Dark Castle

Moby ID: 110

Amiga version

Feeble attempt to recreate the original

The Good
I loved the Mac version of this game, so was excited to try it out when it came out for my platform of choice, the Amiga. While I was a little put-off by the cover art--it looked rushed and lacking--I was eager to give it a try.

The graphics, while in color--a feature the Mac lacked--were lower-resolution than the Mac version, but the developers used the Amiga's wide range of colors to minimize this shortcoming. The other artwork and digitized sound were carefully ported and--in some cases--completely remastered.

The Bad
The artwork and sound were about the only good things about this port of the game. The gameplay was uninspired and frustrating. My friends and I mastered the Mac version's controls and knew all the tricks needed to pass each level. This version seemed to completely ignore the Mac version's carefully tuned control system. Instead of being able to master Duncan's arm position for one level as on the Mac, the Amiga version's controls seemed random. The player couldn't be assured of a "hit" as he could on the Mac version: it was more or less up to chance. So passing a level relied on frustrating repetition instead of skill, which got old quickly.

I was so disappointed with this port that I quickly gave up on it, despite the $30 or $40 I shelled out for it. I was never able to finish the Mac version due to the lack of access to a Mac for extended periods of time. I was never able to finish this version because it was unbearable to play.

If you want to play the game, play the original Mac version in glorious monochrome graphics. This version has more eye candy, but is ultimately a frustrating experience.

The Bottom Line
A feeble attempt to re-create a classic, ground-breaking game on the Mac. It was clear the developers fell well short of the mark. Instead they created a game for the dustbin of history.

by Frecklefoot (188) on May 28, 2009

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