The Elder Scrolls IV: Oblivion
- The Elder Scrolls IV: Oblivion (2006 on J2ME)
Description official descriptions
A lowly prisoner has been cast into the depths of the dungeon in the Imperial capital of the province Cyrodiil. The fate of this prisoner suddenly changed when Emperor Uriel Septim descended into the prison with his guards, fleeing from unknown assassins who have already slaughtered his children. But even an emperor cannot escape his destiny. Before the last assassin delivered the lethal strike, the old emperor entrusted the prisoner with the Amulet of Kings and asked him to find his illegitimate son, the last of the Septim bloodline. The Septims and the Amulet are the last barrier between the continent Tamriel and the dark dimension of Oblivion, and the delicate balance is threatened by the Daedra Prince of Destruction, Mehrunes Dagon, the prisoner being Tamriel's only hope.
Oblivion is the fourth title in Bethesda's Elder Scrolls series. The game sticks to the style of its predecessors featuring action-based combat, first-person and third-person views, and vast free-roaming environments. The player's chosen race and class determine the abilities the protagonist has in the beginning. The game allows the player to develop multiple types of characters without being limited to a specific role.
The advancement system, as was the case in previous games, is based on skill usage. When the player repeatedly uses one of the skills, it improves. NPCs offer training (for a price) to help in advancing to the next stage. In time the protagonist can become an Apprentice, Journeyman, Expert, and Master and gain certain bonuses for the skill. The skills of the foes are "leveled" to be approximately equal to or slightly above those of the main character.
There are numerous side quests that help the hero advance his or her abilities as well as gain fame. The player is free to roam the world without a particular goal, exploring towns, forts, caves, mines, and old temple ruins. Visiting shrines scattered around Tamriel grants the protagonist specialized skills, some permanent and some temporary.
Weapons and armor wear out with use and need to be repaired either with the help of special non-playable characters or by using an appropriately trained Armorer skill. Enhanced items (weapons, armor, clothing, rings, amulets) abound in the game for protection, resistance, reflection, and special activities like walking on water, exploring underwater, becoming invisible, or lightening the load. It is possible to open the gates to the Oblivion realm to grab their sigil stones, which can be used to make enhanced items. Higher-level mages can create their own spells and enchant weapons, armor, and clothing using filled soul gems in addition to sigil stones.
As opposed to Morrowind, mana points gradually regenerate over time, without the need to rest to replenish them. Active blocking has been added to melee combat. The game features full voice acting for all the NPCs. Dialogues typically contain fewer topics than in Morrowind, but more responses unique to different characters. In addition, the so-called "radiant AI" system makes characters follow their own schedules, engage in various activities, or talk to each other regardless of the player's input. The game features fast traveling, allowing the player to instantly visit Cyrodiil's major cities or previously explored areas.
Spellings
- 上古卷轴IV:忘却之地 - Simplified Chinese spelling
- 上古捲軸4:遺忘之都 - Traditional Chinese spelling
Groups +
- Animals: Cats
- Elder Scrolls series
- Fantasy creatures: Elves
- Fantasy creatures: Goblins
- Fantasy creatures: Golems
- Fantasy creatures: Minotaurs
- Fantasy creatures: Orcs
- Fantasy creatures: Trolls
- Fantasy creatures: Unicorns
- Gameplay feature: Alchemy
- Gameplay feature: Arena fighting
- Gameplay feature: Armor / weapon deterioration
- Gameplay feature: Auto-mapping
- Gameplay feature: Character development - Repetition
- Gameplay feature: Drowning
- Gameplay feature: Equipment quick slots
- Gameplay feature: Fishing
- Gameplay feature: Horse riding
- Gameplay feature: House ownership
- Gameplay feature: Interior decorating
- Gameplay feature: Journal
- Gameplay feature: Lock picking
- Gameplay feature: Paper doll inventory
- Gameplay feature: Pickpocketing
- Games made into books
- Green Pepper releases
- Middleware: Bink Video
- Middleware: FaceFX
- Middleware: Gamebryo / Lightspeed / NetImmerse
- Middleware: SpeedTree
- Physical Bonus Content: World Map
- Physics Engine: Havok
- PlayStation 3 Greatest Hits releases
- Protagonist: Female (option)
- Protagonist: Visually customizable character
- Software Pyramide releases
- Technology: amBX
- Technology: FaceGen
- Theme: School of magic
- Xbox 360 Classics releases
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Credits (Windows version)
285 People (239 developers, 46 thanks) · View all
Executive Producer | |
Senior Producer | |
Lead Programmers | |
Lead Artist | |
Lead Character Artist | |
Lead Dungeon Artist | |
Lead Designer | |
Quality Assurance Lead | |
Producers | |
Programming | |
Additional Programming | |
[ full credits ] |
Reviews
Critics
Average score: 93% (based on 175 ratings)
Players
Average score: 3.9 out of 5 (based on 294 ratings with 13 reviews)
The Good
Oblivion is, for most purposes, a typical Elder Scrolls game: it puts you into a gigantic world which you can freely explore and undertake any quest you are interested in. One of the problems of its predecessor were boring, repetitive side quests that took the joy out of experimentation. Fortunately, Oblivion pays more attention to this; in fact, some of its side quests are more interesting than the "save the world" main mission. Working for the Thieves Guild or the assassins, you will discover some tasks that require you to make choices and generally involve a bit of variation on the usual "go to place X, kill person Y and bring me item Z" formula.
Like other Elder Scrolls games, Oblivion is set in large world with plenty of background. Dialogues contain tons of information about the world. One thing I loved in it was the abundance of books. I always like it when developers dedicate their time and skills to something that could have been simply left out. For example, I read with a great pleasure a story about a thief who had to sleep with the ugly wife of the person he was robbing in order to escape. It was just a book I found in one of the many stores. It has absolutely no significance to the story. But it was so well-written, with wonderful style and humor, that it left me wonder why the writers couldn't do the same for the conversations between the game's characters.
"Size doesn't matter", some people say. Well, it's still nice that Oblivion doesn't confine itself to narrow passages some other modern RPGs tend to do. You are free to explore this world in any way you like. Emerging from the first, tutorial dungeon into the open wilderness is an amazing sensation. Fortunately, not every location is marked on your ubiquitous map, so there is still some stuff to discover by yourself, without jumping from dot to dot.
The "radiant AI" was a welcome change from the signposts that were the NPCs of Morrowind. You can see characters talk to each other and perform some routines - less convincingly so than in Ultima VII, but impressive nevertheless. It was fun to take a stroll through the quiet alley surrounding the Mages Guild in the Imperial City and contemplate a Khajiit sitting on the bench and reading a book.
Oblivion has great graphics, and they are more than just eye-candy. The world is detailed, there are many objects everywhere, each room is stuffed will all kinds of things, not just important items like potions or alike, but candles, apples, quills, plates, mugs - regular household items. And you can interact with all that physically. There is a "grab" action in Oblivion that allows you to drag things in any direction, much like in Ultima IX, but with a more realistic physics system. It feels great to push tables and see how things fall off it. I know this is just fooling around, but that's one of the things I like doing most in games.
You can also jump, climb, sneak, swim, and generally do whatever you like in the world of Oblivion. The meticulous customization is always a joy. Alone the character creation is almost like a mini-game of its own. You don't just pick a character out of the several available pre-made ones, but create his face and body. You can even adjust things like nose shape and the color of eyebrows - with a little patience, you can make the hero of Oblivion look like yourself.
There are plenty of spells, and you can also make some of your own. You can play as a thief - there is a physical stealth element in the game. I liked the fact that you develop your skills simply by using them repeatedly (like in Quest for Glory games). This is a simple idea that makes the gameplay addictive, and in many cases very rewarding, because you feel you really did something, not just fought many monsters and miraculously became stronger overnight.
I found the music wonderful. I don't think there is a need to introduce Jeremy Soule to anyone who pays attention to music in video games. Much like the graphics, the music here is a very sensual experience. Sure, you could call it "generic fantasy orchestral track", and that is indeed the genre it belongs to, but it's the choice of melody, the harmonies, the detailed orchestration that make the difference. And there is full voice acting in the game, which is always a plus in my book.
Oh, and you should definitely get the expansion, Shivering Isles. It gives the game a much-needed "edge" both in visual presentation and quest content.
The Bad
Compared to the intriguing, fascinating world of Morrowind the setting of Oblivion is a disappointment. It is just your archetypal European-style medieval fantasy environment with somewhat repetitive scenery and locations. It's still beautiful, but it doesn't quite capture the magic of the previous game. The recycled textures in the dungeons also do little to preserve the ominous atmosphere that envelops you when you venture into one of those places for the first time.
Like other Elder Scrolls games, Oblivion pays little attention to narrative and writing. The main story is very short, very simple, and quite uninteresting. The only more or less exciting part, the search for the missing Emperor's son, was over way too early. Very soon you learn everything about your antagonists, and from that point on it becomes the usual hunt for items required to defeat the bad guys. I also think that the "save the world" urgency didn't sit well with the laid-back pace of an Elder Scrolls game, and was less exciting than the gradually unveiling mystery of Morrowind.
Why is there fast-traveling to cities you have never visited before? Who on Earth came up with this idea? I remember how interesting and rewarding it was to look around everywhere in Morrowind, which forced you to explore physically because there was no other way to discover locations. What's the point of exploring if there is always an easier and quicker way?
Despite the well-written books (which were actually ported from Daggerfall, if I'm not mistaken) and the overall clear improvement over Morrowind, the writing in the conversations is still painfully impersonal. The dialogue is there just because you'll need to receive quests and obtain information. The NPCs have no personalities, and there is no single living soul in this whole world you can become attached to. Remember your friends in Gothic games? Well, here, technically, you also have friends; but they are, with very few exceptions, distant and forgettable.
The levels-scaling system almost ruined the game for me. Basically, the stronger you become, the stronger are the enemies around you. I always loved this feeling in RPGs when you grow strong and then go to some place with enemies who seemed so tough before and just whack them in two hits (Gothic games were great at that). Well, you can't do that in Oblivion. You can get to level 99 and then go to some place where you saw level 1 bandits, and you'll see the've become level 99 as well, and on top of that magically procured very strong and rare enchanted armor. So if you don't specialize in combat, those level 99 bandits will actually kick your level 99's ass faster than they did when you both were humble level 1. So much for character growth.
The items you can find in dungeons are randomized and also scaled to your level. So you can forget about being a low-level guy who ventures into a dangerous dungeon and gets that super-strong sword before vicious creatures can tear you to pieces (and again, Gothic conveyed that feeling superbly). If you are low level, your reward will be low level as well. If you are high level, you'll already have found better stuff due to the fact of you being at high level. It's a bit like communism, actually. Sounds logical in theory, but makes life very boring.
The Bottom Line
Oblivion is a hard game to review. It improves upon Morrowind in several ways, but also retains many of its shortcomings and adds some new ones. Its dubious design choices are irritating, and you can't help thinking what it would have been if it had more charisma. And yet, despite all its flaws, Oblivion is still as fun and as addictive as only an Elder Scrolls game can be. Yes, it is a generic fantasy world, but one you can lose yourself in for hours without noticing how the time passes. It will probably not convert a new player to the series' fandom, but will certainly satisfy those who enjoy full-scale freedom and sensual immersion in a virtual world.
Windows · by Unicorn Lynx (181666) · 2018
The Good
This is the best RPG I have ever played, and I am an RPG nut. The expanse covered in Oblivion, while not as big as the world in Morrowind, is still quite sizable, and the game developers used the space assigned to them to the maximum. This means that, while there is less land, there is more to do, and more to have fun with. Also, you can spend hours just trying to customize your character and his house - I spent an hour and a half trying to put my armor on display the right way! I used to be a Morrowind fan, but Oblivion definitely puts it to shame, not only expanding character customization, but allowing for a world that completely immerses the gamer. One could sit down and start a game at nine A.M., and the next time they look up, they will see it's night time. A surefire way to enjoy your PC or 360.
The Bad
...? not... like... oblivion???
The only problem was that it froze a few times, and that is not a problem if you save a lot.
The Bottom Line
This game is possibly THE best game I have ever played. It has consumed my life, and will continue to do so until they make an Elder Scrolls V.
Xbox 360 · by lord of daedra (62) · 2007
The Good
The graphics were insane (but there is a downside to it... possibly)
the music score to this game is insane it fits perfectly with the game.
The beginning of the game had an actual... for a lack of a better word... introduction to the controls. unlike Morrowind that basically said "well pick up the knife... press R to attack... well you broke the law... good luck with that" while oblivion gives an explanation and a through walkthrough of everything you will do before you are released into the world.
The quests are very fun to do and when you finally finish them you (sometimes) feel like you actually did something very good.
Combat is good but will get better as you progress in the game.
Horses are cool to ride on and the fast travel system is very good (WAY better than paying some guy and a bug to take you to a city that is still just as far away from where your supposed to be... damn morrowind... why do i keep playing that?)
a whole lot of factions make the game very fun and will keep you busy for... at least 48 hours straight ... don't get any funny ideas your 360 will just freeze like mine does but that might be from different reasons.
very good lay out of controls. but if you make the jump of morrowind to oblivion... just as a heads up the controls are different.
The Bad
graphics are way too good... it sometimes made my xbox 360 freeze (this may be because i played around six hours straight, or the fact that i just got the game and the system at the same time)
also the story line seemed extremely short... i won't spoil anything for you but in the end it just seems like you went a long way to almost nothing.
Sometimes quests are just real b.s. and are there to piss you off... or require a patch (don't drop the ring of burden... WHAT EVER YOU DO DON"T DROP IT UNTIL THEY TELL YOU... IT DOESN"T COME BACK!).
no horse combat
no creatures like in Morrowind (i just like comparing the two games even though they are on two different sides of the world the fact is this make the game more in depth and shows how different the worlds of each uhh province are).
Oblivion gates... i really hate them ... just as a little tip you don't need to close any that you pass in the world you could just complete the story line and they will all just close.
The Bottom Line
very good ... don't play it too long or else ... well lets just say "good-bye" to your social life ... and everything else!
Xbox 360 · by Todd Bello (28) · 2006
Discussion
Subject | By | Date |
---|---|---|
Incorrect group “Gameplay feature: Fishing”? | cawa | Aug 2, 2023 |
Odd inclusion in game groups. | Indra was here (20747) | Sep 8, 2009 |
The Real Barenziah | Unicorn Lynx (181666) | Oct 8, 2008 |
Glowing faces? | Daniel Saner (3514) | Dec 28, 2007 |
Perspective | DreinIX (10263) | Dec 26, 2007 |
Trivia
1001 Video Games
The Elder Scrolls IV: Oblivion appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Cancelled PSP version
A PSP version was in development and planned for release in the Spring of 2007, but it was eventually cancelled with no official word.
Development
The game had been in development since mid-2002. The long period of development was necessary due to the implementation of a new Radiant AI system and the graphics. A player may encounter while travelling the world of Tamriel: 35.544 shrubs and bushes, 67.730 plants and mushrooms, 94.013 trees and fallen logs, 395,696 rocks and about 1500 NPCs.
DLC
As a part of Xbox Live's Deal of The Week, Bethesda Softworks released all Oblivion downloadable content for half the price in April 2009. For the Horse Armor Pack however, the price was doubled, proving that Bethesda didn't take the criticism against their first DLC pricing too seriously.
ESRB
On 05/03/2006, the ESRB re-rated this game from T (Teen) to M (Mature) and added a "Nudity" attribute because of a secret topless skin that is present on the game media and because there is allegedly more blood and gore in the actual game than shown in the video footage that was originally presented to the ESRB for rating.
This is the second Take-Two game that has undergone an ESRB re-rating, the first one being Grand Theft Auto: San Andreas.
German version
One book found in the property of a killed necromancer, called "Wälzer des Unlebens" in the German version, contains just bloody drawings of symbols. In the German version, they were replaced a sentence describing the symbols.
References
The 'Shadow over Hackdirt' quest makes several references to one of the most famous novel by HP Lovecraft: The Shadow over Innsmouth. There are references to the 'Deep Ones', the Brethren, a whole town of suspicious people, caverns underneath the earth and so on.
References to the game
The Elder Scrolls IV: Oblivion was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 08/2006.
Title
By highlighting certain letters, it is made clear in the menu menu that it is no coincidence Bethesda chose the title "OblIVion" for the fourth main game in the Elder Scrolls series.
Awards
- Computer Games Magazine
- March 2007 - #2 Game of the Year 2006
- GamePro (Germany)
- February 01, 2007 - Best Console RPG in 2006 (Readers' Vote)
- Games for Windows Magazine
- March 2007 - Game of the Year 2006
- GameSpy
- 2006 – #8 Game of the Year
- 2006 – PC Game of the Year (Gamers' Vote)
- 2006 – #2 PC Game of the Year
- 2006 – #10 Xbox 360 Game of the Year
- 2006 – PC RPG of the Year
- 2006 – PC RPG of the Year (Gamers' Vote)
- 2006 – Xbox 360 RPG of the Year
- 2006 – PC Mod of the Year (for Oscuro's Oblivion Overhaul)
- GameStar (Germany)
- Issue 12/2008 - One of the "10 Coolest Levels" (for "A Brush with Death" because it connects simple technical variations with a big passion for stories. )
- Golden Joystick Awards
- 2006 - Ultimate Game of the Year
- 2006 - PC Game of the Year
- 2006 - Console Game of the Year
- PC Powerplay (Germany)
- Issue 02/2007 – Best RPG/Adventure in 2006
- Issue 03/2007 – Best RPG/Adventure in 2006 (Readers' Vote)
Information also contributed by EboMike, karttu, Mad Griffith, MDMaster, PCGamer77, piltdown_man and tata_lu_stefan_cel_mare.
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Related Sites +
-
Adamantytowa Wieża
Polish site devoted to the Elder Scrolls series. -
Alex's Oblivion Guide
Solutions and strategies on HonestGamers.com -
GameFAQs Files
Collection of guides and FAQs contributed by GameFaqs users -
GamePressure Guide
Another strategy guide for Oblivion -
OXM UK's oblivion forum
The UK Official Xbox Magazine Oblivion forum. -
Oblivion Hint File
Solution to Oblivion in question and answer format. -
Oblivion Official Site
at Elderscrolls.com -
Planet Elder Scrolls
The biggest collection of Mods, articles, screenshots and discussions related to the Elder Scrolls Series -
TES4: Oblivion - Portal
Community, forums and news on this Fan site. -
The Elder Scrolls
Official website for The Elder Scrolls series -
The Elder Scrolls IV: Oblivion Source
The resource for all things for Oblivion. Here you can find the TES4 Construction Set. -
Universal Hint System File
Provides solutions in question and answer format. -
Washington Post Article
Contains some history about Bethesda and the making of Oblivion. -
Wiwiland
Biggest french community about the Elder Scrolls, especially Oblivion and Morrowind.
Identifiers +
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Contributors to this Entry
Game added by Spartan_234.
Xbox One, Xbox Cloud Gaming added by Sciere. PlayStation 3 added by Kabushi.
Additional contributors: Unicorn Lynx, Jeanne, Sciere, UV, Aubustou, tata_lu_stefan_cel_mare, lord of daedra, Paulus18950, Patrick Bregger, Starbuck the Third, Plok, FatherJack.
Game added March 22, 2006. Last modified November 7, 2024.