Project Downfall

Moby ID: 139009

FOREWORD

PLEASE READ BEFORE PURCHASING

The game is in Early Access and is constantly being updated. It's worth noting that currently the whole team is 1 programmer(working overtime) and me doing everything else(fulltime). The only thing outsourced was the initial Chinese translation. So, as much as we would like to fix everything at once, it's simply not possible due to our limited manpower. So we have to be realistic with our possibilities and stick to the priorities and fix address them one by one, before moving on to the next fix/feature.

To make this easier and to check out what has been done, or what's the main focus of the closest update I'd recommend checking out the announcements on the Steam Community. This way you will know if a deal breaker has been addressed etc.

And please note: despite the 2d, sprite based enemies, Project Downfall might give the wrong impression of being a Doom clone. As much as I love the classic FPP's, Project Downfall's goal is to play differently: more like a fast paced action puzzle with lethal consequences. Bullets are really deadly here; both for you and the enemies.

And finally, the game is only available in English at the moment. A lot of text has been added since launch, hence making the initial Chinese and Polish translations incomplete. We hope to address this soon and update the whole text to be available in Chinese, Japanese (possibly also Russian and Polish), when possible.## BACKGROUND

The world we have known is coming to an end. The European Union is in disarray, with a new superpower emerging on the horizon: The Novorussian Federation, which already welcomed new members such as Lithuania, Ukraine and Poland.

Enter the first mega-city of Europe: Crimson Tide. The free city of Crimson Tide(the representative free city of this New World Order, showing that both systems can co-exist in harmony, forging a better future for its citizens) was raised as the representative pinnacle of humanity's achievements on the border of Germany and Poland, in agreement to respect the sovereignty of both the EU/Transatlantic States and Novorussian Federation. But, as history has taught us, this is true only in theory....

Governing parties are not political but rather economical, pointing to a new direction of leading nations. Gone are the days of political parties, replaced by voting with your wallet for the corporate entity which provides everyday life with the highest benefits. Leading corporate entities deal most of the cards, keeping its citizens in check with mandatory medication.

Somewhere in the city, in the Lakk District, a regular middle class citizen is about to start another routine day…

## THE GAME

Welcome to your Downfall...

Project Downfall (PDF for short) is a trippy, reflex based shooter with adventure elements. The game is an overall mashup of the the movie „Falling Down” with M.Douglas and the style of „Hardcore Henry” and „John Wick” in a retro (DOOM,Duke3d,Hexen etc) stylised visuals with modern post effects and Dynamic Original SoundTrack.

You start in your apartment after another routine day at the office and your adventure starts from there. The storyline will progress with completion of main missions and branch out depending on various factors (chosen path, mental state, specific choice/interaction/pickup/etc)

You are a regular, middle class citizen. By day, leading your ordinary, rinse-repeat corpo-routine life, with your lovely girlfriend Olga by your side, a well paid job and crib with an amazing view. What more could a guy want?

Yet you feel privileged and as a true socialist you feel you need to give something back…

...By night, you give your contribution to society as a self-proclaimed dealer of justice, dispatching all sorts of scum with extreme prejudice… Or, at least that is what you think...

Main missions will be accessed from your car outside the apartment. In one of the earliest updates after the games Early Access release, the area will be expanded with a freeroam hub which will open up to other parts of the city with optional missions with progression of the game.

With addition of new levels during Early Access, the plot will branch out at certain points leading down alternate paths/levels. Certain levels will only be accessible with certain restrictions (ie depending on timeline, if certain character was discovered/spared/killed and son on). The game will offer multiple endings.

What to expect (Early Access):

  • A fast paced shooter where reflexes and quick thinking count. Think more Hotline miami in FPS than DOOM. Levels play more like fast paced puzzles with lethal consequences
  • A dynamic and fitting Original Soundtrack which adapts to what's going on on-screen
  • Non linear progression. Certain scenes will play out differently depending on your choices and state of mind, or maybe even will reveal alternate levels, routes to your goal
  • Cannon fodder
  • Trippy visuals
  • Sanity system. The world will react to the players self-medication threshold in varied ways throughout the games timeline.
  • No health regen
  • Actually no way of replenishing your health at all
  • in the current Early Access build: each path/route offers a minimum of 8 levels. Possibly more if conditions are made and areas are discovered.
  • Combo kill and style system
  • The Superkick
  • lots of fun ways of dispatching your foes
  • Leaderboards
  • Freeroam hub which expands with the games timeline offering new opportunities

What to expect from v. 1.0
  • More cannon fodder
  • over 20 levels
  • Non linear storyline progression with multiple endings (4 different endings confirmed)
  • brutality finishers and environmental attacks
  • Achievements
  • and more

Source:

Steam Store Description


Contributed by Rik Hideto.


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