Wings of Glory
Description official descriptions
The year is 1916, the dawn of the first World War. New pilots are being trained in use of the airplane, a still relatively new flying invention that may yet have some military value. Certainly the German army is using them, and therefore it's up to the British to respond. Stationed in a small airfield in the town of Thetford, England, a small group of pilots have been transfered from the allied countries to form a squadron and fight against German forces
Wings of Glory is one of the relatively few World War 1 flight simulators. It is played in 1st person, with 3rd person camera options and uses Origin's RealSpace Engine. In the main campaign, players start as a fresh rookie pilot, newly transfered to England. Players can have conversations with other pilots,check the kill board for the entire squadron or commence the next mission. Missions begin with a briefing explaining the objectives and then players are put in the front seat of their aircraft. They must take off, reach the appropriate waypoints, perform the objective and return home to land. All planes have a machine gun, of varying capacities , which fires in front of the plane. Some planes are also able to carry bombs. There is no radar or other detection method on the planes, so players must be alert to oncoming enemies.
In addition to the usual campaign mode it also featured a "Gauntlet mode" where the player faces a never-ending wave of successive waves of enemy aircraft. The goal of Gauntlet mode is simply to last as long as possible. The game also features a mission designer to create custom scenarios.
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Reviews
Critics
Average score: 78% (based on 15 ratings)
Players
Average score: 3.6 out of 5 (based on 13 ratings with 4 reviews)
The Good
Following the great Wing Commander tradition, Wings of Glory guided the player along a complex and twisting mission tree, combining a strong story line and heavy character interaction to make this one of the most original and enthralling flight sims I've ever played.
Using their impressive 'realspace' graphics engine, the detail of the planes was simply astounding and the background and terrain rich and varied in appearance. Clever incorporation of zeppelins, heavy bombers, and ground based targets ensure that missions never became stale, and the manner in which elements of the narrative were interwoven with mission objectives brilliantly sucked the player into the story.
Perhaps above all, the gameplay and superb flight mechanics required real skill from the player in order to master control of their rickety plane. In no other flight sim I have played was the need for such mastery of dog fighting skills so essential for completing the missions intact. You literally had to wrestle with the controls of your plane in one on one combat, ducking, weaving and rolling to evade and lock onto the tail of an enemy. Whilst the highly unresponsive and laborious nature of the plane controls may seem like a detraction, they forced you to learn how to regulate engine power and combine banking and tail flap turning in order to get the most from your plane.
Enemy AI too was another strong point of the game, with wily veteran and ace pilots constantly trying to shake you and approach you from the sun trapping you in a blind spot. Whilst you could not always see your enemy, you were assured of never losing track of where they were thanks to the targeting and tracking system cleverly included by the developers. Essentially you were able to select a plane as a target, and the pilots POV would shift in the cockpit in order to track the plane as it flew out of your frontal line of sight allowing you to make the directional changes necessary to bring the enemy bogey back into sights of your forward mounted machine guns.
The Bad
One thing that I found frustrating was the limited selection of underpowered aircraft you were forced to use early on in the game. The Sopwith Pup for example was so underpowered it made trying to duel with more spry and powerful aircraft very difficult and gaining altitude took absolute eternity.
Another under utilised and poorly implemented feature of the game was the wing gun on some of the planes which was essentially impossible to use against anything other than zeppelins. A smoother and quicker transition from your front cockpit view to that of the wing gun would have helped mightily in this regard.
The Bottom Line
A very original World War 1 flight sim that combined a strong storyline with the kind of aerial gameplay that required plenty of practice and mastery previously unseen in other Origin flight sims.
DOS · by Dylan Chan (3) · 2002
One of the best WWI flight simulators made for the PC
The Good
Wings of Glory has a superb storyline and voice acting which surpasses that of many games made today. These on-the-ground conversations and plot sequences enhance a great flight simulator, with an at-the-time superior graphics engine, phenominal enemy AI, and a variety of missions featuring dogfighting, rocket attacks against balloons and zeppelins, escort missions, ground strafing, and primitive bombing runs. The plot meshes with the air missions perfectly, and creates a sense of plot and purpose while in the air which is difficult to match even today. With the variety of missions and increasing difficulty of the enemy pilots, the game is fun and engaging from start to finish.
The Bad
Many people may not like the clunky controls of the WWI fighters. All of the planes are difficult to control by even WWII standards, and one has to worry about realistic problems such as gun jams, engine stalling, and wind shear which was not problematic with metal wings. The planes become easier to control and more forgiving as the game progresses, but you are forced to start with a humble Sopwith Pup which makes you realize why so many of them were shot down. This is the one aspect of the game which could ruin it for many.
The Bottom Line
This game is a great WWI flight sim with an engrossing plot and superior gameplay. Though overlooked by many for the Red Baron series, its robust plot and fun combat system make it a sure winner for anyone who loves WWI sims, and for many who love flight sims but haven't had a chance to play this one yet.
DOS · by dorlthed (7) · 2005
Great WWI Story-Driven Flight Sim
The Good
Wings of Glory is a WWI flight sim with heavy emphasis on cinematic cutscenes. The story that unfolds helps make the flight sim aspect of the game much more enjoyable, as you become invested in the characters and want to help your side succeed.
The graphics are beautiful for 1995, and there's enough emphasis put in the flight model (slow, sluggish turns, creaking when the plane is under stress, etc) to make it believable.
Musically, the game captures the feel of the era, and the General MIDI implementation is splendid! Even the FM implementation is pretty good. The digital sounds are also quite excellent, from the engine sounds, to the guns and aforementioned chassis creaks when making sharp turns that put stress on the plane. The game has full speech during the cutscenes. Sometimes the music can overpower the speech, despite best efforts at tweaking the mixer levels. I found myself turning the music off via CTRL-M during the cutscenes, then turning it back on for the rest of the game. For the most part, the voice acting is acceptable, but there are one or two characters that sound like they were recruited off the street at the last minute.
The Bad
One of the aspects I found lacking in Wings of Glory was the storyline seemed much more rail-driven than other Origin titles of the same style. For example, only one NPC of note ever dies, and it is written into the story that way. The other NPCs ALL survive to the very end, no matter how badly any battle goes. This gives the impression that you are not influencing history at all.
The game also is very demanding on PCs of the era. It needed a Pentium to play smoothly on. Thankfully, today this is less of an issue with DOSBox or careful selection of retro PC parts.
The Bottom Line
Wings of Glory is a very entertaining action-oriented WWI flight sim with heavy emphasis on storyline. It's like participating in an enjoyable film. You get to know the characters, the music gets stuck in your head, and you look forward to flying the next mission.
If you liked Wing Commander or Strike Commander, and have any interested in the WWI era, you will enjoy this game too.
DOS · by himemsys (56) · 2017
Trivia
Late Code Changes
The Wings of Glory development team decided late in development to convert the entire game code from 16-bit to 32-bit protected mode in order to increase framerates, which they determined were much too low to be able to ship the product. It took the team 6 months to do the code conversion, but doing it did improve the game's framerate noticeably. So much so, that they were then able to add fully textured terrain to the in-game land surfaces.
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Game added by Pix.
Additional contributors: Mirir, himemsys.
Game added August 13, 2000. Last modified January 22, 2024.