Star Trek: Armada

aka: STA1
Moby ID: 1340

Windows Patches

2000-03-31

Hotfix for Intel 810 chipsets

2000-04-13

v1.1 beta patch

Users who choose to download this patch acknowledge that this is Beta Software and are assisting Activision in testing the aforementioned solution. As Beta Software we cannot support this patch via Customer Support. This beta patch may cause unforeseen issues with Armada. If users experience any new issues with this patch please post them on the Armada Community Tech Help located at http://www.st-armada.com/forum with “Armada v1.1 Beta Patch” in the subject line.

Compatibility Fixes:

Armada Version 1.1 fixes problems with the following 3D cards:

  • TNT2
  • GeForce
  • Intel 810
  • Riva 128

Optimizations:

Optimization changes have been made to augment framerate. Most notably:

  • Smoother asteroid rendering
  • Ghosts (things you cannot currently see on the map but have in the past) have been optimized
  • Klingon Shockwave runs smoother and has a different effect.
  • Omega Shockwave at the end of the last mission contains less polys. This should eliminate stuttering and random crashes that may occur at this portion of the game.

Design:

  • Borg Superweapon (Transwarp Gate) drains energy over time instead of taking it all at once.
  • Artillery can no longer fire outside of the player's shared Line Of Sight.
  • Sensor Jammer is more effective because ships can no longer fire at what they cannot see.
  • Disallowed targeting of all special weapons under the shroud.
  • Gravity Mines can now be fired while cloaked.
  • Construction Ship Build Button Menu has be reordered making it easier to use.

Miscellaneous:

  • Added a LAN IPX button and LAN IPX functionality
  • Made several multiplayer map changes to augment game play on these maps.

Troubleshooting:

If problems occur after installing this patch please make sure you have the latest 3D card drivers.

If sound glitches or random lock-ups occur please update your sound drivers and/or disable sound acceleration.

TNT2 at high screen resolutions may still have problems in 32-bit mode.

2000-05-10

v1.1 patch

Compatibility Fixes:

Armada Version 1.1 fixes problems with the following 3D cards:

  • TNT2
  • GeForce
  • Intel 810
  • Riva 128

Optimizations:

Optimization changes have been made to augment framerate. Most notably:

  • Smoother asteroid rendering
  • Ghosts (things you cannot currently see on the map but have in the past) have been optimized
  • Klingon Shockwave runs smoother and has a different effect.
  • Omega Shockwave at the end of the last mission contains less polys. This should eliminate stuttering and random crashes that may occur at this portion of the game.

Design:

  • Borg Superweapon (Transwarp Gate) drains energy over time instead of taking it all at once.
  • Artillery can no longer fire outside of the player's shared Line Of Sight.
  • Sensor Jammer is more effective because ships can no longer fire at what they cannot see.
  • Disallowed targeting of all special weapons under the shroud.
  • Gravity Mines can now be fired while cloaked.
  • Construction Ship Build Button Menu has be reordered making it easier to use.

Single Player Mission changes:

  • Vendetta – Worf automatically heads towards the first wormhole
  • A Line in the Sand – fixed a bug that occurred if all Borg forces were destroyed before the Enterprise shows up
  • The Alpha and the Omega Part 2 – ensures a showdown between Locutus and the Enterprise

Miscellaneous:

  • Added a LAN IPX button and LAN IPX functionality
  • Made several multiplayer map changes to augment game play on these maps.

Troubleshooting:

If problems occur after installing this patch please make sure you have the latest 3D card drivers.

If sound glitches or random lock-ups occur please update your sound drivers and/or disable sound acceleration.

TNT2 at high screen resolutions may still have problems in 32-bit mode.

2001-02-07

v1.2 patch

Bug Fixes

  1. Pathing Improved – Ships will have less trouble moving in groups or navigating in areas with lots of objects.
  2. Rally Point Improved – Ships will not try to occupy the same location when they exit the shipyards.
  3. Strategic AI in Instant Action and Multiplayer has been given better handicaps on medium and hard difficulty. Including sped up build time and reduced cost.
  4. In Instant Action/Multiplayer games the AI will now cloak ships if it can; more often on medium, and most of the time on hard.
  5. The Chain Reaction Pulsar weapon has been modified so that it will not be able to hit cloaked ships and has been balanced to be less powerful.
  6. In standard Multiplayer games each team will begin with a starbase, 2 construction ships, and a scout vessel.
  7. Implemented Instant Action save functionality.
  8. Improved game stability with issues related to [ESC] key being depressed.
  9. Fixed several weapons related crashes.
  10. Fixed crash related to Corbromite Reflector and saved games. If the Corbromite Reflector was active prior to saving the game it could cause a crash on loading of the saved game.
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