Need for Speed: Most Wanted
- Need for Speed: Most Wanted (2005 on Nintendo DS)
- Need for Speed: Most Wanted (2005 on Game Boy Advance)
- Need for Speed: Most Wanted (2005 on BREW)
- Need for Speed: Most Wanted (2012 on iPhone, iPad, 2018 on Android)
- Need for Speed: Most Wanted (2012 on Windows, Xbox 360, PlayStation 3)
Description official descriptions
Need for Speed: Most Wanted is in fact a cross between the Underground and the Hot Pursuit spin-offs. The player must gain notoriety by racing in the streets and attracting the attention of the cops in order to ascend in the Black List of illegal racers. In the end he must face no.1, Razor who tricked him out of his own car and used it to get to the top.
Many racing modes are carried on from NFSU2 with the addition of "Milestones", special events where the driver must evade capture and/or disable police cars by bringing down Pursuit Breakers, specially marked buildings such as gas stations and water towers. For each one of the 15 Blacklisted opponents, the player must win a specific number of events from each of the two main types and gain enough notoriety in the process. The player can invest bet money to buy new cars or improve his existing one's looks and performance so that he remains competitive.
In Most Wanted, Josie Maran replaces Brooke Burke as the racer girl. The plot is furthered through use of FMV video with live actors and digital sets, which has been heavily enhanced so that it looks quite real.
Spellings
- 极品飞车:无间追踪 - Simplified Chinese spelling
Groups +
- Automobile: Aston Martin DB9
- Automobile: Audi A3
- Automobile: Audi A4
- Automobile: Audi TT
- Automobile: BMW 3 Series
- Automobile: Chevrolet Corvette
- Automobile: Dodge Viper
- Automobile: Ford GT
- Automobile: Ford Mustang
- Automobile: Lamborghini Gallardo
- Automobile: Lamborghini Murciélago
- Automobile: Lotus Elise
- Automobile: Mazda RX-7
- Automobile: Mazda RX-8
- Automobile: Mercedes-Benz SL-Class
- Automobile: Mercedes-Benz SLR McLaren
- Automobile: Mitsubishi Eclipse
- Automobile: Mitsubishi Lancer
- Automobile: Pontiac GTO
- Automobile: Porsche 911
- Automobile: Porsche Boxster / Cayman
- Automobile: Porsche Carrera GT
- Automobile: Renault Clio
- Automobile: Subaru Impreza
- Automobile: Toyota Supra
- Automobile: Volkswagen Golf
- EA Classics releases
- EA Hit-Parad releases
- EA Most Wanted releases
- EA Value Games releases
- Genre: Open world driving
- Launch title: Xbox 360 (North America)
- Live action cut-scenes
- Need for Speed series
- PlayStation 2 Greatest Hits releases
- PlayStation 2 Platinum Range releases
- Software Pyramide releases
- Technology: amBX
- Xbox 360 Classics releases
- Xbox 360 Platinum Hits releases
- Xbox Platinum Hits releases
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Credits (Windows version)
671 People (544 developers, 127 thanks) · View all
Reviews
Critics
Average score: 84% (based on 94 ratings)
Players
Average score: 3.8 out of 5 (based on 139 ratings with 2 reviews)
The Good
I have a bit of a dislike for driving games. Logically I should not, cars run in my family, my grandfather was a second hand car salesman at one point, and his place has loads of VW remains. Other members in my family like cars, but I don't. I ended up deciding a computer was a far more entertaining and less dangerous investment to your life.
Along that line I encountered "The Need for Speed". Back when you're twelve, Ferrari means "fast" and it being red makes it faster. I sucked at that game, the first go I spent five minutes grumbling that the Ferrari was slower than my mum's 20 year old BMW, and then I was informed I was still in first gear.
Then the years went along, and so did the newer versions of this game, I played them out of nostalgia rather than the fact that I actually liked the game. Everything was fine up till the Underground series. When that game arrived, despite being a non car person, I knew well that this game franchise had fallen.
EA's marketing plan is a main cause for this. A market filled with sheep who think Tupac is still alive and that baggy saggy pants that show off your underpants are really awesome. Then couple that with the emergence of the "Emo" lifestyle, bad hair and worse songs, and couple that with two movies focusing on street racing.
What was produced? Two shallow games, that highlighted that materialism is the king. The goal of the game was to evidently wreck up an import car to the point where the designers could not recognize it. Now certainly there's a novelty in seeing a hummer modded with hinge doors, blinking neon, glary paintjobs and more stickers over the windshield than the average Ute. But the fact of driving was turned into an arcade game, drifting was king, gaining points for losing control, there was no finesse in those games and I never got into it.
Then word came for Most Wanted. Well, there seemed to be some hope, and then I read the press release. It sounded like Underground 3. Mentioning in big splashy writing that you were against black listed drivers! Had to be the best! Tune your car up with glam! I really wasn't looking forwards to this, and sort of avoided most news concerning this game.
Then out it came. Yep there was the grunge artwork, the spray paint, the gothic font and a painted up BMW. Interesting - a BMW, I hadn't seen them in a Need for Speed game in a long time. Investigations revealed that there were no imports, and a lot of nice old names like Lotus, Aston Martin, and Porsche were sitting in the game. I took a gamble and got the standard game. Well four CDs and one patch later I was double clicking on the icon and starting it up.
It didn't enthrall me. Intro movies of a hot chick introducing herself, clichéd slow mo car chases and of course the game's onset plot of street racing. Nothing seemed to have changed from the previous game, and I wondered if I could refund.
But then witchcraft happened. I noticed that despite trying to garner its old audience some of the roots from the older games had crept through the cracks. Modding had been reduced to visual appearances only, while stupid spoilers and carbon bonnets and other junk were still there, they weren't needed for the game. The cars were fast, new and most had been on Top Gear, so I was somewhat attracted to what this game had for me to drive. Behind the wheel was something I had been missing. This game was surprisingly fun.
Now let's stop a bit and explain a few things. A lot of naysayer (fourteen year olds) have been deriding the game saying it's hardly realistic and, well kiddo you were most likely five or four in 1997. Time for a history lesson.
The Need for Speed (the first one) is the ONLY game in the whole series (exception being Porches Unlimited) to have attempted realism. And that was because Road & Track sat down with the developers and got a game to the point where even the gear shift sound was correct. Since the second game, realism has ALWAYS been out the door for the Need for Speed games. And the latest is hardly sitting on realism.
The idea of the game is, speed. But then enter politics; a lot of the car manufacturers are precious about their cars, utterly precious. This meant that damage was not allowed in the game, Ferrari reportedly wasn't in here because they don't like seeing their cars in a cop chase, and of course they want their respective cars to be accurate.
Accuracy is a mixed bag here. What you get are more or less dramatic representations of the real life cars. You could drive a Porsche 911 in life, then in the game go "well" there's something Porsche about it, it's on the right track". But needless, you aren't buying this game as a simulator of driving, Gran Turismo 4 is a far more accurate representation, but even that's got some downfalls.
See you're steering a car using keys. If you drove along in life just jerking the steering wheel left and right and expecting the car to follow, you're not going to get anywhere. The game has to draw the line.
But aside from the faux fur, this game does offer loads of fun. The tracks are more reminiscent of the older Need for Speed tracks, but this is a far more realistic representation, no fantasy volcano temple lands here just open lanes of freeway and city streets, some forest tracks and so on. The game is set in the fictional city of Rockport and when you're not tearing after a badly painted Audi, you're free to roam in this city, and get chased by the police.
Yes the cop chases are back! And oh they are so fun. Relentless, irritating, road spikes and all, the insanity of having six SUV cop cars after you as you smash through shop windows and the like is a breath of fresh air in the stagnant game play of the NFS series.
Also making a sort of return are the destructible environments. Littered are road signs, markers and lamp posts that are all destructible with the help of the front of your car, and occasionally this is used as a bit of a hazard to players, taking a shortcut, you find out that it's littered with debris intent on slowing you down. Of course realism takes a back seat as the cars are quite happy to plow thorough several light posts and other things taking no more than a scratch of paint (the car makers don't want their babies in pieces).
The Bad
But some things irritate me in this game.
Firstly multiplayer is sadly too limiting. Just three modes, where are the police catching races from the old games, where are the police in multiplayer? Just racing or performing drags get old.
And while the car choice is brilliant, it's a shame that the bonus cars are more or less as they are, no modding can be done on them. Also the AI seems rather hard. And this seems to be on the unfair point. The AI seems able to take corners at impossible speeds and is often irritating and loves to shove you out of the way.
Also as a bit of a pet peeve, the whole aspect of grunge and power modding your car seemed somewhat of a leftover, stuffing a top line Mercedes into an ugly body kit isn't really adding much. Now I'm aware the older Need for Speed games did have upgrades, but still the game feels too much like it's stuck in the middle of trying to cater for everyone.
Bring back the good old videos of the cars, bring back the ability to have a in-car dashboard! Give more appeal to car lovers.
The Bottom Line
If you are looking for a game that is fun to play and good for a five minute lunch break tear around, then get this game.
If you want something realistic, there are far better games out there.
If you want imported cars that look like junk, stay with Underground 2.
In the long run, this game's appeal is really for a quick LAN race break or something to do on a Sunday afternoon.
Windows · by Sam Hardy (80) · 2006
The Good
It was a fun game to play. It had good graphics and the story-line was very reminiscence of the movie of Fast and the Furious.
The Bad
It could of had other cars in it. Where was the Ferrari? You can't really have a racing game with the Lamborgini and just not have the Ferrari. I would also think it would be cool if they would of had the Mclaren F1 or the Bugati. It also could of had more options for some of the visual options. The drag race portions of the game has very unresponsive handling and the game forces your to move your car a specific direction, which can get in the way of the race. Hitting your opponents car in single player does nothing, almost as if the car was a brick wall, but when the opponent tries to hit you'll lose control of the car so some game design could have been better. Nothing new. Almost exactly like Need for Speed Underground and the story is almost a direct ripoff of the Fast and the Furious.
The Bottom Line
A good fun game, but still lacked any replayability.
Xbox · by Jason Wilkinson (5) · 2006
Discussion
Subject | By | Date |
---|---|---|
Similar game wanted | Salvo Chiarenza | Jul 29, 2012 |
Trivia
1001 Video Games
Need for Speed: Most Wanted appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Advertisement
The EA Belgium office planned a little stunt on 24 November 2005, the launch day. They intended to give away free copies in the morning's traffic bottlenecks, but that didn't go through eventually.
Instead, on 25 November, they announced, together with the Dutch office, to have reserved an amount of PS2 copies for everyone who had had a speeding ticket the day before, on 24 November. People just had to fax proof to them to receive the game. In Belgium, contestants were only eligible if you did not exceed 6% of the allowed speed.
Mods
There is an unofficial patch on various fansites that enables all cars and races which are normally available only in the Black Edition.
Multiplayer server shutdown
On 1 November 2007, EA closed their servers for multiplayer games, for the Xbox version.
References to the game
Need for Speed: Most Wanted was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 03/2006.
Support
When an issue with stuttering sound in the Windows version was reported on the EA forums, the official statement was that EA had no time and resources to work on a patch for it. This was less than 5 months after the release.
Awards
- GamePro (Germany)
- February 23, 2006 - Best Console Sports Game in 2005 (Readers' Vote)
- GameSpy
- 2005 – PC Racing Game of the Year
- 2005 – PC Racing Game of the Year (Readers' Vote)
- GameStar (Germany)
- February 23, 2006 - Best PC Sports Game in 2005 (Readers' Vote)
- PC Powerplay (Germany)
- Issue 04/2006 - #1 Sports/Racing Game in 2005 (Readers' Vote)
- Issue 02/2006 - Best Pursuits in 2005
Information also contributed by Mr. Sefe.
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Related Sites +
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IGCD Internet Game Cars Database
Game page on IGCD, a database that tries to archive vehicles found in video games. -
Need for Speed: Most Wanted
Official game website -
X360A achievement guide
X360A's achievement guide for Need for Speed: Most Wanted.
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Contributors to this Entry
Game added by Silverblade.
PlayStation 3 added by Sciere. Xbox 360 added by Kabushi.
Additional contributors: Unicorn Lynx, tarmo888, Sciere, Solid Flamingo, Patrick Bregger, Starbuck the Third, Plok, Victor Vance, FatherJack.
Game added November 22, 2005. Last modified November 10, 2024.