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Tech-Specs > Miscellaneous Attributes > Save Game Memory
TurboGrafx game cards and CDs were too small to have battery-backed save game RAM, so some games allowed players to save their progress to a small non-volatile area of memory built into the TurboBooster Plus and Turbo CD expansion units.
42 Games
Title | Released | Platforms |
---|---|---|
Bubblegum Crash! | 1991 | TurboGrafx-16 |
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1991 | SNES, SEGA CD, TurboGrafx CD |
Champions Forever Boxing | 1991 | TurboGrafx-16 |
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1989 | TurboGrafx-16 |
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1987 | Game Boy, Amiga, Atari ST... |
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1988 | TurboGrafx CD, PC-88, PC-98... |
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1990 | Genesis, TurboGrafx-16, Wii... |
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1989 | TurboGrafx-16 |
Dragon Egg! | 1991 | TurboGrafx-16, Wii U |
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1992 | TurboGrafx-16 |
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1992 | Windows, TurboGrafx CD, PC-98... |
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1992 | TurboGrafx-16 |
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1992 | TurboGrafx CD, Wii |
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1992 | TurboGrafx CD |
Kattobi! Takuhai Kun | 1990 | TurboGrafx-16 |
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1986 | Windows, TurboGrafx-16, MSX... |
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1989 | TurboGrafx CD |
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1990 | TurboGrafx-16 |
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1993 | Genesis, Game Gear, TurboGrafx CD |
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1990 | TurboGrafx-16 |
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1991 | TurboGrafx CD, Arcade, PC-98 |
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1988 | Genesis, TurboGrafx CD, MSX... |
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1992 | TurboGrafx CD |
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1991 | DOS, SNES, Amiga... |
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1994 | TurboGrafx CD, Wii |
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