Test Drive
Description official descriptions
This mix of racing simulation and arcade game consists of driving a choice of 5 sports cars on a mountain strip at the fastest speed possible without getting caught by the cops. To avoid them, use your radar detector -- or just try to outrun them if they spot you. Manual stickshift only, so make sure you don't redline or you'll blow your engine.
Spellings
- čÆéŖ驾驶 - Chinese spelling (simplified)
Groups +
Screenshots
Credits (DOS version)
11 People
Design and Programming | |
Art | |
Sound and Music |
Reviews
Critics
Average score: 69% (based on 18 ratings)
Players
Average score: 3.6 out of 5 (based on 94 ratings with 8 reviews)
Old, bad sound and graphics.....but I liked it.
The Good
Sure its old. Over 10 years old. And even if it doesnt live up to todays games, it was actually fun to play. GFX im not going to talk about because it was a long time ago. Not gonna talk about sound either, but playing the game was very fun. Swerving at the cliffs, avoiding the police, trying to get out of the of cars, and some times, just for fun, driving at normal speed was a very refreshing experience.
The Bad
GFX, Sound (come on, it was 15 years ago, give it a break)
The Bottom Line
It is a game that proves that crappy graphics and bad sound cant make it a good game.
My Rating (Solid 5 / 5 )
DOS · by ThE oNe (180) · 2002
The Good
Test Drive was one of the first games to move the scope away from common sports/competition-themed arcade racing, introducing a street-driving simulation with a realistic background. The game features five sports cars, complete with accurate in-game dashboards and real-world specifications, presented in a nicely animated selection menu. While driving along the winding mountain road, the cars behave according to their specs, but realism doesn't end here: There is plenty of traffic on the road, requiring risky overtake maneuvers if you want to maintain decent speed. Police have set up radar traps and will chase after you if you don't care about speed limits. Evading police pursuit is one of the funniest aspects of the game.
The Bad
Unfortunately there is not much scenery to write home about. Each stage looks exactly the same, a rocky cliff on the right side of the road, and a deep chasm on the left. No houses, no trees, just a few traffic signs now and then. After a while you begin to wonder where all the traffic is supposed to come from, since this seems to be the most desolate road in the world!
While the graphics and presentation are pretty and sound is adequate, the steering is somewhat difficult to control. The keyboard input routine doesn't seem to detect multiple keypresses at once and will crash the game if a keyboard language driver is loaded. Control via joystick is a bit better, but makes you drive like a drunk because the steering wheel is not self-centering.
The Bottom Line
Test Drive introduced a new style of racing game. Attention to detail and the possibility to drive five most famous cars of the era on a simulated public road promise a very interesting game, but the monotonous scenery makes you fall asleep at the wheel.
DOS · by 5u3 (196) · 2006
The Best Commodore 64 Driving Game
The Good
I was amazed when I started loading this game and heard it playing music while loading. This was nothing compared the game itself. Sure you couldnāt upgrade your car, but this was the 80ās. You could pick your favorite car and out run the police, or at least try to.
This game set the racing sim benchmark for years to come.
The Bad
Nothing.
The Bottom Line
The first real racing sim.
Commodore 64 · by DreamArcades (3) · 2005
Discussion
Subject | By | Date |
---|---|---|
the father of the 90's racing gamesĀæ? | juan gabriel zelada vargas | Apr 5, 2023 |
Version 1.1 broken on DOSBox? | Daniel Saner (3515) | Oct 28, 2012 |
Weird screenshots on the cover art | 1xWertzui (1134) | Dec 1, 2011 |
Trivia
Commercial success
The game was awarded with an American Software Publishers Association's Gold Award for selling more than 100,000 units.
Awards
- ACE
- October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)
Analytics
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Related Sites +
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IGCD Internet Game Cars Database
Game page on IGCD, a database that tries to archive vehicles found in video games.
Identifiers +
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Contributors to this Entry
Game added by Olivier Masse.
Amiga added by EboMike. Commodore 64 added by Quapil. Apple II added by Servo. PC-98 added by Unicorn Lynx. Atari ST added by Belboz.
Additional contributors: Unicorn Lynx, Victor Vance, Jo ST.
Game added May 5, 1999. Last modified January 9, 2025.