Jagged Alliance
Description official descriptions
Jagged Alliance is a turn-based tactical combat game with a mixture of strategy, reminiscent of X-COM games. The player hires and manages a team of mercenaries to resolve a conflict in the fictional country of Metavira, where the Fallow trees which are used for an experimental medicine are forcibly claimed by the evil Santino. Each of the mercenaries have their own personality, and some work well with others, while others do not. Their specialties vary: shooters (both long and short guns), explosive experts (to set or disarm bombs/traps), mechanics/gunsmiths (to fix and modify equipment), and doctors/nurses (to heal wounded mercenaries). Each mercenary also has a different price.
In the strategic view, the various sectors of Metavira are visible. The player starts with just one sector, with a few trees for income, as they are used as a resource for a revolutionary medicine. Hold more sectors increases the number of trees held, which will increase income.
When moving into an enemy-held sector, the game moves to the top-down, turn-based tactical mode, where movements are based on action points, which limits the number of actions each merc can perform per turn. The action continues until the sector is no longer contested (either one side got wiped out, or retreated to another sector, or both).
After the sector is clear, native guards can be called in to hold the sector (which requires payment just like mercenaries), as well as hire more natives to process the newly acquired trees. Mercenaries need to be returned to the homebase if any one was wounded, and let the doctor/nurse treat them. Idle mercenaries at the base can train to improve their ratings. Some scripted events and some random events such as poisoned water, a virus that attacks the trees, the kidnapped daughter of a chief, and others can also occur.
Spellings
- 铁血联盟 - Simplified Chinese spelling
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Credits (DOS version)
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Reviews
Critics
Average score: 78% (based on 17 ratings)
Players
Average score: 4.0 out of 5 (based on 61 ratings with 5 reviews)
The Good
Boy, this game took away almost a month of my life. I was back in school then and hardly finished lunch, before "Metavira" dragged me back to the PC. Jagged Alliance got seriously addicting.
The game's idea to integrate strategy, action and a decent bit of role playing made for a great concept. I loved to hire soldiers of fortune on the one hand, while placing workers to harvest the island's natural resources on the other. The game was relatively complex, while still easy to get a grip on.
The Bad
The graphics weren't much of an attraction, even back in 1994. The top-down perspective made for a good overview of the sector your hired guns were in, but it would hurt your eyes after a while.
The Bottom Line
Jagged Alliance is a great strategy-action-roleplaying-game. No wonder it became a series. The game is one of my all-time classics, still lying in my bookshelf, ready for replay.
DOS · by Isdaron (715) · 2001
The most unjustly underappreciated game of all time.
The Good
I liked everything about this game. There's nothing about it that I don't like. I never understood why this game failed to generate the same popularity and fan devotion as the X-Com series, a game series which features the same style of play (turn-based squad-level combat) but has far less personality than Jagged Alliance.
Now, don't get me wrong. I liked the X-Com games immensely. But Jagged Alliance has everything X-Com has, PLUS it has oodles of attitude and personality. In X-Com, your little soldiers were interchangeable, with randomly generated stats, randomly generated names, randomly generated appearances, and ZERO personality.
In Jagged Alliance, your soldiers are not members of the interchangeable brigade. Your soldiers have personality. They have attitude. Some of them even have style. Some mercs have past grudges against other mercs and won't work with you if you have the other merc on your team. Some will form a brand new grudge against another merc after a day or two working together. Sometimes, the person with the grudge is also a little...unhinged, and the merc he dislikes will simply disappear in the night...
And what a selection of mercs!
- Tex, the Japanese cowboy-wannabe who peppers his speech with "pardner" and "cowpie" -- all with a thick Japanese accent.
- Fidel, the fanatical explosives expert who's great with bombs, but who doesn't like to switch targets until the first one is dead.
- Ivan, a former officer for the USSR's Red Army, now pursuing capitalism with vigor. (Ivan turns out to be the best bargain in the game, because he's cheap, and he kicks serious butt. Doesn't speak a lick of English, though, so you have to learn what his Russian phrases mean...)
- Hurl, the hypochondriac merc who's good with bandages just because he tends to use them on himself -- whether he needs them or not.
- Sparky, the valley girl merc who comes from a family of guns for hire (her brothers Gary and Larry are also in the game, and her father Leon shows up in one of the sequels).
- Vinny, the mechanic with the mafia past.
...and many more! All told, there are almost 50 mercs available for hire throughout the game. Some are cheap and inexperienced, but gain experience and skill during the course of the game. Others are experienced, and therefore expensive, and you won't be hiring them until the late stages of the game when you can afford their fees. And each one has a distinctive, memorable personality that will stick in your head long after you finish the game. (I still remember Fidel's confident analysis of "It have bomb BUT it no problem!", or Skitz's psychopathic "I'm all out of bullets...and I'm gettin' really paranoid..." whenever he would run out of ammo.)
Coupled with this wonderful personality is a game engine that any X-Com devotee would be familiar with. You guide your squad of mercs through the jungle in turn-based combat. The ability of your mercs to perform actions is based on their Time Units, and each action takes a certain number of units. You can run your mercs across a field, burning up all their units, or you can have them save some in reserve for opportunity fire.
Overlaying all of the action is an ongoing storyline regarding the island your mercs are trying to recover from the bad guys. Sometimes you find secret notes leading to a hidden cache of weapons if you take a certain sector on a certain day. Sometimes you have to do sneaky, single-merc missions into a factory where the enemy has to be neutralized silently lest someone blow the factory up, setting your progress back a few days.
All in all, Jagged Alliance is a great, great game. It's a shame that it's never gotten the recognition it deserves.
The Bad
Nothing. There wasn't a thing about the game I disliked.
The Bottom Line
A fabulous, funny turn-based squad-level combat game, like X-Com, but with tons more personality.
DOS · by Afterburner (486) · 2001
The Good
Thanks to my father, I got started with strategy games early. Chess, Stratego, a few of the old Avalon Hill board games, etc. It doesn't necesarily mean I'm all that good at them, but I enjoy them immensly. When I got introduced to computers, my love of Strategy games was already set. X-COM was my first squad-based tactical game, and I loved it. After I was done kicking alien butt, I wanted something a little more recent. I never found it until recently. I found Jagged Alliance on an old abandonware site, and instantly fell in love with it. It had money management, a strong tactical game, a little bit of adventure-game-like inventory management, and it had personality. I'll get to that in a bit.
In Jagged Alliance you have been hired by Jack to take back Metavira island from one of his renegade assistants, Santino. The prize? The sap from a tree that only grows on Metavira. This sap is turned into a medecine that can heal many sick people (of what is never really mentioned). You, in turn, hire other mercenaries to do this job.
This is where the personality is. Each merc (there are about 50 of them) has their own voice, and personality. Some mercs will not join you because they hate someone you already have on staff. Some grow to hate certain mercs over time. I have hired some of the worst ones, just so that I could hear them speak. This reason, among others, made me want to buy my own copy.
Once you have a team, you go sector by sector, reclaiming the island. Of course there are always a few side trips, like the poisoned water supply, a stolen headstone, and of course, the kidnapping of Brenda (Jack's daughter and head scientist).
This games does many things well. The character personality is good, the controls are fairly intuitive, and the challenge is good, especially on the hardest level.
The Bad
There are a few things wrong with the game. The music, while appropriate in mood, can be pretty repetetive. I usually turn it all the way down, and turn my radio up. The enemy AI does leave a little to be desired. There will be times when the enemy just seems to want to die. They stand out in the open emptying their clips from out of range of their weapons. And while the challenge is good, sometimes it translates into more enemies, rather than smarter ones.
The Bottom Line
In the end, this is a good game. The positive outshines the negative very well. Anyone that enjoyed X-COM, or any other squad-based game should really check this out.
DOS · by Narf! (132) · 2000
Discussion
Subject | By | Date |
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Since when is this game so difficult? | Daniel Saner (3514) | Aug 30, 2023 |
Trivia
German version
For the German version, the Association of International Mercenaries A.I.M. was renamed to I.V.S., short for "Internationale Vereinigung der Söldner". The game's sequels, however, stuck with the A.I.M. notation.
Speech pack
According to a sale offer placed in the manual, Sir-tech planned to release a speech pack as a floppy version add-on back in 1994, although the official website doesn't contain such a product.
Awards
- Computer Gaming World
- November 1996 (15th anniversary issue) – #114 in the “150 Best Games of All Time” list
- GameStar (Germany)
- Issue 12/1999 - #52 in the "100 Most Important PC Games of the Nineties" ranking
- Power Play
- Issue 02/1996 – Best Game in 1995
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Contributors to this Entry
Game added by Tony Van.
Windows added by Picard. Linux, Macintosh added by Plok. Nintendo DSi added by HelloMrKearns. Nintendo DS added by Alaka.
Additional contributors: Kasey Chang, Unicorn Lynx, phlux, Daniel Saner, Lampbane, Patrick Bregger, Karsa Orlong.
Game added March 12, 2000. Last modified November 20, 2024.