Tom Niwinski

Moby ID: 67075

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Started his career making games at Radical Entertainment, spent almost a decade at Electronic Arts and is currently killing zombies at Capcom Game Studio Vancouver. During the tenure, has had the opportunity to work on Grid Runner, FIFA 2000 to FIFA 06 (that's 9 different games or ~30 million copies), FIFA Street 2, RenderWare, NBA Street v4, Skate, BIGS 2, the Dead Rising franchise, and is currently conditioning his mind for L'Alpe d'Huez

Credited on 27 games

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Dead Rising 2: Off the Record (2016, PlayStation 4) Technical Director
Dead Rising 2 (2016, PlayStation 4) Lead Missions Software Engineer
Dead Rising 3: Apocalypse Edition (2014, Windows) Technical Director - Gameplay
Dead Rising 3 (2013, Xbox One) Technical Director - Gameplay
Dead Rising 2: Off the Record (2011, Windows) Technical Director
Dead Rising 2 (2010, Xbox 360) Lead Missions Software Engineer
Dead Rising 2: Case 0 (2010, Xbox 360) Technical Directors
The Bigs 2 (2009, PlayStation 2) Technical Director
skate. (2007, PlayStation 3) Additional Programming
NBA Street Homecourt (2007, PlayStation 3) Software Engineers
FIFA World Cup: Germany 2006 (2006, GameCube) Thanks
FIFA Street 2 (2006, PlayStation 2) Additional Programming
FIFA Soccer 06 (2005, Windows) Technical Director
FIFA Soccer 2005 (2004, Windows) Programming Team
FIFA Soccer 2004 (2003, PlayStation 2) Lead Programmers
FIFA Soccer 2003 (2002, Xbox) Lead Programmers
2002 FIFA World Cup (2002, PlayStation 2) Lead Programmers
Tiger Woods PGA Tour 2002 (2002, PlayStation 2) Special Thanks
FIFA Soccer 2003 (2002, PlayStation) Lead Programmers
FIFA Soccer 2002: Major League Soccer (2001, PlayStation 2) Lead Programmers

[ full credits ]

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