King's Quest V: Absence Makes the Heart Go Yonder!

aka: KQ5, King's Quest V
Moby ID: 130

[ All ] [ Amiga ] [ DOS ] [ FM Towns ] [ Macintosh add ] [ NES ] [ PC-98 ] [ Windows 16-bit ]

Amiga screenshots

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Sierra logo
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Title screen
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The opening sequence
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Cedric saw the castle disappear
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Starting the game
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There is a weeping willow with a harp here
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Entering a town
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Entering the desert, be careful!
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A forest path.
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In a village.
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Talking to a man with a broken wagon.
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In the tailor's shop.
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The control menu.
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In the toy shop.
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In the shoe shop.
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The bakery.
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Inside the bakery.
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Outside of the inn.
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Inside the inn.
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The bandits at the inn tied me up, and threw me down in the basement!
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Near a tree with a bee hive.
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The desert.
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A cool drink in the desert is just what Graham needs right now.
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A desert camp.
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That dog is bothering the ants.
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The gypsy wagon.
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That sign means what it says.
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A path in the dark forest.
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What's that young man upset about?
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The gnomes house.
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A help screen.
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The evil witch is locked in a safe place, now how do I find the exit?
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The underground passage with some interesting paleontological details
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While the 32-color Amiga version usually doesn't look as good as PC's VGA, the mountains really look interesting in this reduced color palette.
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Graham's private harp concert for Queen Icebella and her wolves...
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The harpy island
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Graham and Cedric are approaching Mordack's island - as always, Cedric's warning will come when there is little left to do...
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The castle entrance - of course Graham can't just ring and say "Sorry, Mordack, but I believe you have borrowed something without asking"... ;)
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Graham is learning some useful spells.

DOS screenshots

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Sierra Company Logo (MCGA/VGA)
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Title screen (MCGA/VGA)
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Introduction (MCGA/VGA)
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Introduction (MCGA/VGA)
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Introduction continued (MCGA/VGA)
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In-game shot (MCGA/VGA)
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The town (MCGA/VGA)
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In a store (MCGA/VGA)
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Desert Castle (MCGA/VGA)
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Cedric the old wizard wonders why sitting in "HIS" river... (MCGA/VGA)
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The options menu are more graphical...(overlooking the bakery) (MCGA/VGA)
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That termite castle looks better than most buildings I know... (MCGA/VGA)
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I wonder if these gypsies know the Avatar? (MCGA/VGA)
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The weeping willow...formerly beautiful princess, now professional harp player at medieval pubs (MCGA/VGA)
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Sierra somehow doesn't quite comprehend that tooo many ways to die irritates the player...ribit! (MCGA/VGA)
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There goes the "needle in the haystack" theory... (MCGA/VGA)
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Archaeologists would really love this place! (MCGA/VGA)
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Forest Path (MCGA/VGA)
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Title screen (EGA/Tandy)
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Introduction (EGA/Tandy)
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Introduction continued (EGA/Tandy)
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In-game shot (EGA/Tandy)
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The town (EGA/Tandy)
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In a store (EGA/Tandy)
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Desert Castle (EGA/Tandy)
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Forest Path (EGA/Tandy)
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Beautiful scenery in the game's intro. (CDROM version) (VGA)
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Inside the toy shop. (CDROM version) (VGA)
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A village. (CDROM version) (VGA)
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Graham takes a drink from a desert oasis. (CDROM version) (VGA)
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Graham finds the camp of the desert bandits. (CDROM version) (VGA)
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Inside the desert bandit's treasure cave. (CDROM version) (VGA)
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Inside a spooky home. (CDROM version) (VGA)
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That bear is trying to get some honey from the bees. (CDROM version) (VGA)
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Graham gets some help from some friendly little people. (CDROM version) (VGA)
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The princess is now a princess again, thanks to Graham. (CDROM version) (VGA)
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Graham's inventory. (CDROM version) (VGA)
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The inn. (CDROM version) (VGA)
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The inn's kitchen. (CDROM version) (VGA)
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In the snowy mountains (CDROM version) (VGA)
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Snowy mountains. (CDROM version) (VGA)
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Queen Icebella's throne room. (CDROM version) (VGA)
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Queen Icebella. (CDROM version) (VGA)
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It's a yeti! (CDROM version) (VGA)
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Crystal cave. (CDROM version) (VGA)
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Beach. (CDROM version) (VGA)
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Boat house. (CDROM version) (VGA)
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Sailing to an island. (CDROM version) (VGA)
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Evil guy's lair. HELLO! OPEN UP THE DOOR! IT'S GRAHAM, THE PIZZA DELIVERY GUY! (CDROM version) (VGA)
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Casimma is here in the kitchen. She will have a bigger role in King's Quest VI. (CDROM version) (VGA)

FM Towns screenshots

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Title screen
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Intro
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Meeting the owl Cedric
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Starting location
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In a forest. Visible interface
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Trying to talk to whatever is in that tree
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Outside of the town
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Town center
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Dialogue portraits in indoor locations
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Embarrassing moment
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River bank
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Note the detailed cat animation
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A dwarf is playing with a toy
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Musical tree
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Fortune teller's wagon
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As in many Sierra games, there is an endless desert here
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Ways to Die #43: bitten by a scorpion. And where is my funny message?..
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Ways to Die #115: the wizard kills you
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Ways to Die #171: the hero can't swim
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In the settings you can switch from Japanese to English voices
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Saving the game at the bandit's camp
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Madame Mushka - the fortune teller
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The witch and her house
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The genie and the witch
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Don't you know, the only sensible action to stop a Yeti from killing you is to throw a custard pie in his face
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Queen Icebella
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The incredibly annoying Cedric the Owl warns you to "Watch out!" when it's already too late to prevent anything
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Oookay...
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Though the FM Towns version came on CD, notice the icons are just like in the DOS floppy version, whereas in the DOS CD version they were in color
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Labyrinth beneath Mordack's castle
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Grabbing some peas at the castle's pantry
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Inventory
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Graham returns the locket to Cassima
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Final confrontation with Mordack, spells menu

NES screenshots

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What the... is THIS the title screen?!
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The real title screen
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Intro
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Sir Graham merrily jumps through woods
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Oh!... My castle...
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Let's fly!
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Sir Graham listens to the conversation from the pool
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Classic Sierra interface: choose an action, click on the object you want to interact with
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Inventory
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Bitten by a poisonous snake
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Nice water mill!
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Ooooh, dangerous...
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Typical "sierraish" colorful description
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Met some people
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At fortune teller's
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Let's go to the desert, Sir Graham!
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Sir Graham drinks
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In a town, looking at beautiful girls
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Blacksmith
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Sir Graham and a bear
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Talking to Crispin

PC-98 screenshots

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In the PC-98 version, all the setup is done when running the main game
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Ahh, the nostalgic logo... :)
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Title screen
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Intro. Castle Daventry is about to disappear
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As the credits run...
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Not only the owl can speak; he can speak JAPANESE! :)
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Dig this "absent-minded professor" outfit, dude. A tad overkill with the whole "I'm-too-cool-for-underwear" attitude, though...
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Starting location. You impatiently grab the roof
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Go, brave warrior! Go!...
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Unsure whether you should go on that path or not, you open the Sierra icon interaction menu
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Middle of the forest "hub". You open your inventory
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Nice view of the city. Too bad the graphics on PC-98 are so lousy
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Dialogues have those portraits and block the whole screen...
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Another wacky fantasy creature. A tree who is playing a harp. Maybe I should get a piano for her. Maybe she could swing, you know. Play Thelonious Monk or something
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You bravely venture into the Evil Wizard Realm (TM)
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You get zapped...
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...and turned into a frog. You'd think you could continue the game in a frog form, but no. Game is over
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Nice architecture!
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All house interiors are displayed in small windows. Very annoying, uncomfortable, and just plain bad-looking
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I wonder what those guys are doing there...
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The wise owl will offer professional consulting from time to time. It mostly consists of: "Be careful, Graham!!.. There is deep water there!!..", as if you were blind or didn't play the other KQs
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Hey, now I want to play Ultima
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The classic Sierra Desert To Be Lost In (TM)
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Beautiful view here. You try to talk to yourself
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You get bitten by a scorpion... Life was good as long as it lasted
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They really tried, but the inferior graphics of PC-98 made this town look less beautiful than it was supposed to

Windows 16-bit screenshots

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Title sequence
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Castle Daventry.
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Start of the game.
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Game options menu.
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Forest path.
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Outside the village.
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The village.
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Shoe shop.
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A young prince is here crying.
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Outside the bakery.
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Inside the bakery.
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Outside the inn.
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Inside the inn.
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