Sonic Heroes

Moby ID: 11564
PlayStation 2 Specs
Buy on GameCube
$23.50 used on Amazon
Buy on PlayStation 2
$14.06 used on eBay
Buy on Windows
$29.99 used on Amazon
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Description official descriptions

Sonic Heroes is a 3D action-platformer in which the player takes control of a team of 3 characters, each with a special ability - speed, fly and power. The objective of the game is to race through levels as quickly as possible whilst defeating enemies and collecting rings. Your time, rings and enemies defeated make up a point system, and more points mean a higher rank on the level. There are 4 teams of characters each with their own changes to the gameplay:

  • Team Sonic is the intermediate difficulty featuring Sonic (speed), Tails (fly) and Knuckles (power).
  • Team Shadow is the hard difficulty featuring Shadow (speed), Rogue (fly) and E-123 Omega (power).
  • Team Rose is the easy difficulty featuring Amy (speed), Cream (fly) and Big (power).
  • Team Chaotix features new mission-based objectives with Espio (speed), Charmy (fly) and Vector (power).

The game features 4 modes:

  • Story Mode, giving players the opportunity to play through levels as the story progresses.
  • Challenge Mode, giving players the opportunity to replay levels that they have previously cleared in Story Mode
  • Battle Mode, a multiplayer mode where players can race or battle each other
  • Tutorial Mode, teaching players the basics of playing the game.

Spellings

  • ソニックヒーローズ - Japanese spelling
  • 索尼克英雄 - Chinese spelling (simplified)
  • 소닉히어로즈 - Korean spelling

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Credits (PlayStation 2 version)

189 People (176 developers, 13 thanks) · View all

President
COO
Product Marketing Manager
Director of Product Development and Localization
Localization Producer / Assistant Product Marketing Manager
Senior Media Manager
Creative Services Manager
Public Relations Manager
Director of Quality Assurance
Offshore Project Manager
Senior Release Manager
Build Engineer / PC Project Coordinator
Supervisor
Design Coordinator
Layout Designer
Editor / Layout Designer
Marketing Consultant
Sega Ex-Patriot
Producer
Director
Art Director
Main Programmer
Main Game Designer
Sound Director
Player Designer
[ full credits ]

Reviews

Critics

Average score: 70% (based on 48 ratings)

Players

Average score: 3.5 out of 5 (based on 91 ratings with 11 reviews)

Easily-pleased youngsters or Sonic fans might like this. Otherwise....

The Good
Some of the Team Rose levels are quite fun, as are early levels some of the other teams have to make their way through. The graphics look nice and characters like Big are finally doing something useful.

The Bad
The characters are often completely out of control. You're trying to make your way across narrow bridges, platforms, grind-rails three pixels wide and the like and your character is darting about all over the place. The ability to switch characters could have made for an interesting game, but instead you spend half your time fiddling about with controls trying to select the correct character (the character-selection control often selects the wrong one). The camera angles are dodgy, all too often you can't see what's right in front of you until it's too late, and sections like the 'rising lava' are rendered impossibly hard. Some of the bosses are just tedious - Robotnik's big ships need about 300 hits or something like that. And why did they have to include those grind-rails? They were a stupid gimmick in Sonic Adventure 2 used to promote some hideous brand of trainers or other. These games need good ideas, not pointless marketing ploys. The storyline and the 'humour' are just terrible, especially compared to games like Twinsanity. 'Humour' in Sonic Heroes seems to mainly revolve around spaceships with 'egg' in their name. In Sonic the Hedgehog 2, released in 1992, the Death Egg was a humorous send-up of the Death Star. Now, thirteen years and many Sonic games later, the 'egg' jokes are wearing very thin. So Dr Robotnik is fat and bald! We get it!

The Bottom Line
You must choose one of four teams in order to make your way through varied 3-D levels. Each team contains a fast member, a tough-nut and a character able to fly. You can switch between characters in order to cross the levels filled with platforms, dangerous robots, collapsing scenery and the like.

PlayStation 2 · by Gary Smith (57) · 2005

STUIPD GAME

The Good
Nothing

The Bad
THE GOD DAMN GAME IS SO HARD I CANNOT GET PASSED LEVEL 4 POWER PLANT AS TEAM SONIC BY THE LAVA PART I HAD GOD DAMN HELP ON IT TWICE AND STILL I CANT GOD DAMN GET PASSED IT ON GRAND METROPOLIS AS TEAM SHADOW I CANNOT GET PASSED IT ON SEASIDE HILL AS TEAM CHAOTIX AND CANT GET PASSED LOST JUNGLE AS TEAM ROSE

I MIGHT AS WELL JUST FUCKING GIVE UP ON THE SON OF A BITCH GAME THIS GAME IS NO FUN WHEN YOURE NO GOOD AT IT WHICH I KNOW IM THE ONLY PERSON IN THIS WORLD WHO CANT GET PASSED THOSE LEVELS AND ITS PISSING ME OFF I HAVE LOST ALOT OF PATIENCE WITH THAT GAME

IM THINKING OF SELLING THE SON OF A BITCH GAME OR TEARING IT UP AND CUSSING THE SONIC TEAM OUT

The Bottom Line
BAD UGLY STUIPD ENOUGH TO BE SHAME AT ALL THE TEAM CHARACTERS

GameCube · by Jesse Nitschke (1) · 2004

Sonics PS2 debut - and it's not bad!

The Good
When I heard that Sonic was coming to the PS2, I jumped for joy. I have been a fan of the blue hedgehog ever since his first game (Sonic The Hedgehog in 1991), and when I bought this shortly after it's release I was not disappointed. All the action and gameplay that has persisted throughout the entire Sonic series is here, right down to the ring-grabbing!

But what's so different about this game? I hear you ask. The difference is that you now have a choice of 3 teams (as explained in the review). You play all three characters in that team, each one with their own special abilities. In each team, you'll have characters that can either run fast, pack a punch or fly. For example, in the Sonic team it's Sonic who runs fast, Tails who can fly, and Knuckles who packs a punch.

This is a basic but fun game. The levels are well designed, with good baddies and some clever ideas. You'll also have to fight one of the other teams every couple of levels, which adds to the fun.

The audio in this game is stunning in every way. Both the music and sound effects are cool, and the voiceovers are the best I've heard in a long time.

Another highlight I must point out is the game's CGI cutscenes. These are the most beautiful ingame movies I've ever seen. The graphical detail and animation is just jaw-droppingly brilliant! It's worth buying a copy of the game just to see them! You also have the option of watching them in Dolby Pro Logic II sound.

The Bad
With a few fixes in the programming code, this game could've been much better. For one thing, the PS2 version suffers from a nasty controller bug when switching characters. The 2 character switching buttons are sometimes a little responsive, making you select the wrong character! Another problem is the camera not being very good. Sometimes you'll walk off the edge of a platform without knowing it's there.

Also, they are not the best graphics I've seen, and unlike the GameCube or XBox versions, it runs at 25 frames a second. I've seen PS2 games with more detail that run at 50 frames a second.

Another slight problem, although it's not much to worry about, is the fact that you cannot turn off the subtitles during the CG movies.

The Bottom Line
Despite the fact that it has some annoying bugs, this is one quality title that Sonic lovers will want to play again and again.

PlayStation 2 · by pottyboy (68) · 2005

[ View all 11 player reviews ]

Trivia

Milestone

This was the first Sonic game to be released on multiple platforms (Nintendo GameCube, Sony PlayStation 2 and Microsoft Xbox) simultaneously.

Team Chaotix

Team Chaotix is made up of three of the main characters from Knuckles' Chaotix.

PlayStation 2 version

The PlayStation 2 version is infamous for being poorly optimised and performing badly due to the weaker nature of the PS2's hardware when compared to the Xbox or GameCube. The PS2 version runs in 30fps with additional frame drops as opposed to the GameCube and Xbox's 60fps. The PS2 version also suffers from a lower draw distance and longer loading times. Another oddity exclusive to the American PS2 version is that, on menu screens, O acts as the primary "enter" button and X acts as the back button, similarly to how Japanese PlayStation games are controlled; the European version uses the correct button layout.

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Contributors to this Entry

Game added by will.i.am.

PlayStation 3 added by Charly2.0. Windows added by Kabushi.

Additional contributors: Unicorn Lynx, Alaka, ~~, Grandy02, Rik Hideto, Deleted.

Game added January 4, 2004. Last modified July 16, 2024.