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Ian Crowther

aka: I. Crowther
Moby ID: 82539

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Ian Crowther was born in 1970. During school time he started programming on the ZX81 and TRS-80s, then switched to the BBC Micro. Learning to code in machine code, he wanted a more powerful machine, so he switched to the Amiga.

After school, he worked for British Aerospace as Production Progress Assistant, and continued programming only in his spare time. His career in the gaming industry started at Argonaut, where he worked for eight and a half year. After leaving Argonaut, he worked for Warez Ltd working on an internet based strategy game, which was stopped even before the beta release because the publisher closed the UK offices. After a short time outside of the gaming industry he started to work for Fube Industries on the game Attack of the Saucerman.

A short working time at Asylum Entertainment followed and he finally joined Kuju (later named Headstrong Games) working as programmer.

Credited on 21 games

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Phantom: Covert Ops (2020, Windows) nDreams Special Thanks
The Assembly (2016, Windows) nDreams Development Staff
Disney Art Academy (2016, Nintendo 3DS) Programming Team
Pokémon Art Academy (2014, Nintendo 3DS) Programming Team
Rabbids Rumble (2012, Nintendo 3DS) Programming Team
Top Gun: Hard Lock (2012, PlayStation 3) Lead Programmers
Art Academy (2010, Nintendo DS) Additional Programming
The House of the Dead: Overkill (2009, Wii) Lead Programmer
BWii: Battalion Wars 2 (2007, Wii) Programming
Battalion Wars (2005, GameCube) Application Programming Team
Warhammer 40,000: Fire Warrior (2003, PlayStation 2) Programmers
Fire Blade (2002, PlayStation 2) Lead Programmer
Sabrina, the Teenage Witch: A Twitch in Time! (2001, PlayStation) Support Programmers
Attack of the Saucerman! (1999, PlayStation) Programmers
Creature Shock (1996, 3DO) Support
Scooby-Doo Mystery (1995, SNES) Scripting
The Ren & Stimpy Show: Fire Dogs (1994, SNES) Additional Support
Star Fox (1993, SNES) English Support
King Arthur's World (1992, SNES) Game Design
X (1992, Game Boy) English Support

[ full credits ]

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