Age of Wonders: Planetfall
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Windows Patches | |
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2019-08-07 | v1.003 patch - bug and crash fixes, "Hide password protected games" is now disabled by default in the multiplayer lobby, in-game language selection dropdown now fits all core languages without the need of scrolling |
2019-08-09 | v1.004 patch (Velociraptor Update) - added edge scrolling, added a button to randomize the commander names in commander customization, added an option to force fast combat animations, various text fixes in multiple languages, improved various Imperial Archives entries to provide additional and clearer information, completing the last item in a city production queue now keeps the remaining production rather than wasting it, added icons to operations on the Research screen to clearly show whether they are tactical, strategic or doctrine operations; sectors are no longer tradeable if they are annexed to a colony that is occupied, bug and stability fixes |
2019-08-15 | v1.005 patch (Velociraptor 2 Update) - added an option to set the max number of autosaves, disabling doomsday victories will now remove the doomsday skill from the research tree, Voidtech Hazard no longer affects Voidtech modded units, major bug fixing |
2019-09-05 | v1.006 patch (Ankylosaurus Update) - the last used scenario settings are now saved, World settings can now be saved into templates in Advanced Setup, implemented Kick feature, added a prospect sector particle effect on sectors that can still be prospected, the “share all” food sharing option will now sell any excess food for energy if other colonies are not taking all of the shared food, mod update issue fixed in Paradox Launcher, turret defense structures now have unique icons for each race, improved tactical combat camera zoom behavior, reduced stutter in tactical combat when moving the camera around for high refresh rate monitors, critical and fumble chance of an attack can be seen in the attack’s preview (hold Ctrl), balance changes, bug fixes |
2019-10-09 | v1.006.1 patch (Ankylosaurus 2 Update) - fixed missing translations, fixed issue where sometimes strategic actions such as "build (forward-)base" would not be cancelled when a player was defeated, fixed that disconnecting while kicking a player would cause out of sync issues after a rejoin, fixed that you could cancel back to the previous menu while kicking a player, interface tweaks |
2019-11-07 | v1.101 patch (Stegosaurus Update; Revelations compatibility) - added combat retry option for auto-combat, added Orbital Relay system, Imperial Defenses are no longer destroyed upon exploration and are instead deactivated so that their combat and world map effects will no longer be active in their sector, Imperial Defenses in a colonized or annexed sector will gain a Garrison Militia of equal strength to the Colony Militia and unlock a sustainable strategic operation which can target a friendly or enemy colony, balance changes, bug fixes |
2019-11-21 | v1.102 patch (Stegosaurus Hotfix) - when calculating XP, the system will cap XP from very one sided battles as if each of the victorious units only killed 2 units (therefore the cap only affects the battle where the victor is outnumbered more than 2 to 1); players can now indefinitely use combat retries for a specific combat in singleplayer, Orbital/Forward Relays are no longer shown as destination if they are unavailable, Orbital/Forward Relays destination names now show both the sector name and colony, anomalous sites now show additional information about their current state in the quest interface, bug and stability fixes, balance changes |
2019-11-28 | v1.103 patch (Stegosaurus Hotfix 2) - bug fixes, localization tweaks |
2019-12-05 | v1.104 patch (Santasaurus/Stegosaurus 2 Update) - added Korean language support, auto-explore command added, tactical operations toggle added for auto-combat; when a unit is brought back from the dead, all of its Once Per Battle and Ability Cooldowns are triggered except Escape Module or similar abilities; Doomsday structures are now being removed when a sector changes owner, changing teams is now locked while the player has opted as ready to play, added a Secret Tech filter to the Commander Selection screen, skipping to the next to-do event will now focus the camera on the event, cycling through cities is now done alphabetically, sector invasion event will now highlight the invading stack instead of the cell the invasion took place where possible, bug fixes, minor balance tweaks |
2020-02-18 | v1.200 patch (Tyrannosaurus Update) - sector levels and specializations overhauled, happiness events added, No Colonizer mode added, game intensity settings added, interface tweaks, |
2020-02-26 | v1.201 patch (Tyrannosaurus Hotfix) - bug fixes, minor balance changes |
2020-05-26 | v1.300 patch (Diplodocus Update; Invasions compatibility) - added AI personalities and diplomatic feedback mechanics, added support for trading weapons and mods from your item arsenal with other players, the system will now block the AI from choosing leaders that humans have picked, added a new early-game Paragon NPC faction quest: Natural Order, exploration sites are now added almost exclusively through the Global pass rather than through sector definitions, reworked Observe mode, the accuracy of abilities listed in tooltips will now update if the unit gains a status effect that changes the accuracy, new tactical combat maps added, balance changes, bug fixes, AI players are now more likely to help/attack settlements, other changes |
2020-06-11 | v1.301 patch (Diplodocus Hotfix) - balancing (focus on Shakarn), added missing Therian mod template icons, bug fixes, localization tweaks |
2020-06-24 | v1.302 patch (Diplodocus Hotfix 2) - bug fixes, added a workaround for when the Launcher files are unable to parse resulting in settings not being pushed to the game. |
2020-08-26 | v1.303 patch (Diplodocus 2 Update) - bug and balance fixes |
2020-11-10 | v1.400 patch (Triceratops Update; Star Kings compatibility) - Galactic Empire game mode added, residential sectors added, endless research implemented, Savage Tyrannodon wildlife unit added, added Text-to-Speech and Speech-to-Text functionalities, the AFK timer for multiplayer matches has been extended to 60m, the game will now always make an auto save at the start of the first turn, added a display to the colony interface that lists all the special unit production bonuses that the colony provides, added new Casus Belli that is given to players if another player defeats their ally, more info added to the unit panel, tweaked unit banners to make them stand out more, other changes |
2020-11-12 | v1.401 patch (Triceratops Hotfix) - disabled Score Victory on Empire planets, bug fixes |
2020-11-19 | v1.402 patch (Triceratops Hotfix 2) - added information to the Colony Anarchy event panel, when trying to buy out the marauders or attack them while the Colony is still owned by a living non-war player, the tooltip for the buttons will mention the action will liberate the colony and return it to the current owner; implemented sorting Tactical Operations in the Operations Screen based on whether they are available for the AI to use during Tactical Auto Combat, a few optimizations to the models/textures of Invasions and Revelations content, several unit icons have been better framed/posed, fixes to interface, units/commanders and particles; bug fixes |
2020-12-03 | v1.403 patch (Triceratops Hotfix 3) - added an Undo Movement button into combat, Blocked Grails from spawning on Frontier worlds, removed the reputation bonus for sending gifts through diplomatic trades, balance changes, bug fixes |
2021-05-10 | v1.404 patch (Triceratops 2 Update) - the Psi-Fish Hunting Grounds planet trait now forces the planet to be continents and disallows changing of game settings to prevent issues with Psi-Fish dwelling spawns, fixed the Masking Frequencies planet trait not working, fixed not being able to choose the default Phoenix Walker requisition item, fixed not being able to buy high level vehicles using Renown in certain situations, fixed Undo allowing the circumvention of the effects of Panic and Captivate, fixed issue where campaign missions could sometimes not be ended, fixed that the Forgotten NPC Faction would sometimes not be present in the Obolus-5 campaign mission, fixed a crash that could happen during an AI turn in the late game, other bug fixes |