Sonic Heroes
Description official descriptions
Sonic Heroes is a 3D action-platformer in which the player takes control of a team of 3 characters, each with a special ability - speed, fly and power. The objective of the game is to race through levels as quickly as possible whilst defeating enemies and collecting rings. Your time, rings and enemies defeated make up a point system, and more points mean a higher rank on the level. There are 4 teams of characters each with their own changes to the gameplay:
- Team Sonic is the intermediate difficulty featuring Sonic (speed), Tails (fly) and Knuckles (power).
- Team Shadow is the hard difficulty featuring Shadow (speed), Rogue (fly) and E-123 Omega (power).
- Team Rose is the easy difficulty featuring Amy (speed), Cream (fly) and Big (power).
- Team Chaotix features new mission-based objectives with Espio (speed), Charmy (fly) and Vector (power).
The game features 4 modes:
- Story Mode, giving players the opportunity to play through levels as the story progresses.
- Challenge Mode, giving players the opportunity to replay levels that they have previously cleared in Story Mode
- Battle Mode, a multiplayer mode where players can race or battle each other
- Tutorial Mode, teaching players the basics of playing the game.
Spellings
- ソニックヒーローズ - Japanese spelling
- 索尼克英雄 - Chinese spelling (simplified)
- 소닉히어로즈 - Korean spelling
Groups +
- 3D Engine: RenderWare
- Animals: Hedgehogs
- Game feature: BGM / music player
- Game feature: FMV / cutscene player
- Game feature: Original theme song
- Middleware: CRI
- Nintendo Player's Choice releases
- PlayStation 2 Greatest Hits releases
- PlayStation 2 Platinum Range releases
- Protagonist: Female (option)
- Software Pyramide releases
- Sonic the Hedgehog universe
- Technology: amBX
- Xbox Classics releases
- Xbox Platinum Family Hits releases
Screenshots
Promos
Videos
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Credits (PlayStation 2 version)
189 People (176 developers, 13 thanks) · View all
President | |
COO | |
Product Marketing Manager | |
Director of Product Development and Localization | |
Localization Producer / Assistant Product Marketing Manager | |
Senior Media Manager | |
Creative Services Manager | |
Public Relations Manager | |
Director of Quality Assurance | |
Offshore Project Manager | |
Senior Release Manager | |
Build Engineer / PC Project Coordinator |
|
Supervisor | |
Design Coordinator | |
Layout Designer | |
Editor / Layout Designer | |
Marketing Consultant | |
Sega Ex-Patriot | |
Producer | |
Director | |
Art Director | |
Main Programmer | |
Main Game Designer | |
Sound Director | |
Player Designer | |
[ full credits ] |
Reviews
Critics
Average score: 69% (based on 52 ratings)
Players
Average score: 3.5 out of 5 (based on 94 ratings with 11 reviews)
The Good
Nothing
The Bad
THE GOD DAMN GAME IS SO HARD I CANNOT GET PASSED LEVEL 4 POWER PLANT AS TEAM SONIC BY THE LAVA PART I HAD GOD DAMN HELP ON IT TWICE AND STILL I CANT GOD DAMN GET PASSED IT ON GRAND METROPOLIS AS TEAM SHADOW I CANNOT GET PASSED IT ON SEASIDE HILL AS TEAM CHAOTIX AND CANT GET PASSED LOST JUNGLE AS TEAM ROSE
I MIGHT AS WELL JUST FUCKING GIVE UP ON THE SON OF A BITCH GAME THIS GAME IS NO FUN WHEN YOURE NO GOOD AT IT WHICH I KNOW IM THE ONLY PERSON IN THIS WORLD WHO CANT GET PASSED THOSE LEVELS AND ITS PISSING ME OFF I HAVE LOST ALOT OF PATIENCE WITH THAT GAME
IM THINKING OF SELLING THE SON OF A BITCH GAME OR TEARING IT UP AND CUSSING THE SONIC TEAM OUT
The Bottom Line
BAD UGLY STUIPD ENOUGH TO BE SHAME AT ALL THE TEAM CHARACTERS
GameCube · by Jesse Nitschke (1) · 2004
Easily-pleased youngsters or Sonic fans might like this. Otherwise....
The Good
Some of the Team Rose levels are quite fun, as are early levels some of the other teams have to make their way through. The graphics look nice and characters like Big are finally doing something useful.
The Bad
The characters are often completely out of control. You're trying to make your way across narrow bridges, platforms, grind-rails three pixels wide and the like and your character is darting about all over the place. The ability to switch characters could have made for an interesting game, but instead you spend half your time fiddling about with controls trying to select the correct character (the character-selection control often selects the wrong one). The camera angles are dodgy, all too often you can't see what's right in front of you until it's too late, and sections like the 'rising lava' are rendered impossibly hard. Some of the bosses are just tedious - Robotnik's big ships need about 300 hits or something like that. And why did they have to include those grind-rails? They were a stupid gimmick in Sonic Adventure 2 used to promote some hideous brand of trainers or other. These games need good ideas, not pointless marketing ploys. The storyline and the 'humour' are just terrible, especially compared to games like Twinsanity. 'Humour' in Sonic Heroes seems to mainly revolve around spaceships with 'egg' in their name. In Sonic the Hedgehog 2, released in 1992, the Death Egg was a humorous send-up of the Death Star. Now, thirteen years and many Sonic games later, the 'egg' jokes are wearing very thin. So Dr Robotnik is fat and bald! We get it!
The Bottom Line
You must choose one of four teams in order to make your way through varied 3-D levels. Each team contains a fast member, a tough-nut and a character able to fly. You can switch between characters in order to cross the levels filled with platforms, dangerous robots, collapsing scenery and the like.
PlayStation 2 · by Gary Smith (57) · 2005
Horrid, half-assed, failed attempt at resurrecting a dying breed of game.
The Good
It's Sonic...that's about it. That is literally the ONLY reason I bought it (and subsequently will also be the only reason I will buy the PS2 and X-Box versions later this month). I need to keep my collection up to date.
The Bad
Practically EVERYTHING. The control is disgustingly inaccurate, the GameCube's 8-notched control-stick well didn't help much when you needed to make finite direction changes at full speed. The music is boring..plain and simple. I would love to hear some sort of throwback to the Genesis era, instead of this new techno-ish + rock + j-pop GARBAGE from Jun Senoue (spelling?). Sonic Team's effort to revive the older type of run and jump Sonic completely does NOT fit the atmosphere the music creates. On top of that, the game itself is lame...I could sit for hours with Sonic 3 & Knuckles (and when I first got them, I did just that) and explore levels, find different paths, etc etc... With Sonic Heroes, the time it takes me to go through a level ONCE is already longer than I want to spend on it, not to mention the fact that once AGAIN we have the whole stupid "Emblem" crap. These are levels that are boring, monotonous and repetitive, TEDIOUS, and just outright lame. No real complexity at all. The graphics are all spiffy shiney (Must be whatever that "RenderWare" logo is on the back of the box), but that's about it...Sonic Team again wanted eye candy rather than a full bodied game. Despite the graphics being crisp and smooth, the camera still sucks... Like, we all know how bad the camera was in the Adventure series...well take that camera, make it boring and stationary, and you've got Heroes' camera. The game is akin to the early Crash Bandicoot games on PS1, only you have more mobility, and you CAN rotate the camera around you to see other things. There's just something about this game I cannot stand......on top of everything else, Sonic Team didn't even get some of their OWN CHARACTERS traits correct... when Sonic runs at full speed...uhm...he either holds his arms at his sides, or stretches them out behind him...he does NOT move his arms when he runs! His spindash is nearly non-existent now as well, reduced to nothing more than a swift kick from a fellow teammate. And Knuckles' biggest claim to fame, his ability to climb walls... is gone. Uhm... What the hell?
The Bottom Line
This game is CRAP. I'm saying this, with Sonic gaming experience from the day Sonic 1 was released... I'm probably one of THE biggest Sonic fans in New England, I have just about every Sonic game that has been made (along with its European and Japanese version counterparts as well). I know the older games inside and out, but I still enjoy playing them... in contrast, any Sonic game that was made from 1999 and after, has been the complete opposite- I barely know the levels at all but I dislike it so much I can't even force myself to play it.
TOTALLY rent it first... don't waste 50 bucks on something you'll wind up shelving in a day and a half. If you want a GOOD 3D Sonic game, push for Mike Wallace to find the working Saturn demo of Sonic X-Treme, or just pop 3D Blast into your Genesis/Saturn.
GameCube · by AG Wolf (274) · 2004
Trivia
Milestone
This was the first Sonic game to be released on multiple platforms (Nintendo GameCube, Sony PlayStation 2 and Microsoft Xbox) simultaneously.
Team Chaotix
Team Chaotix is made up of three of the main characters from Knuckles' Chaotix.
PlayStation 2 version
The PlayStation 2 version is infamous for being poorly optimised and performing badly due to the weaker nature of the PS2's hardware when compared to the Xbox or GameCube. The PS2 version runs in 30fps with additional frame drops as opposed to the GameCube and Xbox's 60fps. The PS2 version also suffers from a lower draw distance and longer loading times. Another oddity exclusive to the American PS2 version is that, on menu screens, O acts as the primary "enter" button and X acts as the back button, similarly to how Japanese PlayStation games are controlled; the European version uses the correct button layout.
Analytics
Related Sites +
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== Sonic Heroes == Unofficial Site
A fan site with screenshots, team profiles, and reviews. -
Jun Senoue : Official Fansite
A fan site about the Composer of the music from the Sonic Heroes game. -
Sonic Heroes
The official site of the game. -
Tough Team
The European Official Site of the game.
Identifiers +
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Contributors to this Entry
Game added by will.i.am.
PlayStation 3 added by Charly2.0. Windows added by Kabushi.
Additional contributors: Unicorn Lynx, Alaka, ~~, Grandy02, Rik Hideto, Deleted.
Game added January 4, 2004. Last modified July 16, 2024.