Jagged Alliance
Description official descriptions
Jagged Alliance is a turn-based tactical combat game with a mixture of strategy, reminiscent of X-COM games. The player hires and manages a team of mercenaries to resolve a conflict in the fictional country of Metavira, where the Fallow trees which are used for an experimental medicine are forcibly claimed by the evil Santino. Each of the mercenaries have their own personality, and some work well with others, while others do not. Their specialties vary: shooters (both long and short guns), explosive experts (to set or disarm bombs/traps), mechanics/gunsmiths (to fix and modify equipment), and doctors/nurses (to heal wounded mercenaries). Each mercenary also has a different price.
In the strategic view, the various sectors of Metavira are visible. The player starts with just one sector, with a few trees for income, as they are used as a resource for a revolutionary medicine. Hold more sectors increases the number of trees held, which will increase income.
When moving into an enemy-held sector, the game moves to the top-down, turn-based tactical mode, where movements are based on action points, which limits the number of actions each merc can perform per turn. The action continues until the sector is no longer contested (either one side got wiped out, or retreated to another sector, or both).
After the sector is clear, native guards can be called in to hold the sector (which requires payment just like mercenaries), as well as hire more natives to process the newly acquired trees. Mercenaries need to be returned to the homebase if any one was wounded, and let the doctor/nurse treat them. Idle mercenaries at the base can train to improve their ratings. Some scripted events and some random events such as poisoned water, a virus that attacks the trees, the kidnapped daughter of a chief, and others can also occur.
Spellings
- 铁血联盟 - Simplified Chinese spelling
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Credits (DOS version)
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Reviews
Critics
Average score: 78% (based on 17 ratings)
Players
Average score: 4.0 out of 5 (based on 61 ratings with 5 reviews)
The Good
Boy, this game took away almost a month of my life. I was back in school then and hardly finished lunch, before "Metavira" dragged me back to the PC. Jagged Alliance got seriously addicting.
The game's idea to integrate strategy, action and a decent bit of role playing made for a great concept. I loved to hire soldiers of fortune on the one hand, while placing workers to harvest the island's natural resources on the other. The game was relatively complex, while still easy to get a grip on.
The Bad
The graphics weren't much of an attraction, even back in 1994. The top-down perspective made for a good overview of the sector your hired guns were in, but it would hurt your eyes after a while.
The Bottom Line
Jagged Alliance is a great strategy-action-roleplaying-game. No wonder it became a series. The game is one of my all-time classics, still lying in my bookshelf, ready for replay.
DOS · by Isdaron (715) · 2001
The Good
There isnt much to add: I agree with most other user, that already wrote about the incredible Features of this game.
The Bad
Graphic and Music are of course on the level of mid-90.
The Bottom Line
i want to emphasize one more thing: Concerning the Strategic Maps the player has to explore, they can be seen as a kind of instruction to perfect game-design: they are indeed perfect. Each section of the big island the player has to explore offers new challenges, ideas and concept.
Even though the graphics look quite old there is still a lot of atmosphere about this game: The Player feels like being on a small Tropical Island, fighting the guerilla of a mad man.
I finished this Title about 15times: You will always find something new.
DOS · by Daniel Martin (12) · 2001
I didn't like it as much as most people...
The Good
I like the tactical combat of this game. The sector management and conquest isn't very sophisticated, but it does make the game a lot more interesting than a linear tactical RPG where you can't pick your battles and territories.
I think the most exciting part is choosing and managing your mercs. They're all very well-defined both in stats and personality. They often make remarks that breathe so much life into each mission.
The Bad
The game lacks the character-building/leveling elements of most RPG games. To me, the appeal of most RPG games comes from taking weak characters and making them strong. This is just a personal preference and my review is very personal. Don't expect to do this in this game. The characters progress way too slowly to make them worthwhile in a long run.
You can't expect to hire a bunch of weak level 1 mercs and level them up to a point where they surpass the more expensive mercs that you can hire later on in the game. Their skills develop far too slowly, whether in the field or with dedicated time spent for training. If you end up getting a pathetic character to a high level, he/she will still be pretty pathetic and won't even be close to the other high level characters you can hire to replace them. The characters are meant to be disposable. You're going to want them to be killed off or fired in the late game to replace them with better mercs.
This need to replace characters is the one thing that really turns me off about this game. I want to have a band of mercs that I want to build up myself. It's been forever since I beat the game, but the only unit I remember keeping from beginning to end was Ivan, who was supernaturally good for a level 2 character anyway.
Aside from this, the tactical combat suffers because of extremely poor firing accuracy. The battles are unnecessarily long and tedious and very random because of how easy it is to miss. Even with a merc with 90+ firing accuracy, it's a pretty special feeling just to get in a hit from medium range because the overall firing accuracy is so horrible. Terrain and cover doesn't do much for the game either because when you're behind cover, you just seem to have as much chance of your shot not going through the tree or whatever you're behind as the enemy does of hitting the tree instead of you, so your own cover ends up getting in your way. The kneel feature could have been really useful but it wasn't put to use the way it should have been.
The maps are also far too big. If you think X-Com is annoying when you are down to one hidden unit on a map that takes 30 turns to find, just wait till you see Jagged Alliance. I've spent an entire day (in game time, not real time - maybe 20-30 minutes of actual time in reality) searching for a single unit. They move around like crazy and with your small party it can be a nightmare to spot the last enemy. Mobilizing your force across the map in turn-based time is also a major management pain. It makes you want to sacrifice strategy and have the most agile guy just move ahead of everyone and dispatch the enemies just out of laziness.
The Bottom Line
This is a pretty fun game if you like tactical RPGs. I just don't agree with other people though who think it's as good or better than X-Com mainly because of the lack of character building (X-com not only has this but also combines a far more sophisticated management game) and the less sophisticated and far more tedious tactical combat.
DOS · by John Lucas (12) · 2005
Discussion
Subject | By | Date |
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Since when is this game so difficult? | Daniel Saner (3515) | Aug 30, 2023 |
Trivia
German version
For the German version, the Association of International Mercenaries A.I.M. was renamed to I.V.S., short for "Internationale Vereinigung der Söldner". The game's sequels, however, stuck with the A.I.M. notation.
Speech pack
According to a sale offer placed in the manual, Sir-tech planned to release a speech pack as a floppy version add-on back in 1994, although the official website doesn't contain such a product.
Awards
- Computer Gaming World
- November 1996 (15th anniversary issue) – #114 in the “150 Best Games of All Time” list
- GameStar (Germany)
- Issue 12/1999 - #52 in the "100 Most Important PC Games of the Nineties" ranking
- Power Play
- Issue 02/1996 – Best Game in 1995
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Contributors to this Entry
Game added by Tony Van.
Windows added by Picard. Macintosh, Linux added by Plok. Nintendo DSi added by HelloMrKearns. Nintendo DS added by Alaka.
Additional contributors: Kasey Chang, Unicorn Lynx, phlux, Daniel Saner, Lampbane, Patrick Bregger, Karsa Orlong.
Game added March 12, 2000. Last modified November 20, 2024.