Forums > Game Forums > Lands of Lore: The Throne of Chaos > Unicorn statue

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vedder (74175) on 11/30/2010 8:27 PM · Permalink · Report

So I made it all the way to the last level of the game and got hopelessly stuck.

I consulted a walkthrough and they say I need to find the Unicorn statue which is behind a locked door which can only be opened by picking the lock with a high rogue level. The problem here is that I'm a Mage. Surely there must be a way to complete this game as well if you play a mage or fighter?

I tried to find some other guides, but they all say that it requires a high rogue level to open.:S

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Indra was here (20745) on 11/30/2010 9:30 PM · edited · Permalink · Report

[Q --start vedder wrote--]So I made it all the way to the last level of the game and got hopelessly stuck.

I consulted a walkthrough and they say I need to find the Unicorn statue which is behind a locked door which can only be opened by picking the lock with a high rogue level. The problem here is that I'm a Mage. Surely there must be a way to complete this game as well if you play a mage or fighter?

I tried to find some other guides, but they all say that it requires a high rogue level to open.:S [/Q --end vedder wrote--] Welcome to the part where we all got screwed. :(

Have to walk around killing random cute minotaurs until you reach level 9? rogue. Not sure if this is the same part, can barely remember.

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vedder (74175) on 11/30/2010 10:08 PM · Permalink · Report

Nope, no minotaurs here, just ghosts, spiders and weird wheels with spikes. But unfortunately I sold all my bows because they were clogging up my inventory. So I can't even level rogue even if I wanted to. My main mage level is only 5 so I don't think/hope a level 9 rogue level is required.

Maybe it's time to fire up my hex editor again. Haven't used it since... oh Eye of the Beholder II. For very similar impossibilities. Now why does Westwood insist on fucking up badly in all their potentially brilliant games :S

Although I must say that Lands of Lore jumped the shark in the White Tower, with all those infinitely spawning ghosts that can only be destroyed by using some cube 4 times, in the hope that they don't kill you in the meantime. And then just as I thought it was picking up again they throw in, completely out of the blue, some conflict between creatures never seen before in a maze in which each surface has the same texture and absolutely nothing worth doing can be done.

It's still a good game but at about 1/3rd through the game I really thought it might oust System Shock from the throne of best DOS-era Action RPGs. But alas, Westwood couldn't keep up with quality content.

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Indra was here (20745) on 11/30/2010 10:18 PM · edited · Permalink · Report

Yep. I was referring to the White Tower. Kill the minotaurs on the other map. Easier and level up until you're strong enough to face those ghosts.

Don't use that cube. There's only two around (I think) and you need both of them to to get past those red gates. Or at least that's the only way I managed to advance in the game.

Simply put, yer screwed. :p

And if you think that's bad. Game play gets worse later on. Gawd, I hated that maze with falling pits. Never finished the game because of that. The developers got lazy at the end.

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vedder (74175) on 12/1/2010 9:10 AM · Permalink · Report

I already got past that maze with the pit traps, the spinners and the absence of your map. Indeed not the most fun I've had. Just mapping it out manually on grid paper helps (I'm already glad I didn't had to to this for all areas, like I had to in EotB 1 and 2). I had to wait after every step for my compass to stop spinning, though.