Revenant
- Revenant (2023 on Windows)
Description official descriptions
It was time when you were happy, with your woman. But she left this mortal plane, and you lost your lust for life. Now, you're something between life and death, and you don't care, slowly recalling your memories from time to time... *whoosh*, a lightning bolt strikes your chains, and you lift your face up. You see a mage, a mage that set you free, but strangely, you can't escape his control. The rule is: whoever summons someone has full control over his conscience and emotions, and your will is his will.
The story then began... A glowing light brings you here, into the castle, well guarded, but too weak to send any men out to fight. It appears that there is a cult of some priests that are rather wicked and play deadly. And the fact that king's daughter is missing, rather doesn't seem to interest you. But, you can't control yourself, so the deal is that you'll be set free once you give a try to save this kingdom from horde of enemies, and rescue the missing daughter.
Game is much alike to Westwood Studio's Nox, and Blizzard's Diablo in a way of playing: it is an action game with RPG elements. Your mouse can be used for walking, and taking artifacts, opening doors, etc. but you can also use your keyboard for various actions. During the real-time combat, you can perform many different moves, punches and kicks to eliminate your enemies.
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Credits (Windows version)
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Reviews
Critics
Average score: 77% (based on 33 ratings)
Players
Average score: 3.4 out of 5 (based on 34 ratings with 1 reviews)
My hero! Return! Our final destiny has not yet been revealed.
The Good
<sup>(This is a review of the single-player version with the v1.22 patch applied.)</sup>
Revenant's background story is akin to Planescape: Torment .. a "Who am I and why am I here?" type of thing. Many things about it are different than other RPGs - including the ways level advancement, magic as well as navigation are handled.
In my opinion, the best things about Revenant are the Special Effects during spellcasting and the Sound Effects during battles and death scenes, both of which are a notch above other RPGs I've played. Watch your spells take effect on-screen with flamboyant light, atmospheric swirls and sounds. Some even include a music clip. Cast the "Lava" spell and your enemy will be sucked beneath the surface in a swirl of muck. Listen to the monsters howl, growl, groan, gasp and cry out in agony. As ghouls dance around you, listen to their giggles, yips and yipes. Your character screams in pain and arches his back when hit hard. (This effect is especially good when he gets in the way of a dragon's fire stream!)
I should comment a bit on the other graphics, which are all-in-all pretty darned good. In a way, the top-down look reminds me of an Ultima. The graphics of the buildings, towns, caves and countryside are drawn realistically in top-down, 2D fashion. Monsters are as lifelike as you might expect. I give top marks to the proportions of the monsters in relationship to your character's size and stature. Giants are tall and, well, giant. Ground creatures, like spiders, are small. Oh - and I loved the color-coordinated armor and the way it looks on-screen when worn.
The magic use is innovative. Spell scrolls are mere recipes, and you won't need reagents or other such paraphernalia. Find element-based talismen and combine them together to make your own spells. The number of times you can cast a spell is only limited by your mana. And ... if a monster's icon is shown on the screen, even if you cannot see his bodily form, you can hit him with a spell - even if he is behind a wall!
The teleporters are another nice feature. They allow you to hop to and from the town to stock up on supplies. Going back through the teleporter magically sends you to the exact spot where you were.
I also liked being able to choose which stats to increase beforehand. It seemed to give me more control on what my character specialized in (magic or weapon use).
The Artificial Intelligence was good and seemed to be consistent overall.
The Bad
Reading the manual and keeping it handy is a MUST because the workings of Revenant have a huge learning curve. Speaking of the manual, it contains everything you need to know, but it is split up rather poorly making it difficult to find what you're digging for.
The rude, obnoxious, loud voice of your character might turn you off at first, but it does get a bit better over time. After all, how would you feel if you were brought back from the dead to do somebody else's bidding?
Movement is handled using both the keyboard and the mouse - and neither is perfect. There are too many obstacles in your way making negotiating even a simple staircase a big pain. This is probably because all of the game is angled 30 degrees. You'll notice the awkward movement most while trying to circle an enemy to avoid being hit.
The map is too small. It can be enlarged somewhat, but not full-screen which I prefer. (One good thing about the map, though, is that it does show where the monsters are positioned so you can prepare.)
Too much on-screen "stuff" gets in the way of playing. You'll be constantly opening and closing windows and there are too many of them (spells, stats, inventory).
The inventory management system has a few quirks too. Pick up an item and it might go into a storage sack - or it might not. Simply finding that item can be needlessly time-consuming.
Training for special combat moves is only available at specific levels. This means if you advance in the middle of a dungeon somewhere and can't get back to town, you may miss the chance.
I like romping through caves as much as anybody, but, believe it or not, there are too many of them strung altogether in one section. Once you go into "the caves", there seems no end to them. And, the exits of those caves are too well concealed.
Your saved games are arranged alphabetically, instead of by date. If you've left the game for awhile, figuring out which game to load is harder. "Quick Save" is available, but each one is saved in a separate slot. Inefficient and unintuitive.
I never became endeared to the character - actually never cared about him one way or another. And, because of some unknown quirk, I never saw the ending no matter how many times I defeated the final boss! Believe me, I was disappointed and pied off, to say the least!
The Bottom Line**
I grew tired of the "hack and slash" about mid-way. I suppose that I wanted more story, more informative NPC conversation, more background history ... basically more adventure. In the fighting department there's plenty to do, but I found it lacking in the "quest" department.
I guess I've been spoiled by better RPGs. I can't say this was bad because there were many things I liked about it. But, it was not worthy of all the hype it was given.
Windows · by Jeanne (75848) · 2003
Trivia
Reference
When you find your way into the Ogrok Camp, you must fight a monster by the name of Baez in hand-to-hand combat. That meanie was obviously named after one of the game's designers Vincent Baez.
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Related Sites +
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Eidos Interactive UK: Revenant
Official site -
Prima Strategy Guide
Prima's strategy guide online -
Revenant Forever
Fan Site includes cheats and tips and a decent description of using the Editor. Also has a pictoral description of weapons, armor and spell talisman. -
Stratos Group Strategy Guide
Full solution for Revenant - including maps of some of the caves and dungeons.
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Contributors to this Entry
Game added by MAT.
Additional contributors: Jeanne, JRK, Plok, A A.
Game added March 20, 2000. Last modified November 10, 2024.