Andy Hollis

Moby ID: 979

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Andy Hollis is another true pioneer in entertainment software. As a founding member of MicroProse Software, he designed and programmed many of that company's top flight simulations, including Mig Alley, Kennedy Approach, Gunship, F-19 Stealth Fighter, F-15 Strike Eagle II and F-15 Strike Eagle III, as well as the science-fiction titles Lightspeed and Hyperspeed. His programming expertise covers multiple computer platforms. Andy joined ORIGIN in 1993 to launch a new line of military simulations. His first product, AH-64D Longbow, a premier helicopter flight sim, is being released under the Janes Combat Simulations Brand. The brand is a result of a licensing agreement between Electronic Arts, ORIGIN and Janes Information Group, the worlds leader in defense publications.

Credited on 21 games

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Sid Meier's Alpha Centauri: Planetary Pack (2001, Linux) EA Executive Producer
Sid Meier's Alpha Centauri (1999, Windows) EA Executive Producer
Jane's Combat Simulations: F-15 (1998, Windows) Executive Producer
Fighter Pilot (1998, Windows) Executive Producer
Jane's Combat Simulations: Longbow 2 (1997, Windows) Executive Producer
Sid Meier's Gettysburg! (1997, Windows) EA Coordination
Jane's Combat Simulations: AH-64D Longbow (1996, DOS) Producer
Jane's Combat Simulations: AH-64D Longbow - Flash Point Korea (1996, DOS) Producer
F-117A Nighthawk Stealth Fighter 2.0 (1994, PC-98) IBM Programming
Gunship (1993, Genesis) Based on the Original Game Concept by
F-15 Strike Eagle III (1992, DOS) Producer
Hyperspeed (1991, DOS) Design
Gunship 2000 (1991, DOS) Special Thanks To
Lightspeed (1990, DOS) Design
F-15 Strike Eagle II (1989, DOS) Design
F-19 Stealth Fighter (1988, DOS) Programming
Sid Meier's Pirates! (1987, PC Booter) Graphics / Artwork
Gunship (1986, Commodore 64) Game Design
Kennedy Approach (1985, Commodore 64) Software
Solo Flight (1984, Apple II) Apple II Version by

[ full credits ]

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