Matt Dabrowski
Moby ID: 239262
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Born in 1984, Dabrowski began playing games at the age of 6 and working on his own games only a couple of years later. His early efforts included several well-received games for play on the ASCII-based program ZZT. After growing tired of working with the limited ZZT editor, he began work on the graphic adventure AfterShocked!, which was in development off and on for several years until its release in July of 2002.
Dabrowski began attending college at the University of Southern California the next month, and has since graduated with a bachelor's of computer science.
His second game, an action-adventure called Between Heaven and Hell, began development in 2004, and was released in September of 2006.
Professionally, Dabrowski got his start as a QA analyst at Blizzard Entertainment before moving on to development support roles at Tilted Mill Entertainment.
Credited on 7 games
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Weird West (2022, Windows) | WolfEye Special Thanks |
Streets of Rogue (2016, Windows) | Game Development |
SimCity Societies: Destinations (2008, Windows) | Lead Development Support |
SimCity Societies (2007, Windows) | Development Support & Quality Assurance |
World of WarCraft: The Burning Crusade (2007, Macintosh) | Game Testers |
Between Heaven and Hell (2006, Windows) | Concept |
AfterShocked! (2002, Windows) | Concept |
[ full credits ]
Frequent Collaborators
People- 3 games with Eric Friedman
- 2 games with Aaron Akagi
- 2 games with Jérôme Peter
- 2 games with Dani McDowell
- 2 games with Martin Eriksson
- 2 games with Mat Williams
- 2 games with Victor Rachels
- 2 games with Will Jennings
- 2 games with Ryan Morales
- 2 games with Joshua Platt
Companies
- 2 games with MadGames
- 2 games with Electronic Arts, Inc.
- 2 games with Valve Corporation
- 2 games with SoftClub
- 2 games with GOG Poland Sp. z o.o.
- 1 game with Visceral Games (Redwood Shores)
- 1 game with Tilted Mill Entertainment, Inc.
- 1 game with Sony DADC Europe GmbH
- 1 game with GL33k, LLC
- 1 game with Epic Games Tools LLC
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