Theme Hospital
Description official descriptions
Theme Hospital is a level-based hospital management simulation where players have to start on an empty building, and then assemble rooms with all kinds of material, from desks and file cabinets for the general diagnosis to the expensive ultra-scanners and X-rays to diagnose such bizarre diseases as Bloaty Head, Slack Songue or Alien DNA, and treat them with even more bizarre machines like an Head Inflator or a DNA fixer. There are several additional rooms, such as a staff room for your employees to rest, a toilet so that patients don't have to relieve themselves in the corridors, a research department to get the most advanced diagnostic and treatment technologies and a training room where consultants can teach a thing or two to rookies, making them capable doctors. The size and layout of each room can be set by the player, according to the available space. In addition to rooms, the player must provide radiators, seating for patients and drink machines.
However, rooms don't run by themselves. Most diagnostic and clinics can work with regular doctors, but others like the operating theater and the research room require specialized staff while the ward, pharmacy and the fracture clinic require an attending nurse. At the same time, the hospital can't run without handymen cruising around the hospital to water up dry plants, clean up litter and vomit (after all, people go there because they are sick) and fix machines, while receptionists direct patients to the proper rooms.
As levels advance, the player faces increasingly harder situations: VIP visits, emergencies, epidemics and earthquakes, which can either take a toll on reputation or on the bank account. On the other hand, as more and more equipment is required, additional plots of land are available for purchase in later maps.
Spellings
- Π§Π°ΡΡΠ½Π°Ρ ΠΊΠ»ΠΈΠ½ΠΈΠΊΠ° - Russian spelling
- δΈ»ι’ε»ι’ - Simplified Chinese spelling
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Credits (DOS version)
101 People (95 developers, 6 thanks) · View all
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Music / Sound Programming | |
Level / Scenario Design | |
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[ full credits ] |
Reviews
Critics
Average score: 80% (based on 45 ratings)
Players
Average score: 3.9 out of 5 (based on 171 ratings with 9 reviews)
"Doctor required in inflator room..."
The Good
A lot of people find the sound and music for this game irritating. Personally, I love it, from the "Essex girl" accent of the receptionist's announcements to the incredibly catchy music (my personal favourites being "On the Mend" and "Fortune"). The graphics were crisp, bright and a good example of what pixel art could still do in a game even in the 3D era. The humour was spot on, too.
The Bad
This may just be me not being very good at the game, but I found the learning curve to be somewhat steep, and I was pretty much done for after about six levels (the level where Baldness is introduced was my eventual stumbling block, although I had serious difficulty before that).
The reason I stopped playing though was because the game began crashing on me, and eventually ceased to load. A shame, because I still enjoyed the game even though I was having a tough time of it.
The Bottom Line
A fun game with wonderfully retro sound and visuals and a wicked sense of humour, but watch out for the learning curve.
Windows · by Paul Varley (10) · 2006
Great Game Play...annoying sounds
The Good
Playing theme hospital was a lot of fun for quite a while, although slightly repetitive there were always new and strange diseases for your disgruntled employees to cure. It is a great feeling when your hospital is crammed full of patients and everything is running smoothly with only minor details to deal with, where you can sit back a little and see what you have created. The diseases in this game are very creative. Patients come in complaining of bloated heads and even invisibility (how you would 'catch' invisibility i never know).
The Bad
The major problem with this game is that ANNOYING nurse over the intercom (especially when using the cheats). It is only possible to put up with her for 5 minutes before getting really irritated and turning off the sound.
The Bottom Line
This game allows you to get the feeling of being in charge of everything, if there is a problem it will be solvable eventually. This isn't a game to buy if your looking for hundreds of hours of gameplay, its just a game you play on the side for a rainy day.
Windows · by Horny-Bullant (49) · 2003
Bullfrog getting everything right
The Good
Everything about the game avoids being dry and long-winded, leaving the serious approach to Civilization and the like, and ensuring that the general appeal of the hospital idea isn't wasted. The graphics are bright and cartoony, and the sound effects enlivened by some comic speech ("Will patients please try not to be sick in the corridors?" is a good example).
The largely-fictional illnesses are a good idea, enlivened by a few amusing diagnosis sheets and some entertaining animations of the specialised ones being cured. The combination of ward and operating theatre, plus the multiple uses for psychiatry and pharmacy, put a premium on hospital planning.
The importance of money within the game, and the occasional compromising of patient safety in response for money (such as epidemic cover-ups and refusing to treat risky patients if you have a 100% cure rate for the year (and need the Β£10,000 bonus this offers)) present a neat satire on commercial medicine.
Several new features are added as you play through the levels, including training staff, which is a minor feature on level 4 but a HUGE deal on level 5, as the local doctors are all trainees. Levels which are prone to earthquakes and epidemics add some variety as well.
The Bad
There is a slight unfinished feel to the game, evident in a few oversights, bugs and 'features'. It appears possible for other hospitals to buy the land that is available to you, but (having got as far as level 8) this doesn't seem to happen. The UK box has a sticker crudely obscuring details of a multi-player mode which was dropped at the last minute. Some training-related messages appear garbled. Objects occasionally get stuck, which makes it harder to adjust your hospital's design to accommodate a new room. Considering that it was released in April, with the first Dungeon Keeper mere weeks later, there was no excuse not to resolve these issues.
The epidemics don't work as well as they should. If a patient leaves the hospital, the Health Authority are immediately notified. Fine, but this also often happens when a patient moves from one building within the hospital to another.
A few things such as setting the temperature of the radiators are the kind of Micro-Management that should be avoided in games like this.
The Bottom Line
Superficially a sequel to Theme Park (hence the nonsensical title), Theme Hospital sets you as manager of a small-town hospital. You must hire staff, place rooms and other objects, and ensure that people are treated well enough to keep your reputation high and get your bank balance high. Succeed on the first level and you will be offered increasingly tough assignments, each with different success targets.
The game hooks you in quickly, and as long as you can cope with the occasional spells where everything is running smoothly but you have to wait to build up enough cures or money, there are enough changes on each level to keep the interest going. It's funny, original, unique, and worth checking out today.
DOS · by Martin Smith (81712) · 2020
Discussion
Subject | By | Date |
---|---|---|
Free on Origin | Rwolf (24111) | Mar 4, 2015 |
Theme Hospital Classic | Indra was here (20735) | Jul 26, 2007 |
Trivia
Cheats
Like Theme Park, if a player cheats the game makes a point on telling everyone that, but instead of just displaying a pop-up box, the announcer can be heard saying "Warning: a cheat is running the hospital" and "Hospital administrator is cheating", among others.
Custom music
It's possible to play custom midi files in Theme Hospital's jukebox using the executable sound\midi\hospmidi.exe under the installation directory. Look for more information in the readme file located in the same directory.
Diseases
According to producer Mark Webley, originally the game was going to use real ailments and diseases. However, it was pointed out that this would mean dealing with a serious subject, with the potential to offend someone, so the design switched to include the comical diseases.
References
In the intro, some characters from other Bullfrog games can be spotted; a Horned Reaper from Dungeon Keeper and a Eurocorp Agent from the Syndicate series. A doctor can also be seen playing Dungeon Keeper on his PC.
In the game itself, the arcade cabinet placed at the staff room plays Hi-Octane.
Information also contributed by Accatone, Luis Silva, Yeah No, and Zovni
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Contributors to this Entry
Game added by robotriot.
PS Vita added by Fred VT. PlayStation 3, PSP added by karttu. PlayStation added by Kartanym. Macintosh added by Sciere.
Additional contributors: Accatone, Andrew Hartnett, Klaster_1, CaesarZX, Cantillon, Plok.
Game added January 5, 2000. Last modified March 20, 2025.