the Inferno
An Apple Games article about the Mac version of DOOM³ (February, 2005). - PlanetDoom
GameSpy's Doom Website
Identifiers +
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Contributors to this Entry
Game added by Lexicon Dominus.
Macintosh added by Corn Popper. Xbox added by Sciere. Linux added by Iggi.
Additional contributors: James1, Unicorn Lynx, Lord FlatHead, Jeanne, Michael Dionne, Guy Chapman, Sciere, Jack Lightbeard, Silverblade, Maw, xy xy, Zeppin, Cantillon, lee jun ho, Patrick Bregger, Titan10, Plok, FatherJack.
Game added August 9, 2004. Last modified December 8, 2024.