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K.K. Time Warner Interactive

Moby ID: 8372

AKA +
  • Tengen Ltd. (from 1988 to 1994)

Overview edit · view history

Tengen Ltd. was established by Atari Games Corporation on October 21, 1988 as the Japanese subsidiary of Tengen Inc.

In addition to releasing Tengen's western output, they also developed games for the Japanese market.

In 1994, when it's U.S. counterpart, Tengen Inc. was renamed Time Warner Interactive (California) Inc., Tengen Ltd. was renamed K.K. Time Warner Interactive. This branch continued to use the Time Warner Interactive name and label after WMS Industries' acquisition of Atari Games from Time Warner in 1996.

K.K. Time Warner Interactive was dissolved in 1997, following the release of Shinrei Jusatsushi Tarōmaru.

Credited on 24 Games from 1986 to 1997

Displaying most recent · View all

Shinrei Jusatsushi Tarōmaru (1997 on SEGA Saturn)
Time Warner Interactive's VR Virtua Racing (1995 on SEGA Saturn)
Race Drivin' (1995 on PlayStation, SEGA Saturn)
Tama: Adventurous Ball in Giddy Labyrinth (1994 on PlayStation, SEGA Saturn)
Dragon's Revenge (1993 on Genesis)
MiG-29: Fighter Pilot (1993 on Genesis)
Awesome Possum Kicks Dr. Machino's Butt (1993 on Genesis)
Gauntlet IV (1993 on Genesis)
Slap Fight MD (1993 on Genesis)
James Bond 007: The Duel (1993 on Genesis)
Davis Cup Tennis (1993 on SNES, Genesis)
Grind Stormer (1993 on Windows, Genesis, Arcade...)
R.B.I. Baseball 4 (1992 on Genesis)
Magical Puzzle: Popils (1991 on Game Gear)
Steel Talons (1991 on SNES, Genesis, Lynx...)
Snow Bros. Nick & Tom (1990 on Game Boy, Genesis, Amiga...)
Klax (1990 on DOS, Game Boy, Game Boy Color...)
Pit-Fighter (1990 on DOS, Game Boy, SNES...)
Rampart (1990 on DOS, Game Boy, Game Boy Color...)
Hard Drivin' (1989 on DOS, Genesis, Lynx...)

[ view all ]

Trivia +

Tengen in Japan gained a fair amount of notoriety for, of all things, their game manuals. In stark contrast with the bland, straightforward manuals found in most Japanese releases at the time, Tengen's manuals were filled to the brim with silly jokes and puns, bizarre interjections, and even personal anecdotes from the development staff. Each game also included fan art and letters, as well as previews of upcoming releases, and the company built a small but very loyal fanbase over the years. A complete selection of their manuals (in Japanese, of course), can be seen here.

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