Conquest of Japan

aka: Samurai: The Way of the Warrior
Moby ID: 11701

[ All ] [ Amiga ] [ Atari ST ] [ DOS ]

Amiga screenshots

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System options.
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Title screen.
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The story so far...
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Start options.
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Main game map.
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A Call to Arms
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Your city was conquered.
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Game over screen
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Alternate version's title screen.

Atari ST screenshots

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Title screen
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Control options: language selection and even keyboard type like QWERTY, QERTZ etc is configurable
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Call to arms: choose reaction
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Difficulty and player menu: both parties can be configured like city size, city form and so on, which is basically the difficulty of the game or - in multi-player game - the handicap
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The city map in the beginning. We as "diamond" side should move north to the "circle" cities
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Ingame options
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The current city and army status is quite even. This will change soon
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The diamonds are coming and attacking our city! Defend!
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City raid title picture
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Fighting screen. First option is a no go...
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Our defending army in base position. We can order the different unit types to different locations or attacking certain types of the opposite army
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The enemy army is moving into position. This is animated - in a very very slow animation
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We outnumber them on spears, so how to take advantage from this?
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Set a general formation
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Terrain overview - some of our troops are moving forward, the rest is staying in formation behind

DOS screenshots

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Setup - Samurai the way of the warrior (VGA)
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Impressions Logo (VGA)
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Introduction (VGA)
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Title Screen (VGA)
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Title - Samurai: the way of the warrior (VGA)
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A Call to Arms (VGA)
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Game Setup Screen (VGA)
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Main Game Screen (VGA)
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Armies Info Screen (VGA)
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Battle Cutscene (VGA)
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Formations Selection Screen (VGA)
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Tactical Battle Screen (VGA)
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One of your cities is under attack! (VGA)
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Setup - Samurai the way of the warrior (EGA)
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Introduction (EGA)
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Title - Samurai the way of the warrior (EGA)
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A Call to Arms (EGA)
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Game Setup Screen (EGA)
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Main Game Screen (EGA)
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