Duke Nukem II

aka: Duke Nukem 2: Escape from Alien Abductors!, Duke Nukum II
Moby ID: 1009
DOS Specs
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Description official descriptions

Duke Nukem II is a platform game and a sequel to Duke Nukem. While giving an interview on TV, the famous muscular hero Duke Nukem is captured by the evil Rigelatins, who intend to use his brain for conquering Earth. Duke easily escapes his prison cell.

Now he has to make his way through four episodes, each one consisting of an assortment of levels with varying graphic design. On his way, Duke has to destroy lots of obstacles and enemies - both Rigelatin forces and apparent local wildlife. Initially, Duke has just a weak laser rifle, but he can also find a flamethrower (which allows him to shoot down to launch himself in the air), a rocket launcher or a far more powerful laser cannon. These stronger weapons, however, have limited ammo.

There are also lots of items to collect: health items such as soda cans or atom power-ups, Duke Nukem merchandise which gives score, keys and access cards that let him pass through locked door or electrical barriers. Duke can also find a rapid fire power-up which lets him shoot faster, a cloaking device which allows him to go through forcefields, and a globe which will give the player a hint when brought to a special pedestal. A lot of items are hidden in boxes of various colors which have to be opened by shooting. Beware, as some boxes do not contain items, but rather a harmful bomb!

On some levels, Duke can find a small spaceship. He can enter it and fly around the level, using the ship's powerful cannon to mow down everything in his way. However, the ship won't fit everywhere, so Duke will have to get out of it eventually.

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Screenshots

Promos

Credits (DOS version)

14 People (12 developers, 2 thanks)

Programming
Level / Scenario Design
Graphics / Artwork
Music
Sound
Cover Illustration
Manual Design
Producer
Writing / Dialogue / Story
Story
Special Thanks To
Sound Code

Reviews

Critics

Average score: 59% (based on 11 ratings)

Players

Average score: 3.8 out of 5 (based on 78 ratings with 9 reviews)

A competent follow-up to a classic 2D Platformer

The Good
If you owned a computer in the early nineties, the Duke Nukem series was THE platform series to play. The first one was a very good game, and quite popular, with colorful, detailed graphics, and well designed levels. This sequel improves on every aspect of the original game. For one thing, the 256 color VGA graphics are a great improvement over the original's EGA graphics, as is the Sound Blaster sound effects and music. The animation is good, and it runs well on a 386. There are many detailed enemies, a great improvement over the original's few robots. In general, the levels are well designed, though some of the levels can be frustrating to get through, but it's mostly a joy to play. You start out with the assault rifle with unlimited ammo, but you can obtain a powerful laser or rocket launcher. There are many levels in the games four episodes, my favorite one is when you are on the outside of the space station with the sky whizzing by, and have to avoid the rocket engine blasts, very cool.

The Bad
The levels get repetitive after a while, and some are easy, while others are very difficult, they should have balanced the levels out more. The boss creatures are un-inspiring, being basically the same alien creature in different steel vehicles..ho-hum.

The Bottom Line
A very good platform game that requires some patience, but is worth it. If you are a fan of the first game, or just a platform game fan, you should get this.

DOS · by Ryu (50) · 2002

He's baaaaaaaaaack!...

The Good
Duke Nukem 2 is, not surprisingly, the sequel to the original Duke Nukem game, and the series is at this point still a side-scroller. Unfortunately, this game is forgotten compared to the first, classic part of the Duke series and the blockbuster Duke Nukem 3d, but don't let this discourage you from it!

Duke Nukem 2 has much improved graphics from its predecessor, and is stocked full of cool new features, such as drivable flying vehicles, a new variety of weapons like rockets and flame throwers, teleporters, and much more, but most importantly above all else, bigger and cooler explosions. :)

Duke Nukem is at this time developing more and more into what he is today, everybody's favorite ass-kicker, even if he STILL is resigned to only talking his trademark one-liners during cut-scenes. The only problem with the man is they messed with his hair...what happened to the flat-top here?! In the original Duke game, he faced off against robots and cyborgs, but Duke Nukem 2 marks the first time Duke kicks the asses of his most well-known and often fought enemies...those stupid ALIEN BASTARDS!...

Oh, and it is also worth mentioning that instead of the previous game's PC speaker sounds, here not only is there sound-blaster sound, but also background music...and GOOD background music too!

The Bad
As great as it is, this game doesn't quite measure up to the fun to be had from it's prequel...

The Bottom Line
Duke Nukem continues kicking MAJOR ass...in a good way!...

DOS · by Mr. Me (28) · 2003

Duke's back - with a vengeance!

The Good
Damn, this game is just SO GOOD! The entire atmosphere of the game is so ridiculous you'll spend your time rolling on the floor... Duke's attitude adds just so much to the game you won't believe it!

This game features excellent graphics, great music and sound effects, great controls and most importantly hours of fun gameplay. If you love platform games, better get this one - it rocks!

The Bad
Que? Bad? Hell no, mate!

The Bottom Line
Another thumbs up for Apogee!

DOS · by Tomer Gabel (4534) · 2000

[ View all 9 player reviews ]

Trivia

Development

The voice in the intro, "I'm back!", is done by Joe Siegler, 3D Realms' webmaster.

Graphics

Duke Nukem II and its predecessor obviously used graphics taken from other games, for instance from Turrican and Savage, two classic platformers. See this link for some good examples. It is unknown, but doubtful, whether or not this was done with permission of the authors of these games.

Game Titles

An official statement from Apogee regarding the many game titles of Duke Nukem:

*There is frequently a great deal of confusion over the correct spelling of one of Apogee's most prized characters, Duke Nukem. The original spelling for the name was "Duke Nukem"; however, during the code fix stage between v1.0 and v2.0 of the original game, Apogee found a character overseas named "Duke Nukem" that was thought to be copyrighted. So, for v2.0 of the original Duke game, the name was changed to "Duke Nukum." Then, during the programming of the next Duke Nukem game (Duke Nukem II), it was discovered that the character they found overseas was not copyrighted after all -- and so the original name was reinstated. "Duke Nukem" is also the spelling used in all successive games that featured the character.

The spellings "Duke Nuke 'em," "Duke Nuke'um," "Duke Nuke'm," "Duke Nuk'em" or other variations are not, and were never, correct. The correct spelling of the game is "Duke Nukem".*

Music

In addition to using graphics from Turrican and Savage, the first level's music bears a striking resemblance to Megadeth's "Angry Again".

References

In this game Duke is kidnapped by Rigelatins, a reference to Star Trek's Rigelians.

Technology

Duke Nukem II requires a VGA compliant video card in order to run, which would be capable of displaying 256 different colors at a time. Nevertheless, the game's graphics feature only 16 distinct colors - this was already possible using the older EGA standard. It's essentially still an EGA game engine, only using the VGA specific features to provide a custom color palette.

Re-releases

  • A complete version of Duke Nukem II is available on Classic Games Collection CD featured with the July 2000 issue of PC Gamer Magazine.
  • You can find the full version of Duke Nukem II on the CD of Duke Nukem 3D (as well as the first Duke Nukem game).

Information also contributed by Bhatara Dewa Indra I, Cantillon, Goteki45, Karthik KANE, Kyle Levesque, NGC 5194 and CaptainCanuck.

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Identifiers +

  • MobyGames ID: 1009
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Contributors to this Entry

Game added by Derrick 'Knight' Steele.

Linux added by Plok. iPad, iPhone added by Kabushi. Windows, Macintosh added by lights out party.

Additional contributors: MAT, Xantheous, Frenkel, CaptainCanuck, Patrick Bregger, lethal_guitar.

Game added March 8, 2000. Last modified July 8, 2024.