Half-Life: Counter-Strike
Description official descriptions
Half-Life: Counter-Strike is a stand-alone package containing a collection of multiplayer Half-Life mods. It includes the following:
- Half-Life deathmatch mode
- Half-Life: Opposing Force Capture The Flag (CTF) mode
- Counter-Strike (at the time, simultaneously available as a free download as a mod for Half-Life)
- Team Fortress Classic
- Ricochet
- Wanted (exclusive mod)
- Absolute Redemption (exclusive mod)
- Firearms (exclusive mod)
Spellings
- 半条命:反恐精英 - Simplified Chinese spelling
- 戰慄時空之絕對武力 - Traditional Chinese spelling
- 카운터 스트라이크 - Korean spelling
Groups +
Screenshots
Promos
Credits (Windows version)
53 People (51 developers, 2 thanks) · View all
Lead Programmer | |
Modeler/Animator/Skinner | |
Webmaster | |
Public Relations | |
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Texture Artist | |
Linux Engineer | |
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Managing Director | |
C.O.O. | |
Production | |
Programming | |
[ full credits ] |
Reviews
Critics
Average score: 89% (based on 16 ratings)
Players
Average score: 3.4 out of 5 (based on 135 ratings with 6 reviews)
Re-defined Multi-player games, but also re-defined kids into bunch of @#!%$!@$'s
The Good
2nd Update. Note: This review is limited only to the multi-player experience.
The best Artificial Intelligence (AI) in gaming is called Human Intelligence. It is because the human mind continues to adapt against various real-life mathematical algorithms, although ironically in real-life they have usually have intelligence of an average mosquito, it's amazing what a human opponent can do when they are permanently settled in a moss-covered chair playing Counter-Strike all day long (all night and all week long for that matter)...like me a loooong time ago. :) Not having a life does have its moments. :p
The Bad
This will be one of the most serious reviews I'm about to attempt (yeah, right). This paper is about the The Sociological and Psychological Impact of the Multi-Player Counter-Strike Pop Culture Experience to Online Un-Suspecting Youth.
It all seemed so innocent the first time you entered the battleground. The purpose was short and simple: shoot the other team with everything you've got.
Well, until first blood apparently is YOU!
When that happens, you know you're going to say something bad. In fact, you want to say something ugly so bad, your head feels like its going to explode.
You remember you're younger years (which was several minutes ago), when you were naive and eager to serve your fellow team-mates: running as fast as you can to the front lines while trying to draw the enemies bullets from your comrades-at-arms... only to find out what damage a sniper rifle can do. You never knew where the bullet came from.
Next thing you know, you and the next pile of multi-player victims are swearing your young innocence all over the multiplayer screen, trying to curse all the players that are still playing about "not being fair" bla...bla...bla...hoping a response. Not realizing knowing that dead players can't speak to the living.
Technical Note: Chatting on the screen after being killed may only be viewed by other players not playing. The chat cannot be viewed by players still in the game (ie. alive).
After a several games and dozens of sniper bullets later, everyone now has a Sniper Rifle. No one no longer wants "to be a hero" in front lines with a $5000 Machine Gun or a simple pistol. Nooooo, everyone must carry a Sniper Rifle, since no one wants to die abruptly without warning.
Suddenly every one becomes...gasp a COWARD! Everyone's hiding in corners at unbelievable areas that even your momma can't find you. Hiding gleefully with that Sniper, scoping anything that remotely looks like movement. Sweat coming down your shin, ignoring other gun battles and the cries of your dying comrades in the alley beside you. It's every man or boy to himself now.
And there goes 20 years of chivalry, ethics, and comradeship of gaming down the drain. There goes the virtues of Ultima, the nobility of King's Quest, the bravery of Monkey Island. No one wants to be a pirate anymore. Everyone just wants to be "not dead".
This game truly inspires the worst of what an emo teenager can do in the terms of selfishness, immorality, egoistic and non-cooperation. They created monsters of people who were only idiots. :p
Some people actually "grew up" by simply walking away or putting down their sniper rifle, and just using the standard sub-machine guns. If that happens, the game usually became fun again.
Honor was restored since you now praise the person that killed you in melee combat or that shot your head (headshot) from a distance with an assault rifle, since it was fair and just combat. Although you still slander the bloke that knifed you when you weren't looking, but at least it wasn't a sniper bullet...
You may not be the top player in the "frag list" (number of players you killed), but at least now you had fun. This is essentially what games are supposed to be about.
The Bottom Line
I seriously think you have to be AT LEAST 25 if you want to play the multi-player game...
Windows · by Indra was here (20745) · 2007
Multiplayer revolution indeed.
The Good
Without a doubt the first multiplayer-only game that brought the right amount of realism and team tactics to what's still essentially an arcade game without dulling gameplay. That's Counter-Strike in a nutshell, I mean, there's really nothing shockingly revealing that I can add to the reams of text that have been written trying to explain it's success but what the heck, right?
Let's see, first you take the thrilling team-based fps gameplay found since the days of the first Quake CTF maps, but increase the complexity behind it's goals. Instead of running to blue base and back you now have to plant/defuse a bomb, rescue a group of hostages, etc. in any of the urban-themed maps, and all for points that eventually make up the game's final objective. The realistic arsenal of weapons takes gameplay back to the basic firearm tactics without stopping with gimmicks such as bouncing bullets, mini-nukes or the like, and said weapons don't just magically spawn here or there, you have to buy them (as well as the ammo, grenades and armor) with the cash you get from the successful completition of each mission. Loose the assignment, or screw up (shoot a hostage for instance) and your team gets a pay cut the next round. A simple idea that adds lots of variety to a game and that periodically helps shift the balance of power in the maps.
Movement rate is also slower than on most arcadey deathmatch games, with a bigger emphasis on precission aiming and recoil as spraying bullets around while you are running with your SMGs will accomplish nothing as your line of fire is much more fickle and prone to lose it's aim than you were used to. Damage is more realistic with usually a few shots needed to bring someone down and death is final (well, at least until the next round).
To add to the experience you also have to remember that the game is based as a Half-Life mod, so you already have an engine that supports semi-realistic ballistics, skeletal animation and enough graphic detail for you to make out details such as what weapon is someone wielding and what team does he belong to (terrorists or counter-terrorists).
The Bad
It's still not completely realistic, as any glance to other mods such as Day of Defeat will show. And playing this game in single-player mode is just pathetic for obvious reasons thus limiting it's appeal (no matter just how smart the bots you use are). I might also add that playing this game over modem/internet connections is equally dull, for the real experience you have to set yourself a lan-party with 8 friends or so, and that's not always an option.
The Bottom Line
The biggest thing to happen to multiplayer gaming since Quake and still THE multiplayer game for many people, and rightly so! Blending team tactics, strategic elements and deeper gameplay without dulling the experience of shooting the hell out of your best buddies. A must for anyone that even remotely considers himself an action gamer. Anyone else just move on... nothing for you reflex-impaired folks here.
Windows · by Zovni (10502) · 2003
One of the Steepest Learning Curves Ever!
The Good
Counter Strike has a sense of realism that's not found in too many games.You can get killed in one or two hits,and you must work together as a team.Also,the gun graphics and animations are actually very good for a mod and the levels are expertly designed.Plus,its just a very fun multiplayer game that always has people playing and its easy to get into the game.
The Bad
This is a hard game.And I mean hard.During your first hour of play,if you can kill even one person,that's quite good.You'll be facing off experts who can pick you off in one shot and then quickly get anyone trying to cover you.And,shooting your gun is not easy as the bullets get less and less precise the more you shoot.
Another problem is with the lag I had with the game.I have cable and my game still lagged a lot during parts with many players at one time.Then,when I play Team Fortress,I face little or no lag at all.It might sound like a minor complaint but I faced it a lot and it was boring to have to wait until the next game starts.
The Bottom Line
Counter-Strike is a very hard,very fun small little game that will place so much challenge on you the first few times you play,you might just give up.
Windows · by SamandMax (75) · 2001
Discussion
Subject | By | Date |
---|---|---|
Anyone played the OG downloadable version (pre-Steam)? | Plok (252055) | May 27, 2021 |
Trivia
Brazilian ban
Counter-Strike was banned from sale in Brazil due to a judge's ruling in October 2007. This was apparently triggered by the popularity of a user-made map named cs_Rio in which the court claims the objective is for drug dealers to kill police in Rio and that they can also take UN members as hostage. What is not pointed out is that players can play on either side of the two unnamed groups, and that a game company has no control over user-made maps.
German version
The US version of Half-Life was banned in Germany but Counter-Strike was not - which is surprising, because the Counter-Strike version distributed in Germany was basically a cut-down version of Half-Life US with the Counter-Strike mod.
On 16 May 2002, after a long debate, the German authorities came to the conclusion that Counter-Strike would not be banned in Germany. The reasons were stated in the BPjM's opinion, released shortly after the verdict. Key points include "strong strategical elements", "possibility of team communication" and "action scenarios that do largely without sensationalism".
There are two German censored versions: original retail and the Steam version. In the original releases all blood effects were removed, there is only one kind of hostage and killed persons don't die but sit on the ground and shake their head. In the Steam version, only the blood was removed.
Retail version
The version of Counter-Strike included in this package is identical to version 1.0 that could be freely downloaded; the difference is that it was sold commercially and the mod authors receive a portion of the profits. This mod was officially sanctioned and distributed by Sierra.
References to the game
- Half-Life: Counter-Strike was parodied in two episodes of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. They were published on the DVD of issue 04/2005 and 01/2006 respectively.
- The game is referenced in the 2010 Susanne Bier film Hævnen (English title: In a Better World). The boy Christian (William Jøhnk Nielsen) can be seen playing the game on his laptop.
Robert Steinhäuser controversy
After the mass murder in a school in Erfurt, Germany, where thirteen teachers, two students and a policeman were killed by Robert Steinhäuser, an ex-student of that school. Reactions were strong, as politicians wanted to ban each and every violent game and movie, the sooner the better. Many people think that he was an Counter-Strike addict but the only source that he was playing this game was a policeman, telling this right after the incident. At a later press conference, policemen said that Steinhäuser didn't even have an Internet connection, and playing Counter-Strike without Internet was not possible without downloading custom bots... from the Internet.
Secrets
- In the map de_dust, there is a Smarties pack hidden inside a wall (seen only in free-look mode).
- In as_highrise, in the corridor behind the boards, there is a sign behind a door (it's hidden, seen only in observer mode).
- In cs_office, there is a destructible wall near two boxes, hiding a secret.
Trademark names and logos
Since version 1.0 (retail), the game replaced many trademarked names and logos. Some were crudely replaced (The Beoks neon logo in cs_militia reverts to Becks in software mod at distances, for example).
Awards
- Computer Gaming World
- April 2001 (Issue #201) – Add-On of the Year
- November 2002 (Issue #220) – Introduced into the Hall of Fame
- Game Informer Magazine
- August 2001 (Issue #100) - #49 in the "Top 100 Games of All Time" poll
- GameSpy
- 2000 – Special Award for Multiplayer Gaming
- 2001 – #29 Top Game of All Time
- 2011 – #6 Top PC Game of the 2000s
- GameStar (Germany)
- Issue 02/2002 - Special Award as "Best Multiplayer Game in 2001"
- Issue 01/2007 - One of the "Ten Most Influential PC Games". (It is one of the most successful game mods and shows how user participation can keep a title alive for a long time. Because of Half-Life: Counter-Strike, many of today's suitable games can be modded and the usability of most editors improved greatly. This game is also an important step for the electronic sports scene.)
Information also contributed by -Chris, Archagon, leileilol, PCGamer77 phlux, Scaryfun, Sciere and tarion.
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Related Sites +
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[email protected]
A very comprehensive CS website. Includes CS screenshots, links, and movies. -
Official Website
The official Counter-Strike site. You can download the full version here (Half-Life required)!
Identifiers +
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Contributors to this Entry
Game added by Kasey Chang.
Additional contributors: Trixter, Archagon, Sciere, CaesarZX, Paulus18950, lee jun ho, Patrick Bregger, Plok.
Game added December 3, 2000. Last modified December 20, 2024.