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Ted Peterson

aka: Ted Petersen, T. Peterson
Moby ID: 6759

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Ted Peterson worked as Senior Designer at Bethesda Softworks from 1992 until 1996.

After a short stint with animation and entertainment companies, he was employed by Activision in Los Angeles. There he worked on the games Zork Grand Inquisitor and Heavy Gear II.

After about a year and a half, Ted left Activision and became Savage Entertainment's Lead Game Designer.

Credited on 23 games

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Immortal Darkness: Curse of The Pale King (2018, Windows) Story and Writing by
The Elder Scrolls: Legends - Heroes of Skyrim (2017, Windows) Special Thanks
Monster High: Ghouls and Jewels (2014, iPad) Design Consultants
Medal of Honor: Vanguard (2007, PlayStation 2) Savage Entertainment
Scooby-Doo!: Who's Watching Who (2006, PSP) Writer
Pirates of the Caribbean: The Legend of Jack Sparrow (2006, PlayStation 2) Additional Design
The Elder Scrolls IV: Oblivion (Collector's Edition) (2006, Windows) Additional Writing
The Elder Scrolls IV: Oblivion (2006, Windows) Additional Writing
Star Wars: Battlefront II (2005, PSP) Lead Designer
Masters of the Universe: He-Man - Defender of Grayskull (2005, PlayStation 2) Lead Designer
GoldenEye: Rogue Agent (2004, PlayStation 2) Design
The Elder Scrolls III: Morrowind - Game of the Year Edition (2003, Windows) Additional Writing & Quest Design
The Elder Scrolls III: Morrowind (Collector's Edition) (2002, Windows) Additional Writing & Quest Design
The Elder Scrolls III: Morrowind (2002, Windows) Additional Writing & Quest Design
Heavy Gear II (1999, Windows) Story By
Zork: Grand Inquisitor (1997, Windows) Design Consultant
The Elder Scrolls: Chapter II - Daggerfall (1996, DOS) Design
PBA Bowling (1995, Windows) Special Thanks
The Terminator: Future Shock (1995, DOS) Original Story and Design
Delta V (1994, DOS) Special Thanks

[ full credits ]

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