G-Nome

Moby ID: 2850
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Description official descriptions

In the future, an uneasy peace exists between four races. The Humans, the Darken, the Merc and the Scorp. The Scorp are developing a highly powerful weapon, and it's your job to sneak behind enemy lines to figure out what's happening. You do this in your giant robot, called an HAWC (Heavy Assault Weapons Chassis). One big advantage your HAWC has is you can easily eject. You can fight on foot if you want, but then again, you can also steal other people's vehicles.

Spellings

  • Г-Ном - Russian spelling

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Credits (Windows version)

135 People (107 developers, 28 thanks) · View all

Reviews

Critics

Average score: 72% (based on 13 ratings)

Players

Average score: 2.6 out of 5 (based on 10 ratings with 1 reviews)

Hijack a HAWC!

The Good
The most interesting feature that G-Nome presents is the ability to eject out of your HAWC (Heavy Armor Weapon Chassis, a mech-like robot) and hijack other vehicles. This opens up huge potentials gameplay options, as you can escape your HAWC when it is heavily damaged and commandeer an enemy's -- this is very exciting when it happens.

The 20 campaign missions are varied and often with fun. In some missions, the objectives actually stipulate that you exit your HAWC and infiltrate an enemy building or guard tower.

Vehicles, from tanks to HAWCs, are rendered intricately and show detailed articulation. Cockpits are also well-designed.

The Bad
But what really matters is gameplay, and G-Nome does not play well. The controls are sluggish, and its most innovative feature -- hijacking other vehicles -- hardly ever works in the midst of combat. Once you eject your HAWC, you are either stomped or shot up into a bloody pulp.

With the exception of vehicles, the graphics are drab. There is virtually no terrain, and the levels feel like cheap Doom maps, where you are just running around in corridors. The missions all seemingly take place in outside environments, but it is completely flat except for mountains (that cannot be climbed) which create the hallway/roomlike feeling by separating the different areas in a level.

The Bottom Line
This is definitely one game that needs to be forgotten. The missions were too frustratingly difficult, and the story was not exceptional enough to warrant any extra effort. Except for the hijacking feature, which was poorly implemented anyhow, G-Nome had few redeeming qualities.

Mechwarrior 2, released years before this one, delivered a much more enriching mech experience.

Windows · by grimbergen (433) · 2001

Trivia

Universe

This game takes place in the same universe as the game Dominion: Storm Over Gift 3, which was also developed by 7th Level. Dominion was however sold to Ion Storm and some slight changes to the concept took place, but the storyline seems to have stayed intact between the two games.

Awards

  • Computer Gaming World
    • March 1998 (Issue #164) – Sim/Space Coaster of the Year

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Contributors to this Entry

Game added by Adam Baratz.

Additional contributors: James Evans, Klaster_1, Patrick Bregger.

Game added December 29, 2000. Last modified December 8, 2024.