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King's Quest II: Romancing the Throne

aka: KQ2
Moby ID: 123
Atari ST Specs

Description official descriptions

After having recovered the three treasures, King Graham has been crowned king. Now having needing a queen for companionship, Graham searches the land for a maiden, but to no avail, so he turns to the magic mirror for help. The mirror shows him a beautiful girl locked away in a quartz tower in a faraway land of Kolyma, and must find three keys that are used to unlock the door that will lead to her.

King's Quest II: Romancing the Throne is a graphic adventure game. As is typical for Sierra's AGI games, players move Graham around with arrow keys and perform actions by typing commands in the interface, which are usually combination of verbs and nouns. The game is similar to its predecessor in structure and gameplay system. Like Daventry, Kolyma is a large cyclical world consisting of interconnected screens. Compared to the first game, it is bigger and busier, with more locations and places of interest. Puzzles follow a similar format; knowledge of fairy tales is advisable for solving some of them, and complex solutions grant the player more points than a brute force approach possible in some cases.

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Credits (Atari ST version)

8 People

Designed by
Written by
Game logic by
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Scenery by
Animation by
Music by

Reviews

Critics

Average score: 76% (based on 13 ratings)

Players

Average score: 3.5 out of 5 (based on 102 ratings with 4 reviews)

By the time you get to the Queen you will no longer want her

The Good
If you liked the first King's Quest then this is more of the same. Some of the inventory based puzzles are logical to figure out...

The Bad
...and some of the puzzles are completely ridiculous. There is a reasonable way to get past the snake for instance but the 'better' solution is bizarre. There is also a limit on how many times you can approach the doors you need to unlock before the game is unwinnable. Gotchas like this take away from the overall enjoyment.

The Bottom Line
Not as good as the first game in the series. If you want to find your Queen go out & meet a real woman instead.

DOS · by Grumpy Quebecker (1206) · 2023

great when I played it, but it sure didn't age well

The Good
It's a Sierra adventure game. If you like the style, you will like this one, too. Also, it's fun seeing all the fairy tale characters like Red Riding Hood, the evil witch, the mermaid, King Triton, Dracula (okay, maybe Dracula isn't quite fairy tale material, but Dracula's castle must be the coolest part of the game!)

The Bad
the typical Sierra problems - you can maneuver yourself into a situation from where the game is unbeatable - you didn't pick up a certain item at a certain point and now it's too late, etc. Also, there's a lot of unnecessary stuff in the game. You find a certain item that gives you lots of points but is not useful for anything and not necessary to solve the game. The stuff that needs to be done to solve the game is quite few, actually. Also, it didn't stand up to other Sierra games at the time - Space Quest, Police Quest, and Leisure Suit Larry all were clearly superior.

The Bottom Line
Worth playing through at least once, it still is an important game in the history of Sierra games and adventure games in general, but it sure didn't age well.

DOS · by Gothicgene (66) · 2002

Whosoever plays this game will have to remember their fairy tales

The Good
I enjoy playing the King's Quest series, and I don't think I will ever get sick of playing every game over and over again. In the early Nineties when I just finished King's Quest VI, I just received the second game from an old friend. It was the original version from 1985 and it was buggy. The game failed to load on my 486 machine, and even if it did, I still had disk errors when I change between locations.

Fast forward three years later, I saw a copy of KQ2 on a web site and decided to download it while questions had been asked. What I downloaded was the 1987 re-release of the game, the version that contained better graphics, was hard disk installable, and had better save game support.

In the previous game, King Edward the Benevolent sent his best knight, Sir Graham, to get three treasures that were stolen from Castle Daventry through deception. After Graham recovers these treasures, Edward dies and Graham becomes king. In the second game, Graham decides to share the throne with a queen of his choosing. Unable to find the right maiden, he asks the magic mirror for help. It shows him a vision of a beautiful girl locked away in a quartz tower in a long distant land, and in order to reach it, Graham has to unlock three magic doors that will lead him there.

Those that have played Sierra's Hi-Res adventures on the Apple ][ will know that the games are played in first-person; you couldn't see your character at all. Now, we are able to see Graham wearing his usual uniform from KQ1. Using the keyboard's cursor keys, you can make him go left and right, hide behind trees, do a dance, etc. His walking animations are smooth, and he swims well.

Unlike later Sierra adventures, the world of KQ2 wraps around. What I like about the game is that you are free to explore at your own leisure without some restrictions placed on you, bumping into characters along the way, as well as any obstacles that you need to get past. It is easy to get lost in these environments without using a map. I was glad to find out that there are actual locations in Kolyma, such as the church, antique shop, and Dracula's castle, rather than nothing but a few houses in Daventry.

There are a few pieces of music in the game that I like listening to, and these are played through your computer's speaker. "Greensleeves" is the theme song for KQ2, just as it is for KQ, and, although not very original, it suits a fantasy adventure game like this. I like listening to the song as it relaxes the mind. Another piece of music used is Sierra's take on "Here Comes The Bride" .

The game uses a text parser interface, which was more common in adventures Sierra created from 1984 up until about 1991. I like having the text parser as opposed to point-and-click interfaces, mainly because games with text parsers have a wide vocabulary. You can try one command, and if that doesn't work, you can try it again in a different way. Using the function keys is much quicker to save, quit, restore, or restart a game.

Solving puzzles in KQ2 require the player to use their knowledge of fairy tales, and if they don't, they will get stuck in the game for a long time. I forgot the fairy tales I used to read as a child, so using them to solve puzzles is good. There are some alternate solutions to these puzzles, but these are not often the best ones to use.

As I mentioned earlier, there are alternate solutions to most of the puzzles, solving them in a violent manner. These solutions are not the best, and you get less points than you are awarded when you take the non-violent approach. Because of this, KQ2 can be played again, solving puzzles a different way.

The Bad
Unlike later Sierra adventures that use the old AGI engine, which when you want to give an item to someone, all you have to do is stand next to them and type GIVE [ITEM], here in KQ2 you must specify who you want to give the item to, even if you are standing next to them. I found this a waste of time.

The Bottom Line
KQ2 is a nice adventure game where you have to search for three keys that will unlock the doors that lead to the girl you must rescue. Like Quest for the Crown, you have to know your fairy tales to solve some puzzles. The graphics are good for a 1987 game, and the music is easy to listen to. There are some good animations, and since there are multiple ways to solve puzzles, the game can be played again and again.

The version I just reviewed is found on many King's Quest compilation CDs from Sierra, and getting this version is ideal for anyone who has trouble getting their floppies to work on their system. The 1987 re-release is superior anyway due to better graphics and hard disk support. AGD Interactive released a VGA remake of KQ2 in the last few years. They expanded on the story, adding new locations, new characters, and more puzzles.

DOS · by Katakis | カタキス (43086) · 2012

[ View all 4 player reviews ]

Trivia

References

  • The game has several easter eggs, including a cameo appearance of the Batmobile outside of the evil witch's cave.
  • In the "Pegasus" section, if you look in a hole in one of the screens, it'll play a quick demo for Space Quest, whose designers also worked on this game.
  • Kolyma is, in fact, a river far in north-eastern Siberia, infamous for Soviet prison camps in this area. Millions of "enemies of the Soviet Union" perished in the whole "Gulag Archipelago", including the Kolyma camps, which were among the most terrible ones due to very harsh climate.

Information also contributed by -Chris, Nowhere Girl, and WizardX

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Contributors to this Entry

Game added by Andy Roark.

Macintosh added by Trypticon. Amiga added by POMAH. Apple II added by Katakis | カタキス. Apple IIgs added by Garcia. Atari ST added by Belboz.

Additional contributors: Shampoo-Girl, Katakis | カタキス, Jeanne, Jayson Firestorm, Alaka, Macs Black, Picard, Patrick Bregger.

Game added May 19, 1999. Last modified February 13, 2024.